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NeoAcario

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Everything posted by NeoAcario

  1. On second thought, all we really need is a tweakable to reduce how much we receive on the microwave receivers and the thermal receivers. This, combined with the max throttle tweakable would fix any issue with breaking our craft with too much power. At least I think so... I'm going to have ~60 GW in my power grid, even though I really only need/want about 40 GW, but my stations are built for 30 GW each. ~Steve
  2. That actually gave me an idea. What if Fractal added a tweakable to the microwave transmitters and receivers and allowed us to reduce how much we receive / transmit? This would actually be a HUGE help for those of us having problems frying our relay probes and other vehicles. Consider giving us a tweakable for microwave transmitters and receivers, Fractal? Please? ~Steve
  3. It's already built into the game. Tweakables. Just set the throttle before switching fuel types. Problem solved! You're welcome! ~Steve
  4. Thanks, Fractal... always quick to respond and fix bugs. Keep it up! Looking forward to my ~60GW Power system ~Steve
  5. Fractal_UK New bug amendment for you! You may recall how I mentioned that my power station wasn't generation power properly at the outer ring of Generators. Now that I've changed to using ONLY the Direct Power Conversion Gens and dropped the Solid State Gens, not only are they not producing power at the Gens, the Reactors THEMSELVES aren't even throttling up. Would you mind taking a look at this? Could be an unspotted bug with regards to Dusty Plasma Reactors, Direct Conversion Gens, and the Microwave Transmitters. I should be getting almost 30 GW, not 12.5 GW (showing higher due to the transfer stage reactor). ~Steve
  6. Ok, thanks for clearing that up. I didn't know heat management was zero sum. So basically, looking around my other ships in space... it appears that if your reactor core temp is around 10x the temp of your radiators.. you're getting about 55% Solid State Eff. Makes sense. ~Steve
  7. Think I found another bug for you, Fractal. First off, the dusty plasma reactor + dual generator + transmitter combination seems to function properly.. mostly.. when in space (it was giving me double output on the launchpad). That said, once I finally reach a heat equilibrium all of my power from my 7 reactor and 14 generator combination (7 of each) seems to funnel all of the power through a single generator of each type. The Direct Conversion lists max correctly, but shows giving power from all 7, while the Solid State lists it's max as the combined max from all 7 at the current temp.. as well as providing the power from all 7. You want the quicksave or anything to check this yourself? ~Steve EDIT: Also, should 7.5% heat really be dropping Solid State Generator efficiency all the way down to 32.8%? That seems a bit harsh. Heck, my AM station has 0.5% heat and the gens are down to 26.3% eff... I'm confused. My Moho Science base is at around the same 0.5% heat and still at 56% eff.
  8. Mun has no atmo... I could definitely see Jool as a possibility. What about below a certain orbit around Kerbol? Perhaps something suicidally low? Speaking of HE3: Has anyone done the math on what it would take to produce enough HE3 to keep one of the Antimatter Intiated Reactors running non-stop? 10.5 kg/day seems like it could be a problem. I'm assuming there's no way this thing can breed enough tritium for decay into HE3 to keep itself supplied? Or could it if we started it off with a big enough surplus? EDIT: NVM... it just doesn't appear to be practical for the type of base I want to build to use a AMI reactor. ~Steve
  9. I see the problem. When you have only a solid state reactor on a dusty plasma fission reactor.. it still generates the same power that a Direct Conversion Gen does.. 4.18 GW. This is obviously the error (isn't it?). Not only that, but the transmitter takes the code from the Solid State Gen that it would have if it were alone.. as well as the Direct Conversion Gen numbers. Thus... doubling the output and causing all of your mega joules and thermal power to drain out to zero. I need to stop assuming you display equivalent values in the storage tanks. Just ignore me from now on with this topic. 3:1 Ammonia to Hydrazine...as displayed. All I need to know. Thanks! ~Steve
  10. Hey Fractal... might want to make a small tweak to the Microwave Transmitter code. When using one of each generator type with a dusty plasma fission reactor and beaming power... it will gradually drain out ALL power from the vessel. All thermal power, all mega-joules... gone. I can still run my refineries tho.... ~Steve
  11. So.. I'm confused. Are the new dusty plasma fission reactors only running at a maximum of 72.75% intended when using a Direct Conversion generator? Is it because I'm not also collecting the 1/2 GW thermal with another generator? UPDATE: Holy ****... yeah. One of each generator makes a HUGE difference in the amount of beamed power. From 4.18 GW to 8.35 GW. Is this right?! I'm pretty sure this should only be about 6 GW. ~Steve EDIT: I notice that producing Hydrazine (monoprop) doesn't produce water. I am disappoint. Also.. the ratios are still off. It's currently using 80 units of peroxide and 180 units of Ammonia to make 60 units of Hydrazine. Shouldn't the peroxide and Ammonia numbers be the same?
