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mushroomman

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Everything posted by mushroomman

  1. So for probes and the like? I'm sure something similar to those fixed camera mods would be possible but it wouldn't be a proper IVA.
  2. are you ever going to get the Rover ASAS working with the stock wheels?
  3. Oh god. I need to stop using NP. I can hear the physics engine screaming from here!
  4. I get fed up and restart frequently. And that's why I've never sent any crewed missions to other planets. But I've been doing my best to keep a save going. I'm just waiting for the Jool launch window to send someone there.
  5. Jeeze. That intake must have been really hard to make in Sketchup.
  6. I feel like I've kind of run out of usefulness. I need to make something. But what?
  7. I would love a pack of kerbals with a variate of faces and what have you. Some mustaches and different hair styles would be great.
  8. Hmm yes that is quite nice. I would ask for a less-brightly coloured Minimus, but I'm hesitant to completely change the textures of bodies like that because they just revert to the default if you're close enough. But with that Moho doesn't really matter because it's pretty much the same as the ground colour. So I might start using that.
  9. I think my first version of kerbin was a higher resolution that I found off the internet (and I can't find it anymore and I deleted every copy of it) but I dropped the resolution down because anything higher than 4k x 2k is absurd.
  10. No not really. If I can find the planet textures in some slightly higher textures I might consider it. But it's not even close to a priority.
  11. Well that explains everything. I was kind of worried about becoming obsolete already Give me a week at least!
  12. I'm kind of confused about all this. What are these 8k textures and where did they come from?
  13. If you're planning on making actual clouds, do you think you would also be able to make planetary rings? That would be amazing.
  14. The plot thickens! I redownloaded the mod to see if there was something up with it, and everything seems to be in order. Very strange. In any case, I would suggest you use the code I posted instead of what you have. So I'm going to go to sleep now and trust that everything worked out in the end.
  15. I made them for the Universe Replacer mod. There's a link in my signature.
  16. No... not really Mostly because I had to do nothing of the sort and judging by the number of cloudy screenshots and lack of people asking for help, I can assume most people didn't have to do anything either. It's all very strange. Here's what my config has in it. Aliases { GalaxyTex_NegativeX = Textures/Skybox/Skybox_NegativeX GalaxyTex_NegativeY = Textures/Skybox/Skybox_NegativeY GalaxyTex_NegativeZ = Textures/Skybox/Skybox_NegativeZ GalaxyTex_PositiveX = Textures/Skybox/Skybox_PositiveX GalaxyTex_PositiveY = Textures/Skybox/Skybox_PositiveY GalaxyTex_PositiveZ = Textures/Skybox/Skybox_PositiveZ suncoronanew = Textures/Sun/Sun_Corona moho00 = Textures/Planets/Moho/Moho1 moho01 = Textures/Planets/Moho/Moho2 Eve2_00 = Textures/Planets/Eve/Eve1 Eve2_01 = Textures/Planets/Eve/Eve2 evemoon100 = Textures/Moons/Gilly/Gilly1 evemoon101 = Textures/Moons/Gilly/Gilly2 KerbinScaledSpace300 = Textures/Planets/Kerbin/Kerbin1 KerbinScaledSpace401 = Textures/Planets/Kerbin/Kerbin2 NewMunSurfaceMapDiffuse = Textures/Moons/Mun/Mun1 NewMunSurfaceMapNormals = Textures/Moons/Mun/Mun2 NewMunSurfaceMap00 = Textures/Moons/Minmus/Minmus1 NewMunSurfaceMap01 = Textures/Moons/Minmus/Minmus2 Duna5_00 = Textures/Planets/Duna/Duna1 Duna5_01 = Textures/Planets/Duna/Duna2 desertplanetmoon00 = Textures/Moons/Ike/Ike1 desertplanetmoon01 = Textures/Moons/Ike/Ike2 dwarfplanet100 = Textures/Planets/Dres/Dres1 dwarfplanet101 = Textures/Planets/Dres/Dres2 gas1_clouds = Textures/Planets/Jool/Jool1 cloud_normal = Textures/Planets/Jool/Jool2 newoceanmoon00 = Textures/Moons/Laythe/Laythe1 newoceanmoon01 = Textures/Moons/Laythe/Laythe2 gp1icemoon00 = Textures/Moons/Vall/Vall1 gp1icemoon01 = Textures/Moons/Vall/Vall2 rockymoon100 = Textures/Moons/Tylo/Tylo1 rockymoon101 = Textures/Moons/Tylo/Tylo2 gp1minormoon100 = Textures/Moons/Bop/Bop1 gp1minormoon101 = Textures/Moons/Bop/Bop2 gp1minormoon200 = Textures/Moons/Pol/Pol1 gp1minormoon201 = Textures/Moons/Pol/Pol2 snowydwarfplanet00 = Textures/Planets/Eeloo/Eeloo1 snowydwarfplanet01 = Textures/Planets/Eeloo/Eeloo2 }
  17. The raw map files I used were Duna5_00.tex Eve2_00.tex and newoceanmoon00.tex and they were are in Sharedassets10 if that's what you are asking. As for Kerbin, I actually found the image online but I can't find it anymore. But Kerbin's textures are also there.
  18. I am sending my first mission to Moho because I am a complete scrub who never does any interplanetary stuff. It's going very well though. 20 days to the plain change maneuver which should put me into an intercept only 100km above the surface.
  19. Well I'm glad you've figured out the problem!
  20. Huh. Yeah, I see no reason why it wouldn't work. I'd assume there's a mod incompatibility. Unless you have the newest Kethane installed, it's something not yet known of. Unfortunately I have no idea what mod could be causing it and unless Tingle knows how to fix it, all you could really do is uninstall some of your mods (mostly the ones with plugins) and see if it fixes it. Neither. They're only visible once you're above a certain altitude. Kerbin looks the same from the ground.
  21. Here's me trying out bumpmaps Hahaha. Nuts to this.
  22. Yeah, if you want clouds you'll have to download my pack. Mine doesn't come with a skybox (even though I used one for the screenshots ).
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