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mission multitasker >:3
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horrifiedbyeverything started following part modders...please help!! , unable to set new kerbal's parameters , any easy way to wait some time? and 3 others
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this code will clone a kerbal and put it in the same command pod/crew compartment as the seed kerbal (parent) ProtoCrewMember kerbal = new ProtoCrewMember(parent.type); kerbal.ChangeName(parent.name + " Clone"); kerbal.courage = parent.courage; kerbal.stupidity = parent.stupidity; kerbal.isBadass = parent.isBadass; kerbal.experienceLevel = parent.experienceLevel; kerbal.gender = parent.gender; kerbal.veteran = parent.veteran; kerbal.trait = parent.trait; parent.seat.part.AddCrewmember(kerbal); it errors, saying it's missing an argument called "key"
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i want a function to only execute periodically per random interval, and timewarping will speed it up here is my code so far: public void Start() { StartCoroutine(Loop()); } private IEnumerator Loop() { while (true) { Debug.LogWarning("Coroutine Start"); foreach (var part in FlightGlobals.ActiveVessel.parts) { yield return new WaitForSeconds(UnityEngine.Random.Range(10, 100) / 10); Debug.LogWarning("Loading..."); Execute(part) Debug.LogWarning("Done"); } } } the seconds is a placeholder, i want it to delay for several ingame days the code does nothing in flight mode (the plugin is set to activate in flight) no output whatsoever if there was output, it's flooded by the output from other plugins in the debug console
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context: i have an ambitious mod idea and no ksp modding skills, all i can do is print hello world i only know luau and below bare minimum of c# (the universals, like if statements) the second to last time i asked for help i was ignored...and idk any better place to ask for help i felt like making a forum for each question would be weird so i put them all in one: question 1: the mod revolves around collecting special...assets...from each planet (except kerbin, jool, and eeloo) and moon; they behave like anomalies (static, no collision) but unlike anomalies they can be collected with a special grabber and be treated as a part only one can exist at a time, so you can't collect the same asset from the same planet twice, unless it's destroyed somehow how do i create this? question 2: if stored long enough (many days, ingame time) on said grabber then the asset will be activated and an animated object will take its place the object behaves like a kerbal; having the ability to be controlled like a kerbal (but no eva suit, it can only walk or swim) but it will have a different mesh, and different animations (dw i can do modelling and stuff in blender) how do i create this?
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i want to add a black hole to the stock system with the singularity shader mod, but i don't know how... no accretion disk
- 1 reply
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- kopernicus
- black hole
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horrifiedbyeverything changed their profile photo
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quick question what is the .DS_Store file for is it important
- 589 replies
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- totm sep 2024
- dwarf planet
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Beyond Jool [Planet Pack] [1.12.x]
horrifiedbyeverything replied to Mr. Kerbin's topic in KSP1 Mod Releases
i wonder what would happen if i added this to opm, mpe, and corelian... downloads mod- 434 replies
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- totm mar 2025
- planet mod
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