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WiS3

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  1. Should be working fine now, please update to 0.1.2 and sorry
  2. Sorry and thanks for reporting this, munix was right, I manually updated the version on github and also updated it in the zip release but didn't rebuild the mod. Fixing it right now!
  3. Celestial Glow A simple KSP2 mod to change ambient lighting Source: https://github.com/WiS3/Celestial-Glow Spacedock: https://spacedock.info/mod/3553/Celestial Glow License: MIT Available on CKAN The goal of this mod is to tweak the ambient lighting when you are on the dark side of some planets and it is pitch black. Just tweaking the Global Night Intensity does the job. Provides global settings and body specific overrides: Ambient Intensity: Only affect the vessel and some objects on bodies Day Intensity: Used when you are close to the body/landed and on the day side of the body Night Intensity: Used when you are close to the body/landed and on the night side of the body Scaled Intensity: Used when you are far away from the body NOTES: Does not work in Map Mode, only Flight Mode Gas Giants and Water/Oceans are not affected
  4. Yes the save system is very confusing and broken The Workspace field is what make vehicles unique so they don't get overwritten, the Vehicle Name is just for display and does not matter when saving. For every rocket/version use a new Workspace name and you should be fine
  5. What I want to see being improved/added: - Pixelated fonts/icons: Personally I don't like them. - Ambient Lighting settings: Dark is too much dark - In the Tracking Station/Map View the vessel icons cover up the entire planets and to Set Target I have to first Focus, zoom and Focus again. Also when switching from Flight View/Map View should not change the current focus. - Different Icon/Type for vessels. (Probe, Station, Relay.. etc) - Fairings should protect from heat, and Docking Ports should not burn on ascent above Kerbin at 60KM altitude. Also it's hard to tell from the gauges if temps are going up, down or are stable. - To add on the Entering/Exiting SOI graphics, they should also be color coded, maybe Blue for entering and Orange for exiting. - DeltaV/TWR in VAB/Flight: Sometimes the readout is very wrong or just show as 0 even if it's not. - Increase Timewarp when in low orbit... Please - In the Tracking Station the "Filter" should also hide the orbit and icon and there should be also the same filtering ability in the Map View. - Camera view improvements: Very often it jumps around and get stuck in weird angles. Ability to focus and center the view on parts. - Parts Manager improvements: More info like Fuel/EC for specific parts. Ability to drag out single parts from the main Parts Manager window and keep them open (like in KSP1) - Vessels Save system improvement: Workspace name, Vessel name, Merging. All is very confusing to me and my vessels saves become a mess very quickly - Deployables and Robotic parts
  6. They are already in the game, you get them in Tier 2, Enhanced Coupling of the tech tree
  7. KerbalHeadlamp Available on CKAN Spacedock: https://spacedock.info/mod/3540/KerbalHeadlamp Source: https://github.com/WiS3/KerbalHeadlamp License: MIT DESCRIPTION: Add EVA Kerbal Headlamps like in KSP1. You can toggle them using the Vessel Action icon aswell the Lights ActionGroup (default is U Key). You can also change the color of the light by expanding the advanced controls in the Parts Manager. KNOWN ISSUES: - If there are multiple Kerbals on EVA the light setting is shared for all of them. (Fixed in 0.1.2)
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