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iLikeGothMommys

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Everything posted by iLikeGothMommys

  1. There was an issue with my upload to SpaceDock yesterday, the website locked up when uploading and the upload name also had a "/" in it, which apparently SpaceDock doesn't like. One of these is most likely what made it unhappy. I have reuploaded it and it appears to be showing on CKAN now. Can you try updating it again?
  2. This is something I can definitely look into, I've never personally used that mod myself so I will have to check it out and see how it works. I know its a popular mod though. Nobody has asked this yet but to be fair this mod is fairly new. Also on a side note, I noticed you mentioned the space casino, that is actually from a different mod (Tourism Plus). My mod only has hotels. I'm just informing you of that in-case you meant to download that mod instead. This mod is heavily inspired by Tourism Plus but expands upon its systems to go interplanetary (and interstellar coming soon). With Tourism Plus most of the contracts are only for Kerbin & its moons. This mod makes it so you can do tourist contracts on all bodies outside of Kerbins SOI, and also makes it so eventually you can build a hotel empire and have hotels around every planet/moon if you so desire. With Tourism Plus the hotel/casino can only be built around Kerbin.
  3. I'm also having this bug which is VERY annoying as I use USI Life Support. My kerbals INSTANTLY die within physics range. I have to edit the settings every time I do one of these contracts.
  4. This is something I have thought of, and might start looking into soon. I also might do something like a colonist contract. Where you design a surface base and then send a large group of tourists to it to stay permanently. Currently they are both just ideas though. It should be yes, but hasn't been tested on my end. It's based off contract configurator, so as long as you use the 1.10 version of contract configurator it should function fine.
  5. Thank you, it's my first time ever using CKAN so I'm trying to learn it. I saw it was getting an error on NetKAN due to it detecting two version files. I assumed it was from the bundled contract configurator. Currently there is a bug on spacedock that doesn't allow me to delete previous versions. Once the fix is merged I plan to go in and clean up SPACEDOCK to keep it on par with GitHub.
  6. Thanks for pointing this out to me. I just fixed these typos and uploaded the patch! I also looks through all of the other contracts and checked for typos and fixed any that I saw. Someone else also asked for this. I will make an optional file that does this.
  7. [1.12.5] Tourism Overhaul: Completely Revamps Tourism Contracts [v1.0] [12/20/2024] Tourism Overhaul is a contract-pack that completely replaces the stock tourism contracts. It fixes lots of the common complaints with vanilla game tourist contracts, while also expanding the system in general, adding things such as Space Hotels which can be put in orbit around different planetary bodies to rake in lots of kerbucks. Something this mod does that other mods didn't do was properly balance tourism between early and late game. With this mod, early game contracts will pay large amounts for sending tourists to the Mun & Minmus, but once you start going interplanetary your tourists will realize that the Mun & Minmus isn't really worth it anymore, and will pay slightly less for those trips while they will pay more for interplanetary missions. The contract layout was also designed to mimic stock Kerbal Space Program, showing the names of each Kerbals itenerary individually instead of grouping them together, which will allow you to split up tourists into seperate ships if you so desire. This mod is compatible with other planet packs, and has been fully tested with the Outer Planets Mod. FEATURES Better Balancing: Get what you deserve for your contracts. Contract rewards are adjusted based on your current achievments in your space program. Early game / easier tourist contracts will pay a higher amount during early game, while harder contracts will have a higher payout for late game. Contracts are balanced so they don't overpay/underpay. Space Hotels: Now you can construct space hotels. Not just around Kerbin, but also around other planetary bodies. Revamped Contracts & New Unique Contracts: This mod completely replaces the stock tourist contracts, and adds 7 brand new contracts! Stock-Alike Tourist System: Now contracts give you each individual tourist as its own objective, this gives the mod a similiar feel to stock. Other mods do not do this, they group all tourists into one objective. (See spoiler) NEW CONTRACTS REVAMPED CONTRACTS --------------------------------------------------------------------------------------------------------------------- Have an idea for another contract? Let's discuss it in the comments! --------------------------------------------------------------------------------------------------------------------- DOWNLOAD SPACEDOCK GITHUB CKAN REQUIREMENTS CONTRACT CONFIGURATOR MODULE MANAGER RECOMMENDATIONS STRATEGIA SPECIAL THANKS TO NIGHTINGALE FOR PROVING EXCELLENT TECHNICAL SUPPORT THROUGH GITHUB AND CREATING CONTRACT CONFIGURATOR This mod is theoretically compatible with Tourism Plus and Tourism Expanded but is not recommended due to these mods adding similar styled contracts / different balancing. LICENSE: CC-BY-NC-SA-4.0
  8. I'm making a contract pack, one of my contracts I would like to be only able to receive once every 3 years. Is this something that is possible? I have been reading through the wiki and can not find any information on this.
  9. Edit: I have fixed this guys! It was due to the mod not counting my station parts from Stockalike Station Parts Redux. It didn't count them as habitable, the mod runs a check to see if there are more than 10 empty seats available, and if there are then it will send the contract. Since it didn't count my station parts from the mod it thought my ship had 0 available seats. Here is the fix, just copy & paste this to your attraction.cfg file.
  10. Hi, I have done the contract to put up my Space Hotel. I am not receiving any contracts for it.
  11. I have AVP along with Stock Visual Terrain textures & Parallax, but moons from space that don't have atmospheres still look pretty bad. Are there any other mods to improve this?
  12. Yes, this is very easy to do. Open the strategia folder in Gamedata, then open "StockStrategyDisabler.cfg" and delete the lines that have the strategies you want to enable. That will bring the strategy back.
  13. Would it be possible to create a setting or disable it so recruits do not appear in my "available" section? In your other mod Ship Manifest recruits have a separate tab.
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