dwing
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Do you have multiple crew modules, maybe one of them inverted for a lander? Try selecting the one in the right direction and select "Control/Steer from here".
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Noticed that to, it sound like ingame chat messages in steam.
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Yes. Its like a fixed object and I can see it everytime when I start a new rocket, even having warped several months ingame and saved/loaded several times. I had like three collisions while starting until I realized what happened.
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It is there, I have parts hanging in 4000m above KSC and just staying there forever, sometimes colliding with new starting rockets. I cannot use launch pad 1 anymore
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Known bug. Decoupling from some thrusters, e. g. doodle and labradoodle is not working. Also in some cases parachutes are not activated over the staging,
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Its not possible to rename probes/stages/ships after they have been decoupled. If you try to rename it it in the tracking station, no matter what you have selected, the first entry is renamed. Also after you switched screens once, the old name is back.
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Dropping stages below orbit does not destroy them and they do not come down back to kerbil. This leads to debris littering the atmosphere and staying in place forever. Also it is not possible to destroy it over the tracking station.
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Can confirm. Timers is saying to shut the engine down way before the desired flight path has been reached.
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Decoupling is not ... satisfying
dwing replied to DwightLee's topic in KSP2 Suggestions and Development Discussion
I'd wish that decouplers would be working all the time, then we can talk about effects.- 1 reply
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I noticed that this always happens with several thruster like poodle and labradoodle. Sometimes also when using parachutes, no matter how hard/often you press, nothing happens
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I have the same issues, but its much worser than you described. Staged parts in suborbit do not land on kerbal and neither get destroyed, so I already cannot use launchpad 1 as there is some debris above which refuses to come down or get destroyed
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Bug Crew missing after craft recovery
dwing replied to KrakenBait's topic in KSP2 Technical Support (PC, unmodded installs)
Same here. Crew is missing after successfull landing and recovery.