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FormosaT_9

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Everything posted by FormosaT_9

  1. i think you should distinguish different functions. some pack have MU (building models); and some pack just position setting in NewInstances.
  2. just let you know, in some specific situations.. you can use MapDecal to dig a tunnel in this game.
  3. UPDATE: - fix Dessert Strait (IB dessert)'s groupcenter and terrain MapDecal - added Kerbin City inter overpass (route36 S) it was designed with the restored version K.C ! if you want the city, check this: Known mistakes: - still don't have fillers to connect route36 and ground of KSC, need manual place them. - lights and decorations may become performance killer, in this case - delete 36art_instances.cfg - every work was in "Default" terrain settings, if you using High / Ultra / Parallax may have some roadblock (image by @Overlocker96)
  4. if needed, here is a fix of parts not-load, such as NKD and some other missile mod.
  5. solved, it was not BDA or NKD issues- at that time, I installed SimpleRepaint too. anyway, solution: open GameData\SimpleRepaint\GreyList.cfg then add these @PART[*]:HAS[@MODULE[MissileLauncher]:HAS[#missileType[missile]]]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ } @PART[*]:HAS[@MODULE[ModuleWeapon]:HAS[#weaponType[cannon]]]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true %SR_UsePartVariant = #$@SIMPLE_REPAINT_SETTINGS/UseStockVariantSwitcherForB9PSIncompatibleParts$ } save it and reboot the game.
  6. Hey man, I have PROBLEM. I was using 0.0.16 with BDA+ 1.6.8, and as you saw- in this video, Nuclear Valentina was working. BUT after I update 0.1.0 and BDA inside, I got error said: losing part "harpAtomAnnie" some other too... and I checked KSP.log - game read but some how can't load it. I already move back files-before-update, and didn't work. I'm working on a Cinematic, I REALLY NEED THIS GUN. HELP, PLEASE. PS. B9 Part Switch = 2.20.0 Module Manager = 4.2.3
  7. I found out, if enable shield in the atmosphere, whatever it was Semi or Solid then all the thrust will be block and the craft into gliding; is this normal ? could I change it anyway ? (btw the plane is 1100m wide, and I edited model = ImpulseParty/Parts/Things/shield-DomeAesthetic to 25)
  8. you will need Kerbin Side Remastered, Ordinary Konstruction and my edited statics; with Kerbal Highways(mine KK instances CFGs) if all work, you will get: Dessert Strait, Route36 and South Gulf Connexion(part of Route 24)
  9. Testing local mod. (the F9 is almost stock, and this rail is heading to a kerbal-konstructed base)
  10. hello all ! maybe weeks ago some of you saw we create a longer track in game: Nowadays, we try design rail stations - BUT WE NEED HELP we saw some mods using AnimateOnClick, so we try to change tracks with it; seems like all buttons, animations and colliders work normal. But like what happen in the video, there dont have HighlightOnHover at all. for this station, this is our code: we have more complex station WIP, we really need to that Green. Closed Beta now, but will send MU and texture if need ~ Thanks
  11. I saw someone building RAIL with your 4800m. feels unusual, but it works... good idea?
  12. test one of my Kerbal Konstruct bases: a cut is in the Quote
  13. I just want to tell you, someone (not me; a friend in CN) try to do it after almost 10 YEARS
  14. NO. after "Kerbal Stuff" dead, seems like lots of mods stop developing; Kerbal Cities Pack should be one of 'em. KCP downloadable (Spacedock): ver 0.3 KCP dead with site (Archive): ver 1.0
  15. Well- it's part of Kerbal Cities Pack, however it isn't the version on spacedock downable today. the original site (Kerbal Stuff) dead long - so you can go HERE
  16. great work people. well, was editing CityLights.dds to remove "lava" near KSC and curious about which city was in the texture. And I think it is Paradise of Las Vegas, NV (North is bottom)
  17. @OrdinaryKerman @ColdJ Update: it is done. i called it South Gulf Connexion 110.4km ~ I try to build it less length than Route36 (KSC - KerbinCity) main parts are thirteen 166% OKC48, and KerbinSide parts for building curve; I swear, it is my most smoothest so far. Also there are some decorations like signs, exits and fuel facilities.
  18. "Fast, unstable, and dangerous to fly" that's fine~ a walkable landing is good landing. 800km. good work with Silver ! before u leave, there should be a snowman (Kside easter) around. see you next time/ (my KSC-south pole-KSC rover run, summer 2023 if you are interesting HERE)
  19. Greetings all. I was on the ride when summer 2022, at the time a Reddit guy called Sid Spooki start a challenge KSC-South pole; I followed him and after that bring my Cybertruck back to runway. (I was doing this with live on YouTube, so the number is full time of videos - not clock on Kerbin) I already read this topic weeks ago, but see there are some rules: {Using thrust .... to control .... while above the surface is not allowed {No ferrying your vehicle on a boat. as infos in the map, some parts of my travel IS NOT meet the require.... however - this 7080km tour is one of my proudest things I have done, so I still decide to share it here. Wheel in KerbalX (100% stock) Timelapse and more screenshots Best shots I pick not adopted? Im good with. Thanks for reading.
  20. next is Kojave right? and it be "fun" for cross oceans. Bon voyage!
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