Jump to content

Deadweasel

Members
  • Posts

    1,940
  • Joined

  • Last visited

Everything posted by Deadweasel

  1. I've actually thought that many times. The crew compartments all seem to be designed for a craft that spends its entire time aligned vertically. It would be nice to have something that's set up to work in a rover or airplane natively.
  2. I really REALLY wish my Sidewinder hadn't worn out now, and that somebody offered a good replacement for it that didn't cost hundreds of dollars.
  3. I say it turned out pretty well for what it's supposed to be, but honestly I'd prefer to see something new with Evangelion itself, beyond the relentless re-leases and remixes of the same freaking story time and time again. First there was the original series, then the condensed OAV, then the "movie" (so condensed it's convoluted beyond belief), then on to the "1.0", "1.1", "2.0" nonsense. GAH! Talk about milking it for all it's worth!
  4. It's only meant to be a fun action movie, not deep and introspective. That said, can you imagine the incredibly lame tripe that would have emerged if they'd actually set out to do a live action NGE? If there's one thing that Hollywood has proven, it's that American movie makers have no clue what to make of anime, beyond the gorgeous artwork and eyecandy. "Wait, what do you mean there are deeper meaningful stories in this? It's just a bunch of big robots fighting huge aliens right?"
  5. .bik is the file extension for Bink video, which is a proprietary codec from RAD Game Tools. A lot of games use it for cut-scenes, because it produces pretty small files.
  6. Most of the tracks are royalty-free music from Incompetech. http://incompetech.com/wordpress/2012/04/groove-grove/ http://incompetech.com/wordpress/2012/04/brittle-rille/ ​http://incompetech.com/music/royalty-free/?keywords=%22Sneaky+Adventure%22
  7. Yeah, that's an argument most contemporary physicist throw down, too. "How can you call it a theory if you can't test against it? Until then it's really just a philosophy." Newton and Einstein got that here and there too, and now look where we are. I'm sure there will be a development in time that will allow for empirical testing of some aspects of M-theory. What makes this theory so appealing is the fact that it provides a solution to the conflict between Newton's and Einstein's maths. They simply cannot coexist in the context of the current laws of physics as we know them. Normally this could be safely ignored for the most part, except since their time, we've stumbled on these crazy things like black holes, quasars and gamma ray bursts. The physics that define these things can only really work if we're able to include both sets of math, since we're now talking about things that are incredibly small, and yet fantastically dense. M-theory goes "beneath" both sets of math to find a common factor, but what's crazy is that the math actually works. Granted, that alone isn't really enough to say "This is it; we've found the answer", but it's really too solid and functional to be dismissed as mathematical happenstance. Also, that comic? I can answer it better. What would that imply? Oh, I dunno, only the possibility of finally possessing a single set of "laws" that define the way the universe works, not to mention paving the way for exploration into OTHER potential universes and technologies that seem just as magical to us today as a Bic lighter would have been to a caveman. That's all. >_>
  8. Really good images you linked there! And about the dark matter/energy thing: cosmologists and astronomers have basically stated just what you said. Dark matter and energy aren't solid descriptors of things they've actually found; they are "placeholder" names for things they haven't been able to see or measure, but are getting all the indications that something is there just the same.
  9. Yes, exactly. Although, when most people think of space, they're thinking of a literal three dimensional bubble. That model is a bit too simplistic though, because Einstein has already provided the fourth dimension of time. In order for time and space to be expanding at the same time (which observations suggest is exactly what's happening), it would have to be happening within a higher level, like the fifth or higher. On that note, I've done some thinking about what it must be like to be able to perceive the fifth dimension, and I realized that there's a pretty good idea of that concept brought forward in Star Trek: Deep Space Nine's "prophets" (the wormhole aliens), who perceive all of time and space as one singular instant and place. Mind. Blown.
