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UncleMateo

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  • About me
    Been playing KSP since 2012
  • Location
    Somewhere in the Belt
  • Interests
    When KSP2 died I decided to stop being a lurker and actually take part in the community. Basically, that's the real deal.

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  1. Okay guys Proud to say I just put up an update onto Github, and we have pushed past the threshold of 200 parts completed, as well as the 60% completion threshold. Something I have been trying achieve for months several weeks now. It's looking increasingly likely that I may have to adopt this mod, because the further along it gets, the more necessary it will be to update its versions on both SpaceDock and CKAN, which so far are quite out-of-date compared to the version you can find on GitHub. (https://github.com/likeproblem/RestockRecolour in case you missed it) At this point it looks like the other contributors have likely experienced the burnout which is inevitable with such a huge mod. Things got chaotic when the forums had their extended troubles, and when I realized I was all alone, my will to work on the project crumbled. Thing is, I too was feeling burnt out. I've come back, but that's no guarantee the others will, and that's fine- I could never have faced so daunting of a mod all by myself. Now that <40%, only 134 parts, are all that remains, I can see the light at the end of the tunnel. That being said there are a lot of issues that need fixing: • Many parts have working recolors for only one variant, or have variant switching glitches- these problems are complex and still somewhat esoteric to me, but I intend to fix them even if it means putting up the far-more-complex variant-type TU switcher for each of those parts. If that is the only way to fix it, so be it. • Some parts were working in a previous version but have become broken somehow (Oscar series tanks for example). So far haven't looked deeply into this particular issue, but it makes me worry that other parts might be doing the same thing. • The dilemma of the "cockpit shine" will probably necessitate a lot of work to fix, but I believe I can fix it. Since 'ShineFix' is not yet compatible with TU, I'd like to try to achieve a rough parity with that mod whenever possible. (basically details like cockpits which should have a high specularity look very flat instead). Those of you out there actually using this mod, please let me know when there's any weirdness or issues either here in this thread or on the GitHub itself, because although it's never good to hear something has gone awry, there's no way to fix an issue without awareness. Anyways, enjoy, and check the repository often. I'm trying to add parts EVERY DAY, though that won't always happen. I'm going to trickle Restock to death, a handful of parts at a time. So keep an eye out! And enjoy! vedi fong bap unte kuwang, beratnas
  2. I took a look at this mod You need to have a folder, AviatorArsenal, in GameData with the contents of that RAR file [GameData/AviatorArsenal/(contents)] The texture files have to be in that folder for it to work, based on the config file's contents, it wont load the recolor textures otherwise. Also, this mod in particular appears to be dependent on Stock TURD, so you'll have to make sure you have that installed as well. In case you forgot, both Stock TURD and this mod need TexturesUnlimited as well, don't forget that. So with TU, TURD, and this mod in the right folders, you should see it working.
  3. I truly appreciate it, it's been hard to will myself back into this. Finally, a new update to the GitHub repository. 3 more parts, two of which are from PyjackMeat's long awaited portion of this collaboration, and one of which I just slapped together. This now makes it so every single part that is available to you at the start of a Restock/Restock+/MakingHistory/BreakingGround install is recolorable! All the StartParts! I know the Kerbal Franchise has a new owner, but until I hear otherwise.. I'm still operating under the assumption that these forums are ticking down a 6-month timer, of which only 3 months are left. I have to try to complete this entire project in that time or close to it, because I'm not sure I could continue down the modding path without the community here, in all honesty. That's part of what made it so hard to come back, the Sword of Damocles hangin' over my head. Thank you for the encouragement, I needed it, man! I will try and keep this train moving. Keep checking the GitHub, there's more to come! EDIT: Just added the remainder of the functional PyjackMeat parts, adding another 3 parts.. there's still salvageable material in PyjackMeat's work, but these are the last parts that were complete and working and weren't duplicated by our efforts. The remaining parachutes all use the same texture file and I've written configs for each of them, so those will probably be the next available wave of parts added. If I can get just 7 more parts complete, that would both break the 200-part barrier and get us past 60%...
  4. Awesome! Glad to hear it! Please let me know if you have any questions or run into any difficult problems, I'll do the best I can to help! Smart to start with smaller mods, so as not to burn yourself out, and to nurture a bit of confidence in your abilities. It's quite satisfying when you can recolor every part in a mod some crazy metallic color scheme because of the fruit of your own labors.
