Jump to content

NeoAcario

Members
  • Posts

    506
  • Joined

  • Last visited

Everything posted by NeoAcario

  1. Talisar... I'm cranky with you. Because you stopped at 10.5 and didn't do the 11.25 like I thought you were going to... I can't fit 7.5m spheres inside the largest toroidal! For shame!!!!111oneoneone Tell me again why you decided to go away from the standard 1.25m multiplier base? I really don't get the reasoning behind it. EDIT3: Ok... I see exactly what you did. You used the 1.25m multiplier as a base for radii for the inner and outer edges of the torii. ie.. the Large has a 3.75m outer radius and 2.5m inner radius. I see what you did there. ~Steve EDIT: You also forgot to make a regular liquid fuel download... but that's ok, I can just make it myself. Who the heck uses oxy anyways? pffft EDIT2: Ugh... just noticed you gave the new toroidals appropriate dry mass. You do the calculation by surface area as I usually do? ...and you should consider cutting the hub mass in quarter. Yeesh
  2. Can someone please explain to me why the scanners' cycle time doesn't scale with time acceleration? I'm sure it's back there somewhere in the hundreds of pages of posts... ~Steve
  3. All I needed to know! Here I was worried you were going to make it a rather high cost to go along with the weight of the thing. So you're thinking under 1,000 electricity per second? I'm confused... how exactly does the electric charge compare? ~Steve EDIT: Also... for some reason the AM sensor is generating WasteHeat for some reason? Huh?
  4. With all this work on AM tanks... I'm guessing you're also going to take a pass at AM collectors and add a power cost to them? Perhaps even a heat generation? If so, any idea what those values might be? I like to plan WAY ahead! ~Steve
  5. Wait a sec... are we talking about a load area (2.5km radius sphere) sized explosion / wipe out from a single small AM tank full of 10,000 AM? Count me in!! Just another reinforcement for how I build my ships... one reactor for the engine.. and one for ship's power. I might need to up my ship power generation ^.^ I guess we'll see! Does this also mean that AM tanks can blow via the waste heat also? I do see that among your resources. ~Steve
  6. You mentioned that attaching the hubs to the spheres was unstable... so there's no way to make it so when two specific parts connect they basically become one? Either in code or in so that their node connection is infinitely strong? ~Steve
  7. Hey Fractal_UK One quick thing... you're unable to action group the AM sensor science tool. Possible to add a switch for that? Oh.. and reprocessing nuke fuel broken in science labs. >.< (I know, I know.. I'm repeating myself) ~Steve
  8. Looks like polished brushed metal. Consider stealing some smudge marks from stock game parts and pasting them onto your skins to dirty them up? And what was wrong with the 1.25m multiplier base? Meanie... ~Steve
  9. Also looks like you shrunk the diameter of the torus ring a little.... which you reflect by removing fuel. Theif... went from 1350 Liquid to about 1150 ~Steve
  10. I have a task for j00!!! Do the same thing with sphere tanks! 4 hubs... 4 size tanks for each fuel. DONE! No more need to make those silly mk2s with the bigger hubs! GET TO IT!! Cause I really want to use an 11.25m sphere with a 2.5m hub! ~Steve P.S. If you're getting the hang of modeling with a stock appearance... let us see more pics? ^.^ EDIT: and FYI... I'm fine with the single additional part for this kind of flexibility. I think most people would be. Speaking of part count on the craft... that is.
  11. Great... now I need to redesign my orbital fuel stations... From this: To this: 2 Things - 1> I think I might want to use the 11.25m Kethane Sphere for my station core now. 2> I love you, but stop slacking and make this stock for the mod! 4 hubs, and then 4 size Toroidals per fuel! I need to make my new station! ~Steve
  12. It's perfect. It's exactly what we talked about... I could kiss you (no homo). So... how about making final names for the files so I can start using them in my ships? HURRY!!! Only one concern... how strong are they? I worry about them flexing or shearing with such thin / small connections. Does it weaken the structure only connecting to a single point? ~Steve EDIT: One caveat... although I'm not sure you can do anything about it... We can't connect more than one tank to a node. I guess that's something you can't get around with the game code? Or is it possible to say put 2-3 connection points on the each hub in case we want to layer the rings? EDIT: NVM.. that would look terrible since the pipes are different thickness and different widths apart... which can't really be fixed without looking horrible on the smaller toroidal tanks.
  13. Local cross-eyed madman, Andred Kermin, discovers Kethane on Minmus! World shocked!! ~Steve
  14. Very good points all! And Accurate... but in KSP... I use surface area ratios to make empty mass containers comparable. I don't include higher level physics to promote ultra realism I don't like other shapes! (sphere, cylinder, torus... etc only please) So there~ =P ~Steve EDIT To be fair tho... and I think I heard this first in Babylon 5... a flying bring would suit the humans best. Or something like that. Basically how aerodynamics don't matter for **** when making SPACE ships! ^.^
  15. It's warp drive fuel made by using a butt-load of power... you don't want to get rid of it. If you want to get rid of it... just warp around at the highest factor. Poof. All fuel gone. Just make sure you turn off the charging on the drive. ~Steve
  16. A second fresh install of the mod cleared it... not sure what happened. I'll bring it up if it starts happening again. What's really bothering me is not being able to reprocess DUF6! ~Steve
  17. The math is the insanely quick and easy part.... Volume for capacity and surface area for mass, right? Torus calc - http://www.endmemo.com/geometry/torus.php Sphere calc - http://ncalculators.com/area-volume/sphere-calculator.htm Now hurry up! No excuses! I kinda like the look of 11.25m on the 2.5m. No? ~Steve EDIT: And yes, obviously the sphere has the best volume to mass ration... simple geometry. BUT! AESTHETICS!!
  18. zzz has made a number of models for KSP Interstellar. And the very post above you talks about 'Mystery Data' Or am I missing sarcasm... ~Steve
  19. Everyone loves stock looking mod parts... And leave Talisar alone! He's busy making the parts he loves - Toroidal Tanks! ~Steve
  20. Like these bound for Moho and Eeloo? Just started a fresh -legit- game. 45 CPU cores, 3 labs... complete with exchangeable nuke reactor! (I imagine you won't be able to reprocess forever once bugs are worked out!) Travel sure is slow without warp.... but at least now we can do science while in interplanetary space! ~Steve
  21. Just did another fresh install of the mod... worked this time. DUF6 reprocessing still broken though. ~Steve
  22. So apparently transmitting science is now broken for me too. I transmitted 100... received 0.02. Help? Anyone else? ~Steve
  23. Seriously... no one else is having issues with Science Labs not converting DUF6 to UF6? Just me? Anyone? Help? ~Steve
×
×
  • Create New...