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KSP2 Release Notes
Everything posted by mushroomman
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LLL - Lack Luster Labs - Development Thread
mushroomman replied to Lack's topic in KSP1 Mod Development
Can I have your babies or something? -
HotRockets! Particle FX Replacement + Tutorial
mushroomman replied to Nazari1382's topic in KSP1 Mod Development
Because the launch smoke doesn't exist yet unfortunately. This is just different flames now. -
LLL - Lack Luster Labs - Development Thread
mushroomman replied to Lack's topic in KSP1 Mod Development
Might I request cargo bays? I always want cargo bays! -
LLL - Lack Luster Labs - Development Thread
mushroomman replied to Lack's topic in KSP1 Mod Development
Stock expansion pack? As if I didn't love you enough! -
HotRockets! Particle FX Replacement + Tutorial
mushroomman replied to Nazari1382's topic in KSP1 Mod Development
Something I just noticed, I don't know if this is with every engine or just the poodle, but the effect doesn't decrease when you turn the throttle down. The sound just goes down. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
mushroomman replied to rbray89's topic in KSP1 Mod Releases
Wouldn't you know it! It's worked! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
mushroomman replied to rbray89's topic in KSP1 Mod Releases
I've deleted them all, but I can get one pretty quickly! edit: it's too long to post in this comment, so it's on mediafire now -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
mushroomman replied to rbray89's topic in KSP1 Mod Releases
All of a sudden this mod seems to be causing me crashes. Not memory crashes, it's on startup and scene changes. I have no idea when this happened or which one of my dozens of mods it could possibly be conflicting with. Does anyone have any possible ideas? It used to work just fine. -
Hey look! It's that person who made the Mk2 internals! Wow. You really need a lot more credit. This is amazing.
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HotRockets! Particle FX Replacement + Tutorial
mushroomman replied to Nazari1382's topic in KSP1 Mod Development
After actually testing this, I must say the speed of the particles needs to be increased. It just looks silly. Other then that it looks pretty nice! -
HotRockets! Particle FX Replacement + Tutorial
mushroomman replied to Nazari1382's topic in KSP1 Mod Development
Ach! No module Manager!? Oh well, these look too great to say no! -
All of the aircraft parts definitely need an art pass, but MK3 or at least something similar should stay. We need something to easily emulate space shuttles.
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
mushroomman replied to shaw's topic in KSP1 Mod Releases
So wait, explain this kerbal head thing to me. Do I have to manually change each kerbal's head or is it random? -
Unlike my earlier problems, I'm now getting this thing were only the cameras work! I can't seem to cycle through them either. None of the buttons do anything except the docking and external camera buttons. And half of the time it just opens with the weird grey screen and I can't do anything. I'll try to fiddle around and find the problem but I have no real idea. Edit- upon further inspection it seems that in the mk1-2 pod the screens show it's bumpmap but if you zoom in closer it switches to the EVA suit bumpmap. Weird. Mind you, this isn't the only pod where it doesn't work.
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I've tried to get the external cameras working, but I have no idea what I'm doing. There's this blob of code that deals with it but I'm not quite sure what to change. What do I do? PAGE { button = buttonR7 text = JSI/RasterPropMonitor/Example/ExampleMFD/p7_camera2.txt // If you wish to use ALCOR external cameras, uncomment this line // and comment the next one: // cameraTransform = ExtCam1 cameraTransform = DockingPortCam2 fov = 20 }