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Deadweasel

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Everything posted by Deadweasel

  1. Well it's not like I demand a reply to anything I post, even if it's directed toward somebody specific. Thanks a bunch for taking the time to go to all that effort, I can't wait to check it out tonight after work!
  2. Ooh! I know this song! There's a barnacle on the head of the Kerbal in the chair on the lander at the bottom of the sea.
  3. That seems so hauntingly similar to the Asiana crash in San Francisco...
  4. "Yea though I fly over the valley of the shadow of death, I shall fear no evil, for I am at 10,000 meters and climbing... with kraken bait in tow." XD
  5. Looks like you found one of the stations in the DEW line.
  6. Awesome and epic, and also another instance of art imitating life.
  7. Just a heads-up joethebeast22, it looks like you're using Imgur's BBCode function, then pasting it into the image dialog here in the forum editor. You don't need to do that second step. Just copy the BBCode from Imgur and paste it as-is into your posts, it will work without you having to click any additional buttons because what's in your clipboard will already be wrapped in tags, which is all the "Insert Image" button on the post editor here does anyway.
  8. I am jealous as hell that you've got that going! XD
  9. Oh! Funny I never even looked at the speed. I guess I just got comfortable with the assumption with the notion that if there's no flame, there's no motion. Pretty darned impressive though!
  10. That's a slick looking little rolly-polly! Why the secondary landing gear though?
  11. Awww I'm honored! Which one did you start from?
  12. Loving how everything looks with this build! Bill performs a pre-flight on a shuttle before boarding begins The view from Dock Kontrol is really slick! Now if only I could get it running better than 10 fps while in the area.
  13. Heh, I just realized that the shuttle's capsule has an open slot on the front that will allow the whole thing to be saved in Subassembly Loader, so just for the heck of it (and to help me save a ton of effort when putting a shot together) I saved and loaded the shuttle to have it "built-in" to the dock for all-in-one launching. Save the whole thing, then go back to the load tab. Part count verdict: 815. Not bad that I'm still getting about 10-15 fps out of that thing!
  14. Wait... the engine actually MOVES?! I totally missed that between the two pics!
  15. Move part until it "locks" with a connection node Hold shift, rotate part ??? PROFIT!!
  16. I would, were my machine up to the task. As it is, this thing could not possibly be launched normally, as it is composed of over 500 parts with the struts that it has already. Coupled with the shuttle shown in the pictures, there's over 800 parts active in the area, making for quite the lag-fest. Since I only need this for a "photo op", there's really no need to take it any further, as I also need the game to actually run in order to get the shots I'm wanting.
  17. Ah, well that makes perfect sense too. Either way, I'm still not seeing how there'd be a problem with adding a bunch more celestial bodies to even the Kerbin system (as long as there wasn't an expectation for active events like real-time weather and waving trees and other related nonsense)
  18. Why are people reading this and thinking he's working on some kind of upgrade to the game? He's using game assets and improving them to perform renders outside the game, but what he's doing can't then be crammed back into the game without modifying the base installation (it's not like this is a mod). TL;DR: He's not making changes to the game, folks. He's playing around with textures FROM the game to see what they'd look like in more detail. That's it.
  19. BBC had a great series about just this sort of thing. It could help provide some ideas. Key points it shows (as have already been mentioned): Refueling stations at key points Multiple landers for different environments http://www.youtube.com/watch?v=N68U3eYQ_Cg
  20. Hyperedit won't keep planet locations because they're reset when you load back into the scene. Try putting your ship on the pad/runway, then changing the orbits and launch. Your ship is probably blowing up because you've got Gilly inside Kerbin's sphere of influence, causing the game engine to get really confused about what to do when you get into Gilly's SoI, so the ship gets torn apart.
  21. Tweaking engine properties is like playing god with the physics, which then begs the question:
  22. The panels are in B9's pack. Bulkheads are 4x4, deck and deckhead are composed of 8x8 panels. Those funky joiners are two lateral tank adapters end-to-end (they provide an attachment point to ensure each "slice" of the dock is aligned perfectly as it was built). The three pedestals on the rear bulkhead (the center one under the dock itself) are also B9, and are used to provide a circular mount point amidst a flat field, exactly as they're being used here. They provide easy attachment points for the ASAS ring and dock, as well as the cupola "dock control" stations. I'm still refining the design some more, as it will not survive for more than a moment on the surface. Currently I have to HyperEdit the sucker into orbit the very moment physics kick in at launch, and it's good from there. It's rather fragile at present, as Whack-a-Kerbal demonstrated when a hit from a single object caused the whole thing to pretty much rip itself to pieces. The whole thing uses parts from stock, B9 Aerospace and Aviation Lights.
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