  10. Space itself is nothing. There is literally nothing there. No air, no dust, no atoms. That component could very well go on forever, but again, we'll likely never know for sure. What we consider our universe is that which is composed of matter and energy; the parts that we can see and measure. As for the theoretical limit to the universe, there is a school of thought that suggests that everything we know of our universe exists in a pocket of space-time that was created when our plane of physicality (what string/M theorists call a membrane, or "brane") was pushed into existence after what we could consider our membrane collided with another, more energy-rich one. These membranes can't really be defined in three dimensional terms too easily, but if you can imagine one rubber sheet floating around filled with energy, then imagine it coming into contact with another more barren one. The point at which they touch creates a violent rift through which the excess energy in one membrane dumps toward the other one. From our perspective, this would likely look like a massive explosion of energy and matter emanating from a single point in space (the Big Bang). That energy and matter violently expanded outward, and is still doing so today. Now, again, all of this is being described in three dimensional concepts that the human mind has evolved to interpret, but the math says there are more dimensions than we can perceive. Our membrane exists at one of these higher levels, so we are unable to perceive it the same way it is usually described. Suffice it to say that the balloon analogue is only scratching the surface (so to speak) when trying to describe this universal expansion. The reality is that, due to the nature of this so-called membrane, an observer at any point in the known universe would see everything in the universe moving away from him or her, as if they were standing at the very point where it all began. I highly recommend checking out Nova's series called The Elegant Universe (all three hour-long parts, streamed), or read the book it's based on by Brian Greene. It's pretty easy to follow, and will open up a whole new level of understanding for physics nerds like myself.
  11. If you're referring to the file layout, it's because the set was simplified to use one mesh with different textures, instead of having separate textures and meshes for every single one. If you're talking about the layout of the code in the .cfg files themselves, well, see above.
  12. It's a lot easier to use when dealing with a system that allows you to build a complex structure from simple components. In order for the physics engine to be able to act on the built ships properly, it needs to be able to have a simple chain of priority for the parts (as in which end goes up). If you turn it into a loop system, those calculations become a lot more convoluted and intricate (and could also result in a lot more errors, think Return of the Kraken). It's a lot less complicated to figure out how physical forces interact on something that is represented by a linear chain. This is why making a loop is such a relative pain in the butt in the editor, and in orbital constructions.
  13. Ah! See, I knew there'd be a good reason. Thanks for taking the time to lay it out.
  14. Nah. I don't make any changes to the game without having a way to back out of them. I never have to do a fresh install until there's a new update worthy of the time. In the meantime, I did find the problem (read back a few posts), and discovered I'd simply missed out on a couple of updates that had been released since the version I was running. Once I got the latest version, all was good again.
  15. It works just fine. I'm running it right now in .21.1. When you get the download, make sure you merge both the GameData and PluginData folders, and it'll take right off. EDIT: Speaking of which, anybody know why the decision was made to use the old PluginData folder instead of making the whole thing all-inclusive in GameData instead? Seems a little bit backward, but I understand how code can get complex enough to make changing an older standard a real pain in the behind.
  16. Ships in KSP are built like trees. They have to start from a single part, and extend from there. The first part you start building with is the root. If you want a ship to be based on a docking port (and thereafter qualify for use as a subassembly), you have to start the build with the docking port as the first part. As long as the root part has a node open and available, the subassembly manager will allow it to be saved and used elsewhere. It's a bit of a pain, but once you get the hang of it, it's just a matter of doing a little bit more pre-planning. Of course, that behavior makes it a true pain in the ass to create a working, balanced VTOL craft to be included in another ship's cargo bay, but it's an interesting challenge anyway.
  17. More video cards would be a waste of money. KSP's lag comes from the physics calculations, which are performed on the CPU.
  18. Couldn't build a working display platform for HSTAC-03 Silverhawk, but then I realized there was already one waiting to be used! It has solar panels and batteries to keep its lights powered, which illuminate the astronaut facility grounds.
  19. First I considered jumping off a bridge, because that's what all my friends were doing, but then I got high, and fell back to joining in with the cool kids instead. New stability system is pretty darned sweet, although Banshee II now needs a pretty drastic angle of attack to maintain level flight. Enough so in fact that it can't land without striking the rocket engines at touchdown. :/ Hauled-up in front of the hangar, awaiting the pullcart to take it inside for repairs.
  20. Agreed, and it motivated me to make a plinth of sorts for some of my craft too!
  21. Wait... 612 parts? That's IT?! Wow, looks like a heck of a lot more!
×
×
  • Create New...