I wrote a small patch to fix the bobcat cheetah plumes. To use it just paste it in a new config file somewhere in the gamedata folder, and it requires restock waterfall expansion to work.
@PART[LiquidEngineLV-T91]:FINAL
{
@MODULE[ModuleWaterfallFX]
{
@TEMPLATE[plume]
{
@overrideParentTransform = fxTransformPlume
@position = 0,0.033,0
@rotation = 90, 0, 0
@scale = 0.64, 0.64, 0.6925
}
@TEMPLATE[generator]
{
@overrideParentTransform = vernier_fxTransform
@position = 0,0.01,0
@rotation = -90, 0, 0
@scale = 0.8, 0.8, 0.8
}
}
@MODULE[ModuleB9PartSwitch]
{
@SUBTYPE[keroloxCheetah]
{
@MODULE
{
@DATA
{
@TEMPLATE[plume]
{
@overrideParentTransform = fxTransformPlume
@position = 0,-0.09,0
@rotation = 90, 0, 0
@scale = 1.94, 1.94, 2
}
@TEMPLATE[core]
{
@overrideParentTransform = fxTransformPlume
@position = 0,-0.1,0
@rotation = 90, 0, 0
@scale = 1.95, 1.95, 2
}
@TEMPLATE[generator]
{
@overrideParentTransform = vernier_fxTransform
}
}
}
}
@SUBTYPE[hypergolicCheetah]
{
@MODULE
{
@DATA
{
@TEMPLATE[plume]
{
@overrideParentTransform = fxTransformPlume
@position = 0,0.02,0
@rotation = 90, 0, 0
@scale = 0.65, 0.65, 0.65
}
@TEMPLATE[core]
{
@overrideParentTransform = fxTransformPlume
@position = 0,-0.1,0
@rotation = 90, 0, 0
@scale = 0.81, 0.81, 1
}
@TEMPLATE[generator]
{
@overrideParentTransform = vernier_fxTransform
}
}
}
}
}
}