  5. Okay an update to the update: You may notice I promised an update to Git and failed to deliver. Well the reality is I realized that the Restock Recoloring work done by @PyjackMeat had more complexity than I realized.. there are a number of parts here, but there are also placeholders of varying level of completion for many parts as well.. so I have to sort out what's what before being able to utilize the assets from that earlier attempt to give Recoloring to Restock. Also, sadly, some parts have been done in duplicate in our efforts. ...and to update upon THAT: So one roadblock was that all the size 3 fuel tanks were just straight up missing.. doesn't look like they were included in the count at all, so sadly that brings down the % complete a bit. It appears to be only 8 parts that were missing but now I'm worried there might be more. Also, I need to determine which parts from Stock TURD have been broken by Restock and need a fix, what parts that we've completed have had issues and are not working (I think the Oscar series fuel tanks seem to be no longer working, for instance), an what we've completed but has 1 or more broken variants. So I've started the long and arduous process of going through the entire list again. In total, Restock and Restock+, combined with Breaking Ground and Making History, provide 472 parts. Of these parts, 124 of them aren't changed by Restock/Restock+, so those should still be recolorable through the Stock TURD configs by @Manwith Noname. Of course, that's not always the case, and some parts need fixes. That leaves 348 parts that we need to do for this mod.. of which we have completed 191. We've been measuring the percentage done by these numbers, counting the 348 parts specific to Restock/Restock+. Potentially, this could change, based on how the numbers line up once I've reviewed the list in full. I might start counting by the 472 number to give a more accurate count as to the actual work remaining. The truth is, it's just taking a little time to get over these hurdles, minor though they may be. There's still 2 parts that are unlocked at start which aren't recolorable, and I intended on changing that- but then I realize both of them were in PyjackMeat's configs, so it kind of made me hold off making my own. So that's where we're at. I've got to redo the master list, I've got to sift through PyjackMeat's configs and find any completed parts we're missing, then I've got to convert them, part-by-part, into our configs. Then, once ALL that is done I'll start plugging my own parts again. There's a lot to do. But I'm going tackle it one category, one part, one chunk at a time.
  6. For now, I'm putting the list on hold after this (good mod btw, I used to like that one for the pod cover thing) . At this point, I might be the only one still working on RestockRecolour (but hopefully not, people do tend to get busy this time of year). There's a lot left to do in that project. It's big, it's complicated, it's messy, and it's time consuming. And I want to see it done one way or another. In light of that, and the rather extensive backlog of requests I've gathered, I'm afraid I must, for now, stop taking requests.. mainly in the hopes that I can actually fulfill the requests currently queued up. But all requests thus far will be honored, so long as I can continue to work on KSP mods.
  7. Alright, Beratnas, some updates: Those of you keeping up with the latest GitHub updates have probably noticed they went from practically every day, to several times a week, to once or twice a week, to almost nothing. Basically, the other contributors have stepped back and it's really only been me doing the updates since around Halloween or so. Especially around the holiday season, people get busy. Life gets the better of us. And quite frankly, doing TURD configs in particular can be exhausting. And I say this from experience, as I started playing less KSP and working on more KSP mods once I started modding. Before my forays into TURD, I had a planet pack that I was working on, but a lot of my work built on Spectra, made defunct by volumetric clouds, and I was running into difficulties figuring out how to do Parallax terrain scatters. By the time I started actually releasing mods, I was hardly playing, but instead pouring most of the time I would have spent playing into modding. And that was at the beginning of summer. So I'm kind of burnt out myself, but now that I've taken time off, worked on some Christmas shopping, and started to get some free time, I intend to start chipping away at it again. The main problem is, I need to first do a big overhaul and look at all the parts, see which have glitchy variants, see which are complete, which are not, as well as recounting the parts entirely, since there's several that seem to have been missed. While I'm doing that I planned to take more screenshots of the parts to use on the wiki to illustrate what's actually done. As much as I want to hit that 60% parts threshold, I have to recalculate everything to even figure out how far away it actually is, so the groundwork must first be laid. And, unfortunately for all of y'all, I've decided that I have to actually start playing KSP again a little bit to reignite the fire in my heart for making mods in general, and I plan to even dedicate some of my time to some of the many (non recolor) mods I've wanted to make. I fear that time may be short for our community, since the forums near-death-experience in October, and the fact that we are only really 'promised' a 6 month extension on their life overall (about 4-5 months left on that counter now), things don't look good. Some unknown company owns the forums, and may or may not see fit to continue paying to maintain them past that marker, and if the activity on spacedock, on reddit ksp boards, on steam is any indication, the death of the forums means a decrease in KSP activity, period. So I'm gonna be real here: at the pace we were going at first, with 4 contributors all working together, we were easily going to finish this project before the end of the year. But, like I said, people get busy, and do to the amorphous nature of the project nobody was really expected to be contributing anything, it was more of us all working towards a common and venerable goal for the common kerbal good than us demanding something of one another. At this point, there's just no way. I do truly hope that the others come back, or maybe even that the adventurous among you forumgoers decides to give making TURD configs a whirl, but regardless I'm going to continue working on this project, just at a more measured pace. I worry that we only have until about next May or so before we lose the forums, so I have a lot of unfinished business between now and then.. and unfortunately, not all of it is RestockRecolour or even TURD for that matter. And hoo hoo boy, do I ever have a backlog of TURDs to do beyond RestockRecolour, there's quite a few of them, not only the ones I've already completed (sloppily) that need polishing and uploading to SpaceDock, but the many now in line in my FelotaProject thread. It's my understanding that PyjackMeat's work was already integrated into the RestockRecolour Project, but I will take a look and make sure. If they aren't I will integrate them. That is, unfortunately, a common problem. Several parts have that glitch. Not exactly sure of the cause but my gut feeling is that it happens when a config doesn't fully account for variants with different texture files. Part of my next phase of this project will be making note of all the parts doing that. The next part will be fixing it, part by part. I'll see what I can do, seems reasonable. However the Restock version has lots of knobs and dodads and such on it, so results may vary. Thanks again for your patience everyone. If I cannot push at least a small update to the Git this evening before work, it will be done tomorrow morning. I just need to get myself back in the swing of things.
