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KSP2 Release Notes
Everything posted by Deadweasel
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"Nankurunaisa!"
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SSTOs! Post your pictures here~
Deadweasel replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I've noticed a greater tendency to roll when pitching, and it happens on all vehicles traveling laterally through atmo. Drives me crazy sometimes. -
Wut. (10char)
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eLAGance, you mean.
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Awesome. Yeah, those transfer lines are a bit troublesome because of the way they're represented. You would think an origin and attach point would do the trick, but apparently it's a bit more complicated than that where saving and re-loading them in the mod is concerned. Too bad it couldn't just use the game's own save/load process to do it.
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Did any fuel transfer lines get flipped, changing the way fuel drains from the ship? These mods are known to cause weirdness with those lines, and can leave your ship draining from the opposite end and behaving oddly.
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"You will not go to space (today)." :'(
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"I think It looks more like a Puma" "What in sam hell is a Puma?" "Ahh u mean like the shoe company?" "No like a Puma. Its a big cat, like a Lion." "You're making that up." "No I'm telling u its a real animal" Sorry, I can't see the word "puma" without recalling that all over again. XD Back on-track: that is one epic rover right there! Totally need to check that out, especially after my Civik Type-K proved to be a little too rambunctious on the new Münar surface.
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Yeah, except they already boosted the texture quality, and look what it's doing to the people who are running it on systems that marginally support it. Let's face it: not everybody has a power machine; the bulk of players are using systems that will barely handle Minecraft, and here comes KSP with the additional load of active realtime physics too. EDIT: "24/7"? LOL that's something you'll find at one of EA's production houses where deadlines mean millions of dollars. I doubt that's going to happen with a project like KSP where the budget isn't already provided and set in stone by investors and a parent publishing company.
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SSTOs! Post your pictures here~
Deadweasel replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I dub thee "The Fork". Looks like it would actually get up pretty darned fast with all those intakes. -
If Squad ever takes on the task of developing a dedicated engine instead of relying on a pre-packaged one-size-fits-all solution like Unity, I'd say KSP would look a lot like that. Unfortunately, that would mean an almost complete overhaul of the whole game, and that's also assuming that anybody on the dev team even has the skills to develop such an engine. (No slight intended to the devs, but there's a reason that the big AAA games have whole teams of people slaving away for months on-end at top level pay to develop those custom engines.)
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If you're talking to me, the answer is yes I would mind, because And It is a direct rip from the game to use as a starting point, with the intent to modify it substantially for my own uses. As it exists right now, posting it would qualify as distribution of intellectual property. Squad doesn't make the model readily available to the general public, so I have to assume the intent is to keep it proprietary. That said, if I ever get to the point where I can turn it into something truly of my own creation, I'll definitely look into the prospect of sharing it out.
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Well, at least you won't have a problem with getting to 88mph ...or roads.
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Probe body needs to be spun 180.
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The collected works of Charles Kermanson? "It was the best of times, it was the worst of times..." "Aww not that one again! Where's that printed Wikipedia?" "I'm sitting on it." >_<
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HSTAC-103 Banshee II completed its first interplanetary crossing today, arriving at the Jolian system with great flair- er... flare. After five more days on the transfer to Laythe, the crew were eager to initiate their first low altitude pass, and were treated to an exquisite view for their impatience. Unfortunately, they would not be stepping out onto Laythe's sandy shores just yet. The low pass allowed the ship to recharge the cooling system pressure tanks, as well as to verify the suitability of the chosen final landing site. Returning to low orbit once more, Banshee II takes up standby configuration and begins its long wait for IPEV Excursion and the new IPSV Nightingale, expected to arrive in three and five months, respectively.
