As much as physical PC games are obsolete, I would buy a physical copy of KSP. Just because it's awesome enough for it. Just like I bought Civ 5 on CD even though it was basically an access pass for getting it off steam
I was just going to do that fix for the non-invisible bins, but what's up with your weird, sideways config files? I have no real idea how to use that fix because of it
I was just thinking of the distress beacon, and I was wondering, would it be possible to have an option for receiving signals from nearby spacecraft? Nearby being like 100km or so. Of course it could have options to adjust the distance.
If I were to make a new save and set up all the ships in their proper positions, would I be able to make a scenario out of the save file? And how would I go about doing it?
I don't really like the look of the rubber wheels. They're unrealistic and just out of place. Would it be possible to use the stock wheel models instead? Or at least make some wheels fit for a vacuum?
Would it be possible to apply radial out thrust from the sun relative to light exposure? It would most certainly be more realistic, though I kind of doubt it would be possible while in the SOI of another body.
Despite it's uglyness, it's the only time launching a solar array has ever been easy(ish). also my most recent Apollo-ripoff, overengineered Mun rocket thing. I kind of like it. Especially the lander.
First time I landed on Minimus, I went and explored the wreckage of one of my earlier stages. I really over-engineered that rocket then I did what anyone would do, roll down hills!
I tried to scale the two ludicrously large landing gears to a half and a quarter scale (something I might actually use). But the collision is all wonky. Is there something I have to change besides rescalefactor?