  8. Hey, I think both of those mods are great.. it's gonna take me quite some time because of how much Restock there is left to do, though. My compatriots @Spartwo @MrShelter and @PicoSpace and I are grinding away at this mod. I think I did 5 parts for it yesterday, trying to do around the same number today. Anyways, that means if you happen to figure it out in the next month or two and beat me to the punch, there will be no hard feelings, because there is a lot on my plate. Currently in queue for the Felota Project: * revamps of the 11 (pre)released TURDs, now made into polished TURDs, once complete each of these will show up on SpaceDock * Ministry of Space Aeronautics Division * Cold War Aerospace * Cryo Engines ** * Universal Storage 2 ** * Kerbal Foundries (partly done) * Fuji (mostly complete) * Grounded (partly done) * Kerbonov (mostly complete) (based off of @PyjackMeat's original configs, was going to make sure he didn't mind before releasing it) with all those parts combined, it's almost another Restock! well, maybe not.. there are an absurd number of parts in Restock. Well the point is, I really like both of those mods and think you made great suggestions. It might not be til next year, but I will try and work on those as soon as I can.
  9. I was in the process of making one, but I put it on hold to work on RestockRecolour. I plan on finishing it once that project is done.. I think I even have a screenshot of my current progress: Amazing work! Looks really good! Seems small compared to Restock! I'll be honest that was one I was once considering doing, there's just quite a few in front of it in line right now, and Restock is going to be taking up my time for the foreseeable future.
  10. Took a bit longer than I wanted, but I've been updating the images on the wiki, basically put them all together in a composite image for you guys. Please note this is NOT all the parts we've completed so far.. it's missing several very populated categories, like FuelTanks and Structural, and I may have even omitted a part or two in a given category because of human error.. after all, I made the command screenshot and only now realized I didn't include one of the parts that I personally recolored by mistake, the command chair. Well, this is just a taste. These images are available in their full resolutions on the GitHub wiki, this is just intended to give you an idea of what we've finished so far.
  11. I saw this like 2 mins after you posted it, typed up a particularly long-ass reply and then the forums 503'd on me I used to use that mod a lot! I will definitely do it, but the work still continues on RestockRecolour for the time being.. after that, MAD and your request will be my primary focus, I'll probably be touching up the other Felota Project components & getting them on CKAN/SpaceDock as well. But we are only about 46% done with Restock. Getting there! Planning on posting a bunch of screenshots & updating the wiki with screenshots for that project later in the day.
  12. Thank you @MrShelter for fixing the config problem! Works great! I'll see if I can't get a few more parts in before the end of the day, but first, I'm going to try to complete my updated MasterPartList, update the wiki, and see what I can do about consolidating the albums for the parts so far. 61 parts, guys! That's about 1/5 of the total parts, not too shabby! Makes me eager and excited to go produce some more!
  13. I'm not really sure what happened, when I merged the two configs, something went weird. I've tried a few things, to no avail.. at first thought it was a missing bracket, or some jumbled texture sets.. but every little weird thing I've fixed doesn't help. I'm afraid I'm giving up on it for tonight- I'll have to look it over line by line and figure it out, & I will do so in the morning.. unfortunately I have work rather early. It's a short shift, so I'll get right on it afterwards, still be earlier than some are up. And then a bit of coffee and me will tackle this thing. In short, I'm on it!
  14. I'll try to keep things moving in the meantime, I don't work too much in the near term. So, anyone downloaded who the most recent build from about 20 mins ago will want to re-download it momentarily, I made an error in my part of the configs, I am fixing it now and will immediately upload the fixed version once it's working. Gimme a second here, I thought I had fixed it but it's not working just yet. UPDATE: Still working on it, not sure what the error is.. but I will find it, eventually. Just taking longer than expected.
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