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-redundant post-
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IPEV Tailwind arrived at the Mün to take up position as an exploration staging platform, and HSOC-01 Spectre provided guidance and control to mount the automated service column that arrived soon after, turning Tailwind into an orbital mission staging platform. Upon completion of all planned exploration missions, the service column will be removed and de-orbited before Tailwind departs for the next planned location. The service column's main drive was then removed and de-orbited, before Spectre took to one of the berths to refuel and stand by for more arrivals HSOC-02 Wraith approaches on its first trans-orbital test flight. An expansion of the first High-Speed Orbital Courier frame, Wraith has proven extremely capable as a SSTO, but like its older sister Spectre, is nearly impossible to handle in atmospheric return flights. For this reason, the HSOC series will be used solely to transfer pilots and supplies between the various orbital stations around the Kerbol system, and will only make landfall on planets or moons with little or no atmosphere. Five days later, the first Sun Sprite Explorer mission arrived to deliver additional crew to Tailwind, and then continued on to land on the Mün to investigate apparent upheavals that had occurred on the surface. Since an old landing site no longer presented suitable terrain, this mission's primary goal was to check the Civik rover formerly abandoned near the Münar arch, verify it was still operational, then move it to a more suitable landing location to act as a beacon. The mission nearly suffered a catastrophe, when the crew realized the altered terrain was not just unsuitable for landing; it would be suicide to attempt it. Only the most incredible luck and Shepdo's piloting skills prevented disaster. As he approached a hastily-selected secondary location, their fuel ran dry a mere 15 meters above the surface. The landing was hard, but the sturdy craft survived. After a change of shorts, Shepdo proceeded with the first stage of the mission, marking the Arch for appreciation by future explorers. The rover's lights can be seen just beyond the far leg of the Arch Shepdo then proceeded to the rover and discovered it was in perfect operating condition. He drove it back to the lander and returned inside to rest and recharge his MMU pack. Hanry went on EVA to take the rover down into the crater to the north, one of two that the Arch overlooks. The rover's computer apparently suffered a malfunction however, and though the rover arrived at its final parking point still operational, it arrived with many components broken or missing after a long, terrifying tumble down the crater wall. His portion of the mission completed, Hanry returned to the lander and took one last look out over the south crater that nearly claimed their lives. Sun Sprite's first mission now successfully accomplished, Shepdo took the stick and guided their tiny return craft back into Münar orbit, there to rendezvous with Tailwind, after which the lander would be set adrift to act as a data and comms relay for further exploratory missions.
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Absolutely! I got a bit held back by the new update's bugs, which were killing my ability to toy around and generate the source images I wanted for the story (playing around idly in the game also gives me story ideas, which I'm needing to help flesh out this chapter). I've since found a plugin that fixes the constant hitching, so I'm back in the game (literally!). Now it's just a matter of getting the time to get back on the writing, which is thin during the week thanks to my day job. Story-wise, I'm kind of at a sticking point, where I want to do a little development on the new characters, but I want to get back to the cool action stuff sooner rather than later, and I'm having a hard time doing that without skipping important plot points or making it too jarring of a transition. Basically, I'm at a point where I'm writing out a bunch of stuff, reading it, not liking it, and scrapping it to start that portion over again in a different direction. It happens all the time with any serious writing effort, but rest assured it's being worked on, and you can look forward to another glut of releases once I'm past these sticking points.
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Bob pigging down all the snacks and waving with chocolate smeared all over his lips.
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Heh, the gullies on Minmus bring only one thing to mind: "This means something. This is important."
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SSTOs! Post your pictures here~
Deadweasel replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Same here! I took HSOC-01 Spectre out to check out some craters It's a VTOL dream on the Mün, complete pain in the keister to get off the ground from Kerbin. Bill apparently appreciates the effort though. After a quick look around, Spectre returns to LMO and loiters at standby, waiting for IPEV Tailwind arrive and set up shop. -
Yes, it is.
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Heh, well my screens are already calibrated for color accuracy, but the forum background is pure white and the pic was extremely dark, and since my screens like to play games with the display based on average contrast (I can't afford thousand dollar pro panels), the pic showed up with very few visible details. As for the joystick, that's a very different design from what Logitech used to put out! It looks a lot beefier than previous models, and definitely caught my eye. Thanks for the suggestion, I might just be trying that one out!