

Hank Kerman
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Everything posted by Hank Kerman
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[1.12.x] Textures Unlimited Recolour Depot
Hank Kerman replied to Manwith Noname's topic in KSP1 Mod Development
I think you are going to have to use conformal decals -
[1.12.x] Near Future Technologies (September 6)
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
Yeah, but its like a mini version of it. Why? -
[1.12.x] Near Future Technologies (September 6)
Hank Kerman replied to Nertea's topic in KSP1 Mod Releases
I know it is gone now, but what even was the real life inspiration for the Nereid? -
[1.12.x] Textures Unlimited Recolour Depot
Hank Kerman replied to Manwith Noname's topic in KSP1 Mod Development
I have been wondering if someone had made one for OPT Legacy. Thank you! It works now. Thanks for the help! -
[1.12.x] Textures Unlimited Recolour Depot
Hank Kerman replied to Manwith Noname's topic in KSP1 Mod Development
I installed TU_BD_Recolour.zip from the github and the only color that any of the parts have is red. No green or blue. Did I do something wrong? Does this not work with BDA+? -
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Hank Kerman replied to DocNappers's topic in KSP1 Mod Releases
I press play on STEAM, KSP is opened, yet I cannot actually see it, and after a minute or two it closes. Image below is a screenshot of the loading process. I believe so...? GameData. I do seem to have SXT_BDArmoury.cfg and SubCategories_BDA.cfg installed, but that is all. However, there are some stock craft files that are included with BDArmory in the SPH and VAB that must have been brought in during my previous attempts to install this. Each time I try to install this, I select Overwrite. Did as directed. Did not work Should I just uninstall BDBNIC?- 697 replies
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- bdarmory plus
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Would it be wise for me to cut out some of the parts in the mod (those already covered by Tantares or BDB)? Should I just delete the CFG files or should I do it another way?
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Hank Kerman replied to DocNappers's topic in KSP1 Mod Releases
Just changed it.- 697 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Hank Kerman replied to DocNappers's topic in KSP1 Mod Releases
Hope this helps: https://drive.google.com/file/d/1yxLxDhmqzGy8VuPoMEnLFWNy-hxKti5z/view?usp=drive_link- 697 replies
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Hank Kerman replied to DocNappers's topic in KSP1 Mod Releases
Whenever I try to install this mod via CKAN, KSP doesn't like to boot up. I don't know why but I know for certain it is only when this mod is installed.- 697 replies
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- bdarmory plus
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I have been struggling to get that darn ICBM silo cover to work. Can you share the files for the silo?
- 22,706 replies
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- totm march 2020
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I am guessing you got the idea of Dnepr from Scott Manley's video on the Mars greenhouse. There was an ANCIENT mod that added an underground missile silo. I have been trying to get it to work with Kerbal Konstructs, but I haven't had much luck. Some others have figured it out though, so it is possible. As for me, I would LOVE to see Big Soyuz and/or Klipper, as well as IVA upgrades.
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- totm march 2020
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[KSP 1.8+] Kerbal Konstructs (Continued)
Hank Kerman replied to NathanKell's topic in KSP1 Mod Releases
I have a similar issue, where anywhere from a few to a lot of the statics in a group are missing until I open up the Kerbal Konstructs menu and click on them. Resets each time I restart the game.