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zekes

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Everything posted by zekes

  1. Ok the Inflexible is good for 0.21Inflexible is a Torpedo launcher, needs refuling in LKO but then can get to Duna easily. It has a fully enclosed launch deck, with a removable (and controllable) cover. 6 torpetoes (you have to manually decouple them) but then they are pilotable and deadly, with RCS and ASAS. http://www./download/6zxb5jvdcrt71oy/Inflexible_Class.craft This is what id does to a Capital Ship...
  2. hey, youve already done one for me, but could you do this? http://www./download/54g115e9dl6j4x6/Inflexible_Class_Torpedo_Launche.craft Like this screenshot, but with the cover off, solar panels extended, the hatch cover in front floating off the edge of the screen while a missile inside is firing: or like this, but from the back looking foreward:
  3. I don't think we were going to space anyway. Another casualty of the Space Kadet School of Driving....
  4. zekes

    Garry's Mod

    i do i do! would you like an armored train? search "Armored Train" on the steam workshop. my username is ariel_sharon Be warned i am not the neatest builder...
  5. Wing armor makes it lighter and less part count. but not as good against heavier missiles...
  6. put that on the first post. that's useful. Also the Ward is 130 tons so it's technically Medium Cruiser... Also you need a missile launcher category. I guess i could call the Inflexible a "Medium Carrier"...
  7. No believe me it's light. Despite having two layers of Armor, it's no match for an Inflexible... Actually i havent found ANYTHING that can stand up to an Inflexible...
  8. you can use my light cruiser.... its got two layers of armor. http://www./?76p75zsciuywl6y
  9. Not sure i posted this before but its a missile launcher for Spiritwolf. Inflexible is a Torpedo launcher, needs refuling in LKO but then can get to Duna easily. It has a fully enclosed launch deck, with a removable (and controllable) cover. 6 torpetoes (you have to manually decouple them) but then they are pilotable and deadly, with RCS and ASAS. http://www./download/6zxb5jvdcrt71oy/Inflexible_Class.craft This is what id does to a Capital Ship...
  10. But it's useless. No range, no firepower.... This battle taught me two things: the inflexible is consistently good at attacking and that the Constantine's need to replace their 20 useless Pom Pom guns with more fuel and bigger torpedoes.
  11. Yeah its a big fighter, notice the armor is raised off the tanks to accomidate the missiles INSIDE the ship... Ok here is the screenshot.
  12. This isn't too hard, I've done it before. Consider challenge accepted. Also 1300th post! Woot woot!
  13. Then they can be controlled from the Constantine or Jutland. Theyre autonomous and automatic....
  14. you forget i still have four Inflexible missiles.
  15. Wow that was easy. In the first Fifteen seconds the most damage is done. Also what happened to your other broadsword? oh i get it you rammed. You know it's still alive right? (see pic at bottom). To keep the vid short i cut the section in two. both shots hit, id call that ship out of commission. Well, i think with 10% throttle you could limp it away.... mabye. Definitely not in fighting shape. http://www./?63a2av9ord2bzpw In a strange twist of irony, one of your torpedoes survived..... Never doubt the Inflexible. And here is your fighter, still (amazingly) alive after that hilarious ramming attempt by you.
  16. well we are both too heavially armored to puncture. Most of my ships have two layers of armor. but i like how this is a stalemate Also where is the persist?
  17. sorry accidentally double posted. EDIT: Now both my fighters are out of fuel. Can i attack with the Missile launcher next turn?
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