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Hank Kerman
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Everything posted by Hank Kerman
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Is there a NMB or NestAir recolor in progress?
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[1.12.x] Near Future Technologies (September 6)
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
Knowing the stuff you put out, I am certain it will be a banger. -
[1.12.x] Near Future Technologies (September 6)
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
Wonder if they are going to be inspired by real concepts or purely fictional. Another forward-reentering biconic capsule? The New Shepard capsule?? Kerbalized Orion??? Could it even be STARLINER?!?!?!?!?! Then again, the removed parts had the ability to have monopropellant engines mounted to them and I cannot think of anything else that does that. -
Going by the scaling of the parts this mod adds, what would the diameter for a Scud be?
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- totm march 2020
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KerbalX.com - Craft & Mission Sharing
Hank Kerman replied to katateochi's topic in KSP1 The Spacecraft Exchange
Is there a blacklist function for mods? Like, I want to view all crafts except those with tweakscale? -
[1.12.x] Far Future Technologies - October 9
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
Is there supposed to be an FX-1 Fusion reactor? -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Hank Kerman replied to SuicidalInsanity's topic in KSP1 Mod Releases
I think it happens when attaching a chine segment to another chine segment- 1,520 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Hank Kerman replied to SuicidalInsanity's topic in KSP1 Mod Releases
I am having an issue where the chines don't like to have symmetry- 1,520 replies
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[1.12.x] Textures Unlimited Recolour Depot
Hank Kerman replied to Manwith Noname's topic in KSP1 Mod Development
I think you are going to have to use conformal decals -
[1.12.x] Near Future Technologies (September 6)
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
Yeah, but its like a mini version of it. Why? -
[1.12.x] Near Future Technologies (September 6)
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
I know it is gone now, but what even was the real life inspiration for the Nereid? -
[1.12.x] Textures Unlimited Recolour Depot
Hank Kerman replied to Manwith Noname's topic in KSP1 Mod Development
I have been wondering if someone had made one for OPT Legacy. Thank you! It works now. Thanks for the help! -
[1.12.x] Textures Unlimited Recolour Depot
Hank Kerman replied to Manwith Noname's topic in KSP1 Mod Development
I installed TU_BD_Recolour.zip from the github and the only color that any of the parts have is red. No green or blue. Did I do something wrong? Does this not work with BDA+?