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KSP2 Release Notes
Everything posted by Lonelykermit
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Ah thank you, I'm not too well versed on the config parameters, will be updating that soon.
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Not quite sure what you mean by this It can indeed work as a sunshield
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Whoops, mistake on my part making the costs so high, fixing that in a bit
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It has an insanely high heat tolerance and very little heat conductivity, i havent tested it as a heat shield but feel free to test it out as one.
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Some extra ISV Venture star eye candy featuring a bunch of other mods, notably Sterling Systems, OPT, and SSPXR.
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Progress still moving along, currently starting to do textures... I probably won't be making any more parts than this for a while, since i have other ideas for mods i want to do.
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MirrorShields What this mod adds: - 4 new mirror shields of different shapes REQUIRED MODS (This mod won't work without these): - Resurfaced - B9 Part Switch - ModuleManager RECOMMENDED MODS: - Tweakscale Rescaled Part screenshots: Download: - Spacedock: https://spacedock.info/mod/3761/MirrorShield - Github: https://github.com/Lonelykermit/MirrorShields/tree/main?tab=readme-ov-file License: GNU General Public License Version 3
- 11 replies
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Mod is now on CKAN!!!
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Some more stuff
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I actually really like this concept, and i dont mind a long tech tree imo.
- 465 replies
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- totm jan 2022
- bluedog
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(and 3 more)
Tagged with:
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Proportions are a little off :P
- 47 replies
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(Sorry for the low quality it's from the ksp2 trailer)
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Progress might have been a little... Halted for a bit due do me accidentally uninstalling my entire ksp folder (No, I cannot recover it)... Thankfully i have an iron will and am going to start work on some ksp2 style statics before doing a complete overhaul of the moon village. My stupidity claims another victim...
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On the Road to the Stars: A Kerbalism Career Playthrough
Lonelykermit replied to TwoCalories's topic in KSP1 Mission Reports
Its so good to see this series back again! Wishing you the best of luck with the rest.- 11 replies
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Doesnt contain too many statics as of now but down the line i hope to add some new statics based on what we saw in the ksp2 trailers (RIP o7)
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Progress moving well, still need to do 2 more internals and do all the tedious prop work. Next update should come in the next 3 weeks or so i hope.
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My apologies for asking so many questions but how can i add lights in iva?
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@Don0303Hatch issue is fixed, do you know how to make ladders (in FreeIva)? I can't really find any documentation on the wiki.
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The other part is for sspxr im just testing to see if the hatch works properly, when i try it with the other internals i made it moslty works fine.
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Is there any way I can get the hatches to connect? When i try to interact with the other hatch it says it's obstructed?
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@Don0303I'm a bit confused when it comes to the tube for the hatches, I'm planning on using one of the tubes already included with the FreeIva mod but i don't know if i have to place it in the hatch model itself or i just have to specify it in the config file. Could you clarify?
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Just a heads up to say that Near Future Props will be required as a dependency in the next version.
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After multiple unity and PC crashes I think I'm on course to adding IVA props and hopefully adding FreeIva support. @Don0303 I'll notify you if i encounter any issues or need help.