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Everything posted by zekes
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They are all gone into the world of light, and I alone sit lingering here.
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Don't get too excited, it's really worthless. Too big to use. Ah well.
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Progress on my dream ship:
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Sounds like u need to git gud No actually though you can't re enter without heat shields...
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Not as much as I like... I think I'm squeezing 2200-2600 m/s. I might make a stripped version to try and extend range, but for a 50 ton "Corvette" it's tough. EDIT: Interestingly though, A design I was ready to throw away is actually very tough. It's the Drek XXXIII (33) and it's 100% new hull. Just over 2K d/v and 75 tons. Took 4 poppers from a good shooting range.
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Ah, makes sense. Like I said I got some lucky shots with mine but sadly it's not reliable enough to use on a ship.
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Interesting, I figured the fire speed was a bit lower, IE closer shots, which isn't bad. I have to go test my Popper IIs and make sure they work again,( the Structural pylons changed shape and messed it up), but The Mini Drek IIH took a beating in practice...
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By the way, Alphasus, your Multiple missile launcher looked cool so I tried to reverse engineer it... it's got questionalble accuracy but I actually managed to split a battleship with it one lucky shot, and it seems to be effective. I'm just trying to find out how you can kill "any ship" with it when my version is phasing more than it is damaging. And yeah, I'm down for a battle. I've got 50 ton, 140 ton, and 250 ton vessels ATM.
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Yeah, I realize they're incredibly ancient- the Turtle H is built off the amazingly 2 and a half year old Drekevak XIV with a year old "XII" Variant, and a bunch of smaller fuel tanks squished in between the armor. It's a tough nut but range is lacking. The Drek 30 is a good 2 years old as well (coming out sometime in mid 2014), though I've recently rebuilt the interior to accommodate fuel, it now has the best range of any ship in the fleet. I'm working on a new 50 ton ship to replace the sadly lost Mini Drek 1H, but that's also terrible on range and underpowered in all aspects. I know I'm beating a dead horse with the some 30 versions of the same ship but starting over keeps producing terrible results for any craft I build, And yeah Kenji and Jiji were great in terms of range but they really lacked protection. The seemed to work when I released them but I guess I misjudged armor capacity greatly. So TL;DR My ships are ancient but the new ones I build are just plain worse, so updating the old ones is still a viable choice. I've no idea how they will fare in combat now though, my last battle was almost a year ago.
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Currently updating 3 year old ships as well as adding new ships. Also developed an orbital refueling station.
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Currently updating 3 year old ships as well as adding new ships. Also developed an orbital refueling station.
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Zeke's Personal Craft Repository - Zokesia Skunkworks
zekes replied to zekes's topic in KSP1 The Spacecraft Exchange
What tonnage and d/care you looking for? I've got anything between 60-300 tons -
04/15/2016 "Spacecraft Fridays Live On"
zekes replied to Castille7's topic in KSP1 The Spacecraft Exchange
thanks for the feature, you're inspiring me to make more big ships Zekes -
(1.1 Friendly) HMS Allegemeine - Superbattleship!
zekes replied to zekes's topic in KSP1 The Spacecraft Exchange
I also realized I spelled it wrong -
(1.1 Friendly) HMS Allegemeine - Superbattleship!
zekes replied to zekes's topic in KSP1 The Spacecraft Exchange
ah, that makes sense. Anyway, the download is updated and new pictures are up. Thanks for the advice! I'm also going to make a fully stock version because it's too good a ship to just leave to mods. -
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Yacht? That thing is as big as my battleship....
- 35 replies
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(1.1 Friendly) HMS Allegemeine - Superbattleship!
zekes replied to zekes's topic in KSP1 The Spacecraft Exchange
Really? I'll have to test this out, if that's true it would make ships so much better. EDIT: Took a look at it, apparently I can. 10 jet engines later and we get a new top speed of 36 Knots (18.6 m/s) Workong on the rear now so I can re-upload the file. -
This battleship is an upgrade to the Spielhur-Class battleship, featuring improved armor and the latest TOW missiles and mobile SAM launchers. This ship required BD armory to open and Hyperedit to land in the water. https://www.dropbox.com/s/6hg1cj58o7h1i69/HMS%20AllegemeineMk%20II.craft?dl=0 Built to out-fight any other ship on the sea, the Allegemeine (or "General" in German) lives up to its name as the commander of the seas. The Allegemeine features 12 120mm Turrets in its main battery, capable of striking targets as far as 5 kilometers from the ship. Combined in a powerful broadside, all 12 of these guns can fire, or 6 at a time from fore or aft. The Allegemeine features additional offensive capability in the form of four RB-15 Cruise missiles and two ATG-88 Anti-radar missiles for hitting surface vessels or land targets. The final compliment to the primary armament is the 56 TOW-missiles carried on the flanks of the ship, to take out smaller targets the main guns cannot hit, targets beyond the range of the main guns' accuracy, and for increase in firepower in the broadside. Secondary armament is designed for the express purpose of protecting the Allegemeine from air or missile threat, and includes no less than 68 dual .50 cal turrets, 18 AIM-120 AMRAAM surface-to-air missiles, a CIWS turret in the aft section, and dual locking radar systems, one on the mobile SAM turret amidships and one in the Allegemeine's bridge section. Included are several .50 cal turrets located below the waterline to protect against mines, submarines, and torpedoes. The Allegemeine has room for a crew of two in the bridge, though she is equipped to operate without kerbal crew. The ship's powerplants are ten J-90 "Goliath" Engines which propel Allegemeine to a top speed of 36 knots (or around 19 m/s). Range is limited, but is up to 400 km on a standard fuel tank, and can be extended with refueling virtually infinitely. In terms of armor, the Allegemeine is unmatched in Zokesian vessels. The inner spine is built out of truss beams with high damage resistance, and the dual sets of armor plating on the sides are spaced as well as reinforced with struts. There is a layer of empty Mk2 fuel tanks between armor plates which double as stabilizers and as extra armor, as Mk2 fuel tanks have one of the highest damage resistances of any tanks in the game. In addition, the main fuel reserves are stored in Mk3 tanks that run down the spine of the ship, and the ammunition is stored safely under that, at the lowest point in the ship, preventing explosions from side or aerial attacks. PHOTOS:
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Dropbox added. Sorry about that.
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At this point I'm not even surprised.
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Fuel Station Mun Is designed to extract ore from any body at Mun or smaller levels of gravity, and bring them back to the station to create an orbital fuel base for passing ships. DOWNLOAD: https://www.dropbox.com/s/z360ioz3yvsolpj/Fuel%20Station.craft?dl=0
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I smell a challenger approaching. Maybe this old thing wasn't worthless after all. Yours is gorgeous though.
- 44 replies
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- battle of the denmark strait
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