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Looks epic, great to see this getting updated. It's a wicked little mod, though, is it actually possible to land on Cind? It looks mind bogglingly close to Kerbol.
- 44 replies
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- kopernicus
- planetpack
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Infinite Aerospace replied to RoverDude's topic in KSP1 Mod Releases
I'd be curious to know what that person is alluding too as well, MKS and it's support mods are just about the most comprehensive attempt at colonisation in Kerbal Space Program. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Infinite Aerospace replied to Gameslinx's topic in KSP1 Mod Releases
Great to hear that! Beyond Home is still one of the best all round planet packs, a general update will put it back where it belongs.- 1,658 replies
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Low Light Levels Blue {Neutron star!!} [Kopernicus 1.8.1]
Infinite Aerospace replied to RJVB09's topic in KSP1 Mod Releases
Sure, change the semimajoraxis in the configs, that's the average orbital distance from the parent body. More or less *all* planet packs are, provided they're not system replacers like Beyond Home.- 19 replies
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- light levels
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Good things come to those who wait. With regards to the volcanic plume transparency issues, I'd honestly consider pinging Blackrack over on his Patreon, if there's anyone that might have a solution it's the dude who made the volumetric system. Good luck brave Kerbal!
- 46 replies
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- volumetric clouds
- scatterer
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I don't think there is a parallax patch, it's just part of the overall GameData folder stored in the zip. Just drag and drop that whole thing into the KSP folder.
- 46 replies
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- volumetric clouds
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So, I updated this and the clouds look a lot more consistent in general. There is however a new issue with the volcanic plume (which is essentially a geyser?), it's now the exact opposite of how it was. Instead of being translucent at certain points, it's now overlays all of the clouds that *should* be in the foreground. So in essence the rest of the clouds have inherited the translucence trait instead of the reverse. Performance seems a lot better across the board in all parts of the ascent/descent. Plus the Parallax implementation on the two bodies I visited (the two moons) is really well done. As for the volcanic plume, if feedback/critique is welcome, I'd argue the original plume was better, more realistic.
- 46 replies
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- volumetric clouds
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I vote just keep it as one mod. Great work BTW.
- 46 replies
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Infinite Aerospace replied to Galileo's topic in KSP1 Mod Releases
Last time I checked, that all worked fine and neither KSP or JNSQ have been updated since, so should be fine. -
Meltdown [0.1.1 for KSP2 0.2.2.0]
Infinite Aerospace replied to PoloKornel's topic in KSP2 Mod Releases
Always nice to see new mechanics introduced. Good work. -
Avalanche Plumes (A waterfall Mod for Solid Rocket Boosters)
Infinite Aerospace replied to Kochi's topic in KSP1 Mod Releases
I haven't but it's a great mod to be honest, it gets rid of the crappy 'slow', puffy cloud-like plume of solid rocket boosters and replaces it with a much straighter, much brighter, really fast moving plume. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Infinite Aerospace replied to Galileo's topic in KSP1 Mod Releases
There is a stand-alone JNSQ Scatterer patch, that was made by Coldrifting I believe. There's a couple of JNSQ Parallax configs but I don't think they're on CKAN. -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
Infinite Aerospace replied to JadeOfMaar's topic in KSP1 Mod Development
To clarify, nothing is broken just added a ton of parts so loads times are, somewhat slow! But it's a really good mod, love the modelling on the engines. -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
Infinite Aerospace replied to JadeOfMaar's topic in KSP1 Mod Development
I'm not gonna lie, I've installed both (Near Future) and this because the modelling in this is exquisite and I really like the premise of a lot of the parts. Negative impact, ALL of the patches when loading the game! -
[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
Infinite Aerospace replied to JadeOfMaar's topic in KSP1 Mod Development
This mod supposed to work alongside things like Near Future or as a standalone kind of experience?