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jacobsucksatksp

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Everything posted by jacobsucksatksp

  1. Thanks! Is there a way to get the Kebol config? Wow! That planet looks amazing! The best of luck to you and your team!
  2. I've just figured out it was just some sort of conflict between KSS2 and Kcalbeloh. Just asking, could you move this to the modded troubleshooting area? (I don't know how to)
  3. Sorry, but I just wanted to find out why this issue is happening and how to fix it. The loading screen is fine, but then, the black screen with the spinning planets is infinite and will never stop... Just wondering how to fix it Modlist:https://docs.google.com/document/d/1L8V0fhdHEHHLo9GizXgjtn3yA0dSVs6wrCFpRSaKnhc/edit#heading=h.n1ee4j5rso1g Last bit of KSP.log:
  4. It works... It WORKS!!! Thank you so much!!! I can't even express my happiness... Thank you... I can dogfight again..
  5. Image of craft sticking into the ground: https://ibb.co/Tg6Q4NP
  6. Log (Last part): [LOG 13:48:52.167] [PersistentThrust]: OnLoad called for JR-7 R.A.P.I.E.R. Engine 1945692022 [LOG 13:48:52.167] [PersistentThrust]: enabled MultiMode for JR-7 R.A.P.I.E.R. Engine 1945692022 [LOG 13:48:52.205] Dove loaded! [ERR 13:48:52.205] Exception handling event onProtoVesselLoad in class <>c:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.RuntimeUtility.TransformBodyReferencesOnLoad (GameEvents+FromToAction`2[A,B] data) [0x0001a] in <e90e22fa52304913b87a71fe72842c04>:0 at Kopernicus.RuntimeUtility.RuntimeUtility+<>c.<Awake>b__10_2 (GameEvents+FromToAction`2[A,B] d) [0x00000] in <e90e22fa52304913b87a71fe72842c04>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 [EXC 13:48:52.206] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.RuntimeUtility.TransformBodyReferencesOnLoad (GameEvents+FromToAction`2[A,B] data) (at <e90e22fa52304913b87a71fe72842c04>:0) Kopernicus.RuntimeUtility.RuntimeUtility+<>c.<Awake>b__10_2 (GameEvents+FromToAction`2[A,B] d) (at <e90e22fa52304913b87a71fe72842c04>:0) EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(FromToAction`2) ProtoVessel:.ctor(ConfigNode, Game) BDArmory.VesselSpawning.VesselSpawner:SpawnVessel(VesselData, EditorFacility&, List`1) BDArmory.VesselSpawning.VesselSpawner:SpawnVesselFromCraftFile(String, Vector3d, Single, Single, Single, EditorFacility&, List`1) BDArmory.VesselSpawning.<SpawnSingleVessel>d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 13:48:52.210] NullReferenceException: Object reference not set to an instance of an object PersistentThrust.PersistentEngine.OnSave (ConfigNode node) (at <2fe691b0050441e29beaf318f8f9b290>:0) PartModule.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoPartModuleSnapshot.EnsureModuleValuesIsInitialized () (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoPartModuleSnapshot.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoPartSnapshot.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0) BDArmory.VesselSpawning.VesselSpawner.SpawnVessel (BDArmory.VesselSpawning.VesselSpawner+VesselData vesselData, EditorFacility& shipFacility, System.Collections.Generic.List`1[T] crewData) (at <c5b0c64e497348578debbcc4ae0c6b1a>:0) BDArmory.VesselSpawning.VesselSpawner.SpawnVesselFromCraftFile (System.String craftURL, Vector3d gpsCoords, System.Single heading, System.Single pitch, System.Single roll, EditorFacility& shipFacility, System.Collections.Generic.List`1[T] crewData) (at <c5b0c64e497348578debbcc4ae0c6b1a>:0) BDArmory.VesselSpawning.VesselSpawnerBase+<SpawnSingleVessel>d__39.MoveNext () (at <c5b0c64e497348578debbcc4ae0c6b1a>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BDArmory.VesselSpawning.<SpawnSingleVessel>d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 13:48:52.210] [BDArmory.VesselSpawnerBase]: Failed to spawn craft Dove [LOG 13:48:52.258] ScaleModList: listSize 1476 maxListSize 576 [LOG 13:48:56.865] [Kopernicus] No new objects this time. (Probability is 15%) [LOG 13:48:59.446] [Kopernicus] No new objects this time. (Probability is 15%) [LOG 13:49:04.832] [Kopernicus] No new objects this time. (Probability is 66%) [LOG 13:49:13.210] [Kopernicus] No new objects this time. (Probability is 15%) [LOG 13:49:22.910] [Kopernicus] No new objects this time. (Probability is 66%) [LOG 13:49:23.340] [Kopernicus] No new objects this time. (Probability is 15%) [LOG 13:49:27.396] [Kopernicus] No new objects this time. (Probability is 15%) [LOG 13:49:35.279] [Kopernicus] No new objects this time. (Probability is 66%) [LOG 13:49:36.106] [KRAMAX] VesselSwitched: Ast. XQV-352 (unloaded) (Vessel) [LOG 13:49:36.106] [KRAMAX] George.SwitchVessels: new vessel Ast. XQV-352 (unloaded) (Vessel)
  7. Just wanted to address an issue I've been having: Every time I try to use the vessel mover to spawn a vessel, it constantly either say it failed to load or it spawns sticking into the ground. If there is any fix to this problem, please tell! Love your mod
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