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feral_fenrir

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Everything posted by feral_fenrir

  1. This issue can be resolved by using Blackrack's Textures Unlimited fork that's linked in the Deferred GitHub Blackrack's response regarding this: https://www.reddit.com/r/KerbalSpaceProgram/s/XFjGFxyniU
  2. @MiraZaWitch Yeah, it didn't affect any game play. I was just ticked off to see "...1 warning" in the loading screen. Like I said, I just commented out the relevant sections of the cfg file. In any case, thank you for the lovely mod. I like this variant of KSC compared to KSC Extended.
  3. I get a ModuleManager Warning since I don't have JNSQ installed. Can I ignore it or is it something that I need to report? ... [WRN 17:26:35.551] more than one :NEEDS tag detected, ignoring all but the first: KSCEnhanced/GrassColors/@STATIC:AFTER[KSCEnhanced]:NEEDS[JNSQ]:NEEDS[zzz_Deferred] [LOG 17:26:35.552] Deleting root node in file KSCEnhanced/GrassColors node: @STATIC:AFTER[KSCEnhanced]:NEEDS[JNSQ]:NEEDS[zzz_Deferred] as it can't satisfy its NEEDS ... Edit: I was able to fix it by commenting out the relevant sections in the GrassColors.cfg file ... // Stock JNSQ // @STATIC:AFTER[KSCEnhanced]:NEEDS[JNSQ] // { // @Instances,*:HAS[#Group[KSC?Builtin],!GrassColor2] // { // @GrasColor = 0.39,0.43,0.36,1 // } // @Instances,*:HAS[#Group[KSC?Builtin],@GrassColor2] // { // @GrassColor2,* // { // @GrassColor = 0.39,0.43,0.36,1 // } // } // } // - - - - - Deferred Rendering - - - - - - // KSP with Deferred Rendering ... // JNSQ With Deferred Rendering // @STATIC:AFTER[KSCEnhanced]:NEEDS[JNSQ]:NEEDS[zzz_Deferred] // { // @Instances,*:HAS[#Group[KSC?Builtin],!GrassColor2] // { // @GrasColor = 0.365,0.39,0.33,1 // @TarmacColor = 0.75,0.75,0.75,1 // } // @Instances,*:HAS[#Group[KSC?Builtin],@GrassColor2] // { // @GrassColor2,* // { // @GrassColor = 0.365,0.39,0.33,1 // @TarmacColor = 0.75,0.75,0.75,1 // } // } // }
  4. Thanks! I just added Contracts+ and CapCom to my modlist and can confirm that they work on 1.12.5.
  5. If you're going for MKS by RoverDude, then just go for USI-LifeSupport by the same author
  6. This is such a great addition! Thank you so much and please continue to work on this!
  7. This exists from 2017/2019: But is there any way to force OpenGL in 2024?
  8. This is good insight! I've had a couple of instances yesterday with users on Discord asking about Bluedog DB parts complaining with B9PS. I will check their logs for Kerbalism Science Only and see if it's a similar issue.
  9. @Infinite Aerospace you should share the KSP.log. That would help us with figuring out the issue.
  10. Does anyone know if this conflicts with RSMP (formerly SWE)? Restock Waterfall Expansion conflicts with KnightofStJohn's Stock Waterfall Effects and RSMP is supposed to what was previously SWE. But CKAN doesn't show any conflicts for RSMP and Restock Waterfall Expansion..
  11. Does anyone know if this conflicts with Restock Waterfall Expansion? Restock Waterfall Expansion conflicts with KnightofStJohn's Stock Waterfall Effects and RSMP is supposed to what was previously SWE. But CKAN doesnt show any conflicts for RSMP and Restock Waterfall Expansion..
  12. Parallax and Conformed Decals have been updated to support Deferred.
  13. Yeah, this is after the new release for the CKAN issue. I tried different browsers/incognito to see if it was some weird GitHub session/cache issue but I get the same "BlobNotFound" error for just the Scatter Textures zip file. Edit: http://status.ksp-ckan.space/ is also showing an error as of 15 mins ago.
  14. @Gameslinx The new GitHub release for the fixed CKAN issue seems to be bugged. I was able to download Parallax-2.0.7.zip and Parallax_StockTextures-2.0.7.zip but Parallax_ScatterTextures-2.0.7.zip shows me the following error message: This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>BlobNotFound</Code> <Message> The specified blob does not exist. RequestId:174d5803-901e-005a-42e4-ca87b2000000 Time:2024-06-30T11:55:06.9697521Z </Message> </Error>
  15. Thanks for the insight. Yeah, I currently still have KJR - Next in my mod list. I just had the query because I saw KJR - Continued had new updates this year.
  16. It looks like a super cool mod to have. Does this work on v1.12.5?
  17. Super hyped to breathe new life into KSP with Deferred KSP and Parallax once it's all compatible with each other!
  18. Yeah! Thanks for the tips on how to use Autostruts. I was wondering the same - is any version of KJR really needed? But then I haven't build super wonky spaceships yet. Maybe I'll it and return if and when something really gets super wobbly.
  19. I had started using Kerbal Joint Reinforcement - Next a couple of years ago as it was being regularly updated and worked well with some other mods. Whereas Kerbal Joint Reinforcement Continued was causing issues and was last updated (back then) in 2020. Even now I see that the forum thread for "Continued" isn't updated but the GitHub has had a few releases with the latest one being in May 2024. The number of downloads on CKAN for both makes it seem like both are still fairly used - 982k for "Continued" and 682k for "Next". People who have used and tested both, which is currently the least buggy and preferred right now? I was looking to clean up my modlist and would love your inputs.
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