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stilrare

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Everything posted by stilrare

  1. This is definitely a big issue, when making a space station with many parts, or there’s crafts orbiting kerbin or other planets/moons. I noticed this issue when I was launching a rocket with about 200 parts, and I had 5-8 FPS. Before patch 4, with I think 180 parts, I had 12-19 FPS when launching, even with NO crafts orbiting or anywhere expect the one that’s launching. I also tested a satellite on the launchpad (in patch 4) and I was expecting more than 25 FPS, but I had 10-14 FPS with a 20 part satellite. Still with no crafts anywhere except the satellite on the launch pad.
  2. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 3400G | GPU: NVIDIA GeForce GTX 1650 4GB VRAM | RAM: 32GB 2133 MHz I have seen this problem since v0.1.2.0, but decided to report it now. The launch smoke disappears after reverting to launch, this is not a game breaking bug, but it does annoy me sometimes. Included Attachments: 2023-08-1314-10-22.mp4
  3. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 3400G | GPU: NVIDIA GeForce GTX 1650 4GB VRAM | RAM: 32GB 2133 MHz I'm pretty bad with planes, but I tried making one. For the front landing gears, I used the LY-10 landing gear. I did EVA on the runway with the plane and touched the LY-10 landing gear, and it started acting weird until the kerbal doesn't touch landing gear again. I tried touching the other landing gears at the back of my plane and it didn't do anything. Included Attachments: MedalTVKSP2x6420230812165339.mp4
  4. Patch 4 on August 22nd, exactly 2 months since patch 3
  5. I like the new K.E.R.B system, it’s really interesting seeing 20 instead of 10 bugs. Hopefully #13 (fps issues past clouds) gets fixed in v0.1.4. It really annoys me.
  6. The SOI bug is finally gone, hopefully more hotfixes in the future
  7. Got the same problem, but the framerate does not go back to normal in space
  8. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 3400G | GPU: NVIDIA GeForce GTX 1650 4GB VRAM | RAM: 32GB 2133 MHz So I was just launching a rocket. I was orbiting around Kerbin, then I wanted to retrograde my orbit so I did that. I did time warp when doing the burn, but my rocket was spinning a few seconds after the burn started, so I tried to stop the time warp, didn't work, I pressed X to stop throttling, but didn't work, because it thought the time warp was still over 1x, even though it wasn't. Included Attachments:
  9. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 3400G | GPU: NVIDIA GeForce GTX 1650 4GB VRAM | RAM: 32GB 2133 MHz I was testing my old rocket, everything was normal. I then launch the rocket, decent fps. After a few seconds, the fps slowly decreases. I tried restarting KSP 2, it was fixed, but then it happened again. Included Attachments: MedalTVKerbalSpaceProgram220230624140735.mp4
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