iLikeGothMommys
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[1.12.5] Tourism Overhaul: Completely Revamps Tourism Contracts [v1.0] [12/20/2024] Tourism Overhaul is a contract-pack that completely replaces the stock tourism contracts. It fixes lots of the common complaints with vanilla game tourist contracts, while also expanding the system in general, adding things such as Space Hotels which can be put in orbit around different planetary bodies to rake in lots of kerbucks. Something this mod does that other mods didn't do was properly balance tourism between early and late game. With this mod, early game contracts will pay large amounts for sending tourists to the Mun & Minmus, but once you start going interplanetary your tourists will realize that the Mun & Minmus isn't really worth it anymore, and will pay slightly less for those trips while they will pay more for interplanetary missions. The contract layout was also designed to mimic stock Kerbal Space Program, showing the names of each Kerbals itenerary individually instead of grouping them together, which will allow you to split up tourists into seperate ships if you so desire. This mod is compatible with other planet packs, and has been fully tested with the Outer Planets Mod. FEATURES Better Balancing: Get what you deserve for your contracts. Contract rewards are adjusted based on your current achievments in your space program. Early game / easier tourist contracts will pay a higher amount during early game, while harder contracts will have a higher payout for late game. Contracts are balanced so they don't overpay/underpay. Space Hotels: Now you can construct space hotels. Not just around Kerbin, but also around other planetary bodies. Revamped Contracts & New Unique Contracts: This mod completely replaces the stock tourist contracts, and adds 7 brand new contracts! Stock-Alike Tourist System: Now contracts give you each individual tourist as its own objective, this gives the mod a similiar feel to stock. Other mods do not do this, they group all tourists into one objective. (See spoiler) NEW CONTRACTS Intro Investor Tour: Ferry a potential investor to Low Kerbin orbit (Must have returned 15 tourists home safely and have 400 reputation) First Space Hotel: Construct your very first space hotel around orbit of Kerbin! (Requires Intro Investor Tour to be completed) Interplanetary Investors: Construct a space hotel around a random planet that you have visited, then give an investor a tour of it. (Must have returned 40 tourists home safely, have completed 3 tourist trips to your first space hotel, and atleast 580 reputation) Space Hotel Tourists: Ferry between 10 & 35 tourists to one of your Space Hotels. The Rich Billionaire: Ferry a billionaire tourist (Elon Kerman, Bezos Kerman, or Branson Kerman) on a world-first interplanetary landing. (Requires 350 reputation and a return trip from outside of Kerbals SOI) Kerbol Escape: A tourist wants to be sent on a escape trajectory of the Sun. Kerbol Grand Tour: A very rich tourist wants to do a flyby of EVERY planet in the Kerbol system. (Requires 600 reputation and the completion of a Gas Giant Grand tour, intended to be end-game) REVAMPED CONTRACTS Local Bodies: Ferry a group of tourists to either Low Kerbin Orbit or an Orbit / Landing of the Mun or Minmus. Interplanetary Tourism: Ferry a group of tourists into orbit or to the surface of a different planet. Grand Tour (Gas Giants): Send two tourists on a flyby of every moon orbiting a gas giant. --------------------------------------------------------------------------------------------------------------------- Have an idea for another contract? Let's discuss it in the comments! --------------------------------------------------------------------------------------------------------------------- DOWNLOAD SPACEDOCK GITHUB REQUIREMENTS CONTRACT CONFIGURATOR MODULE MANAGER SPECIAL THANKS TO NIGHTINGALE FOR PROVING EXCELLENT TECHNICAL SUPPORT THROUGH GITHUB AND CREATING CONTRACT CONFIGURATOR This mod is theoretically compatible with Tourism Plus and Tourism Expanded but is not recommended due to these mods adding similar styled contracts / different balancing. LICENSE: CC-BY-NC-SA-4.0
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
iLikeGothMommys replied to nightingale's topic in KSP1 Mod Releases
Edit: I have fixed this guys! It was due to the mod not counting my station parts from Stockalike Station Parts Redux. It didn't count them as habitable, the mod runs a check to see if there are more than 10 empty seats available, and if there are then it will send the contract. Since it didn't count my station parts from the mod it thought my ship had 0 available seats. Here is the fix, just copy & paste this to your attraction.cfg file.- 699 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
iLikeGothMommys replied to nightingale's topic in KSP1 Mod Releases
Hi, I have done the contract to put up my Space Hotel. I am not receiving any contracts for it.- 699 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
iLikeGothMommys replied to nightingale's topic in KSP1 Mod Releases
Yes, this is very easy to do. Open the strategia folder in Gamedata, then open "StockStrategyDisabler.cfg" and delete the lines that have the strategies you want to enable. That will bring the strategy back.