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Lonelykermit

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Everything posted by Lonelykermit

  1. Its so good to see this series back again! Wishing you the best of luck with the rest.
  2. Fixed, it's because i was dumb and decided to use github instead of imgur.
  3. Thinking of making a sort of tutorial once I release this mod (soon). But basically you land your part (along with an airlock), right click inflate the module, then using Kerbal Konstructs place a regolith mound of your choice to cover it. v0.2 Release > Added VAB Organiser support > Fixed CoM issue > Added new airlock part
  4. Nearly right after i posted this i realised i forgot to test it with deferred. Relieved to say the parts look okay still.
  5. This is my first mod here, I hope you enjoy! Kolony Constructs aims to add a suite of new parts and statics for building bases and colonies. What this mod adds (so far) ESA "Moon village" inspired parts/statics Screenshots: Required mods: Module manager Kerbal Konstructs Stockalike station parts expansion redux (for the inflatable dome logic) Highly recommended mods: Planetside exploration technologies (for the airlocks and staircases shown in the screenshots) OSSNTR Roadmap & Future Plans: KSP2 inspired colony parts/statics (Currently working on) ????? Download (Beta): Spacedock: https://spacedock.info/mod/3704/Kolony Constructs Github: https://github.com/Lonelykermit/Kolony-Constructs LICENSE: GNU GENERAL PUBLIC LICENSE, Version 3, 29 June 2007
  6. Could the reliability configs be added as an optional patch? I really like that feature from kerbalism
  7. Curious on how long it took you to install 150 mods manually
  8. Wait what where is this poll! (Wait nvm I'm dumb... it's this thread smh...)
  9. Is it even possible to implement the multiple root part feature from ksp2 in ksp1? Like is that hardcoded into the game or can it be changed?
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