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KSP2 Release Notes
Everything posted by Lonelykermit
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On the Road to the Stars: A Kerbalism Career Playthrough
Lonelykermit replied to TwoCalories's topic in KSP1 Mission Reports
Its so good to see this series back again! Wishing you the best of luck with the rest. -
Doesnt contain too many statics as of now but down the line i hope to add some new statics based on what we saw in the ksp2 trailers (RIP o7)
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Progress moving well, still need to do 2 more internals and do all the tedious prop work. Next update should come in the next 3 weeks or so i hope.
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My apologies for asking so many questions but how can i add lights in iva?
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@Don0303Hatch issue is fixed, do you know how to make ladders (in FreeIva)? I can't really find any documentation on the wiki.
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The other part is for sspxr im just testing to see if the hatch works properly, when i try it with the other internals i made it moslty works fine.
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Is there any way I can get the hatches to connect? When i try to interact with the other hatch it says it's obstructed?
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@Don0303I'm a bit confused when it comes to the tube for the hatches, I'm planning on using one of the tubes already included with the FreeIva mod but i don't know if i have to place it in the hatch model itself or i just have to specify it in the config file. Could you clarify?
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Just a heads up to say that Near Future Props will be required as a dependency in the next version.
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After multiple unity and PC crashes I think I'm on course to adding IVA props and hopefully adding FreeIva support. @Don0303 I'll notify you if i encounter any issues or need help.
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For the IVA's I don't think i'll be able to make it compatible with FreeIva, mostly due to my incompetence and lack of knowledge :p.
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Currently tearing my hair out trying to get ksp parttools to add props. God i hate unity.
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Yeah pretty much
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Fixed, it's because i was dumb and decided to use github instead of imgur.
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Thinking of making a sort of tutorial once I release this mod (soon). But basically you land your part (along with an airlock), right click inflate the module, then using Kerbal Konstructs place a regolith mound of your choice to cover it. v0.2 Release > Added VAB Organiser support > Fixed CoM issue > Added new airlock part
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Oh yeah i'm planning to add IVA's ASAP, I'd love to hear your suggestions since they're aren't many pictures of the interior of the original ESA concept.
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Mod is now on Spacedock!
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Nearly right after i posted this i realised i forgot to test it with deferred. Relieved to say the parts look okay still.
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This is my first mod here, I hope you enjoy! Kolony Constructs aims to add a suite of new parts and statics for building bases and colonies. What this mod adds (so far) ESA "Moon village" inspired parts/statics Screenshots: Required mods: Module manager Kerbal Konstructs Stockalike station parts expansion redux (for the inflatable dome logic) Highly recommended mods: Planetside exploration technologies (for the airlocks and staircases shown in the screenshots) OSSNTR Roadmap & Future Plans: IVA's Compatibility with other mods (USI, MKS, Kerbalism) KSP2 inspired colony parts/statics ????? Download (Beta): Spacedock: https://spacedock.info/mod/3704/Kolony Constructs Github: https://github.com/Lonelykermit/Kolony-Constructs LICENSE: GNU GENERAL PUBLIC LICENSE, Version 3, 29 June 2007
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[1.12.x] IXS Warpship & Spacedock Redocked
Lonelykermit replied to linuxgurugamer's topic in KSP1 Mod Releases
Curious on how long it took you to install 150 mods manually -
[1.12.*] KerBalloons Reinflated - Real Science?
Lonelykermit replied to linuxgurugamer's topic in KSP1 Mod Releases
Airpark