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huj

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  1. I noticed you pasted my config patch directly into the CheetahRWE.cfg file. I think it would be better to directly change the original config instead of adding a :FINAL patch, since that seems to be, at least according to ModuleManager docs, for "tweakers" or personal cfgs. I may be overthinking but using a FINAL patch may conflict other patches people write. Here is the config with the change integrated and formatted nicely (I haven't tested it yet): Of course, this change isn't that important since the configs still function, so there's no need to add it to a release or anything. Thanks for this mod!
  2. I wrote a small patch to fix the cheetah plumes. To use it just paste it in a new config file somewhere in the gamedata folder. This is also posted in the restock main thread @PART[LiquidEngineLV-T91]:FINAL { @MODULE[ModuleWaterfallFX] { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,0.033,0 @rotation = 90, 0, 0 @scale = 0.64, 0.64, 0.6925 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform @position = 0,0.01,0 @rotation = -90, 0, 0 @scale = 0.8, 0.8, 0.8 } } @MODULE[ModuleB9PartSwitch] { @SUBTYPE[keroloxCheetah] { @MODULE { @DATA { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,-0.09,0 @rotation = 90, 0, 0 @scale = 1.94, 1.94, 2 } @TEMPLATE[core] { @overrideParentTransform = fxTransformPlume @position = 0,-0.1,0 @rotation = 90, 0, 0 @scale = 1.95, 1.95, 2 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform } } } } @SUBTYPE[hypergolicCheetah] { @MODULE { @DATA { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,0.02,0 @rotation = 90, 0, 0 @scale = 0.65, 0.65, 0.65 } @TEMPLATE[core] { @overrideParentTransform = fxTransformPlume @position = 0,-0.1,0 @rotation = 90, 0, 0 @scale = 0.81, 0.81, 1 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform } } } } } }
  3. I wrote a small patch to fix the bobcat cheetah plumes. To use it just paste it in a new config file somewhere in the gamedata folder, and it requires restock waterfall expansion to work. @PART[LiquidEngineLV-T91]:FINAL { @MODULE[ModuleWaterfallFX] { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,0.033,0 @rotation = 90, 0, 0 @scale = 0.64, 0.64, 0.6925 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform @position = 0,0.01,0 @rotation = -90, 0, 0 @scale = 0.8, 0.8, 0.8 } } @MODULE[ModuleB9PartSwitch] { @SUBTYPE[keroloxCheetah] { @MODULE { @DATA { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,-0.09,0 @rotation = 90, 0, 0 @scale = 1.94, 1.94, 2 } @TEMPLATE[core] { @overrideParentTransform = fxTransformPlume @position = 0,-0.1,0 @rotation = 90, 0, 0 @scale = 1.95, 1.95, 2 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform } } } } @SUBTYPE[hypergolicCheetah] { @MODULE { @DATA { @TEMPLATE[plume] { @overrideParentTransform = fxTransformPlume @position = 0,0.02,0 @rotation = 90, 0, 0 @scale = 0.65, 0.65, 0.65 } @TEMPLATE[core] { @overrideParentTransform = fxTransformPlume @position = 0,-0.1,0 @rotation = 90, 0, 0 @scale = 0.81, 0.81, 1 } @TEMPLATE[generator] { @overrideParentTransform = vernier_fxTransform } } } } } }
  4. I am excited for interplanetary exploration, new rocket technologies, and the better graphics.
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