squibonacid
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Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 5800x3d | GPU: RTX 2070 | RAM: 16GB This issue is present since beginning of the game. When in flight or on the launchpad, and I try to smoothly drag the camera with right mouse button pressed to change the view, the camera jumps/skips in small increments in all the time. The distance jumped is slightly different every time, but the issue is 100% persistent. I am using a Logitech G305 mouse with and ultrawide monitor. Included Attachments: KerbalSpaceProgram22024_02.09-14_42_56_01.mp4
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Flight Complete lack of forward stability on a streamlined, symmetrical rocket
squibonacid replied to The Aziz's topic in v0.1.4
This seems like normal behaviour to me. As you get fast and faster while still in thick atmosphere, the drag applied to the top of the rocket increases. I'm not sure if barrier of sound is implemented in KSP2, but that would also suddenly increase drag upon reaching it. Additionaly, maybe the emptying tanks also have an effect in this (change of center of mass)? -
Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 22H2 | CPU: AMD Ryzen 5 3600 | GPU: NVIDIA GeForce RTX 2070 Super (537.13) | RAM: 16GB After upgrade of savefile to v0.1.4: When loading the attached save file, the crew portraits / seat cams of the kerbals on board are displayed incorrectly: Tim C Kerman's seat camera shows a grey texutte An empty seat camera shows a grey texture Jebediah Kerman's seat camera shows an empty seat I tried EVAing and reboarding, but this did not solve the issue. Included Attachments: Save2023-08-30.json
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Flight Undocking on pause causes vehicle to disintegrate
squibonacid replied to BechMeister's topic in v0.1.3
Do I understand this correctly that this has not been fixed with the new patch? I don't want to touch the game again if docking is still dysfunctional.- 26 replies
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- Fixed
- Regression
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Joining in: Please fix this, thanks!
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Time Warp Messages: Only 'Limited by proximity to celestial body?'
squibonacid replied to JoeSchmuckatelli's topic in v0.1.0
yep, it's kinda distracting -
KSP Version: 0.1.0.0.20892 Operating System and version: Windows 11 Pro 22H2 CPU and GPU: AMD Ryzen™ 5 3600 & RTX 2070 Super Description: Observed Behavior: Kerbol's light is rendered in front of the vessel, and despawns in an animation when occluded, still visible Expected Behavior: Kerbol's light should be occluded physically correct by the vessel Steps to Replicate: 1. Launch to space 2. Move camera quickly so that camera, vessel and kerbol are in line Fixes / Workarounds: none Other Notes / Screenshots / Log Files: Here's a screenshot screenshot I recorded of the issue: Here's a video I recorded of the issue: