Jump to content

cheese3660

Members
  • Posts

    108
  • Joined

  • Last visited

Everything posted by cheese3660

  1. The tech tree may be somewhat out of balance, but if I may ask, have you been doing the telemetry report experiments? In my own playthrough I've been able to get to crewed rocketry, and if you get early aviation as well, then you can get crew reports before even crewed rocketry
  2. Thank you, and since a lot of the patches for this are modifiable (you can change the `$rescale-factor` variable at the top of both rescale.pach and antennae.patch), I'll likely keep it with the slight power loss, as I don't really want to break that configurability
  3. In fact I am going to release such a fix in like 15 minutes v0.3.0 Increases star luminosity and antenna range
  4. Thanks for bringing this to my attention, I should likely increase the luminosity of kerbol by ~2.5^2, and then increasing the antenna range shouldn't be too hard either
  5. Patch Manager 0.9.3 What's Changed - Fixed -: expressions with lists (and anything but a real and an integer) - Fixed not being able to disable patch manager - Fixed loading disabled mods New Dependencies - PremonitionForSpaceWarp Other Instructions - If you are coming from an older version, delete the BepInEx/patchers/PatchManger folder
  6. 0.9.2 fixes a bug affecting KLSS where newly created assets are unable to be patched This would be a very complicated patch, until likely whats going to be 0.10.0, where it would add nested indexers, so you could do something like the following for example, but this is unreleased. FormulaDefinitions[ImportResources][0][Rate] *: 5
  7. Would've been january 6, but there was a bug in patch manager For KLSS compatibility, install PM 0.9.2
  8. Of course I'll have to write up all the steps (once I get a planet working, which I'm in the stages of figuring out)
  9. The lowercase field is obsolete and not used anywhere As such it cannot be the cause of these bugs
  10. That is the plan (hopefully the KSP forums don't eat this message in another 403 error)
  11. 0.2.0 fixes a bug with orbit altitudes for science
  12. 2.5x Kerbolar System A 2.5x rescale of the stock kerbolar system Spacedock: https://spacedock.info/mod/3536/2.5x Kerbolar System Github: https://github.com/cheese3660/2.5x-Kerbolar-System Author: @cheese3660 Description Upscales your kerbolar system 2.5x Known Issues: - There seems to be a bit of a runway incursion on the KSC runway - The KSC's boat dock seems to have dried up - The clouds can look funky at certain angles - Missions aren't respecting the new atmosphere height. Dependencies SpaceWarp (0.1.7.0 or later) Patch Manager (0.9.0 or later) Shoemaker (0.1.0 or later)
  13. Shoemaker A KSP2 Planet Modding Tool Spacedock: https://spacedock.info/mod/3535/Shoemaker Github: https://github.com/KSP2Community/Shoemaker Author: KSP2 Community Description Shoemaker is a KSP2 mod that is an addon for Patch Manager, that allows for the modification of galaxy definitions, and celestial bodies, along with the preexisting atmospheres and clouds thereof, it does this by adding 4 new rulesets for Patch Manager to use :galaxy :body :volume-cloud-override :atmosphere-override Dependencies SpaceWarp (1.7.0 or later) Patch Manager (0.9.0 or later)
  14. Patch Manager v0.9.0 Adds 2 new rulesets, `:regions` and `:discoverables` used for patching `science_region` and `science_region_discoverables` respectively
  15. Do note, the aforementioned mod, shoemaker, when it is released, will have a much simpler way of doing it, as it will allow you to select a body by name directly in the galaxydefinition.
  16. As for the GalaxyDefinition_Default stuff, this is what a WIP mod I'm working on, Shoemaker, is meant to address, but thats a bit out from release, as I have to figure out some stuff about scaling planets still. Shoemaker will be an addon for PM meant specifically for planet modding.
  17. Patch Manager v0.8.0 This update adds support for string interpolation, done via `#{...}` inside of a quoted string. It also adds support for `@each`/`@for`/`@while` loops inside of selection blocks. Wiki has been updated
  18. Okay, what should be the reproduction steps for this - Launch a vessel with 3 crew members, and recover it - Launch a probe to ike (or cheat menu it there) As the crew count condition does not require the value to be current.
  19. Patch Manager v0.7.3 This is a hotfix that enables list subtraction in `-:` statements
  20. The reason I didnt shorten this for reference, is that there are modules (usually ones derived from others) that can have multiple data types
  21. Thanks for the report, ill look into it, but im leaning heavily to that being a stock bug, as all I do with the first mission is swap some text
  22. v0.0.3 fixed issue where localizations folder was double nested
  23. Where's My Crew Capsule? A probes before crew reimagining of the KSP2 tech tree Spacedock: https://spacedock.info/mod/3531/Where's My Crew Capsule Github: https://github.com/cheese3660/WheresMyCrewCapsule Author: @cheese3660 Description Where's My Crew Capsule? Is a mod that changes the tech tree such that you start with probes, and don't get crewed space flight until tier 2, it also makes it so that you can't fly planes above a certain altitude until you unlock certain tech nodes. These being: Note: The tech tree could be somewhat unbalanced and is subject to change Dependencies SpaceWarp (1.6.0 or later) WMCC Modules (0.1.0 or later) Patch Manager (0.7.0 or later)
×
×
  • Create New...