  12. Damnit, no.. sorry. Let me update and test it again. Do you have this set up per biome or just a single total possible science per planet? ~Steve
  13. Seems I found another refinery bug. Sitting at a 38ppm UF4 location... it won't actually extract if I'm not at at least 10x time acceleration. x5 x10 1.268 kg/h doesn't seem so low as to not register at normal speed. ~Steve
  14. Hey Fractal... have you considered allowing a few of us access to edit the Wiki? I have piles of data I could add... or is it that you want to be careful not to give too much info and have some people figure things out on their own? I know you haven't had time yet to include/update new parts with the .10 patch... not talking about that, obviously. ~Steve
  15. Can anyone tell me the math for the ratio of parts per million and the mining rate from the ISRU? Trying to do the math on how many reactors I can support per refinery based on where I land it... how concentrated the Uranium is. Anyone? ~Steve
  16. Fractal... you're being inconsistent. You have the refineries produce electrolysis results by mass (as they should)... shouldn't this be the same case? Or are you trying to say that hydrazine (monoprop) in the game has an improper mass per unit and are compensating for this? On a side note: are you also going to include the production of water in the Hydrazine process? Would be nice to have a useful byproduct. That is, assuming you have the storage capacity. ~Steve
  17. I haven't checked the chemistry / math on the other refinery features... are they all as insanely inefficient as the process to make Hydrazine (monoprop)? Only 2% efficiency is just... I have no words. The average meth lab does better than this. I'm really hoping it's just a bug and not working as intended. Anyone use all of the refinery features? ~Steve Edit: Ok... that time it was almost 1:1... what gives.
  18. I can see that trying to make Hydrazine in an environment lacking in Ammonia is unfeasible. It seems to take 100 units of Ammonia for every 1 unit of Hydrazine (monoprop). Ouch. Guess I won't be shipping Ammonia to a future Minmus base to produce Monoprop. This is obviously a bug, right Fractal? It's supposed to be 2 NH3 + H202 -> H2N-N2H +2H20 So shouldn't it be 2 Ammonia and 1 Hydrogen Peroxide to yield 1 Hydrazine and 2 water? ~Steve
  19. Apparently I'm a moron. It both didn't occur to me that I had to transfer the water into the refinery to work the processes... and I didn't verify which one it was. My apologies. Another matter... are hotspot locations broken on Minmus? With an orbital probe gama ray spectrometer I'm getting over 55ppm of Uranium on the slopes on the west side of the great flats... but no hot spots show. This is one of the highest concentrations I've seen yet. Do we have to mine in a hotspot? Or is it just best for results to do so.. regardless of the GRS readings? ~Steve EDIT: Does the process to make H2O2 put off the expected byproduct of Liquid Fuel? An amount of H2 is obviously being expelled.. no?
  20. I was just trying to make Hydrogen peroxide on the launchpad and was being told that there wasn't enough CO2... bug? ~Steve
  21. Same size can as reactor holds 6 2/3 hours of full burn time. Jool AMF(arm) is just a quick warp away and makes me something like 20k units a day (I built it small this time) and stores about 3m units. I keep a 1m storage parked at KSC. I'm fine on AM. I've got that pipeline already running. I just didn't feel like making an infrastructure of relays if I could help it. Although I am reconsidering it if I can find a good place on Minmus for both water-ice and some radioactive. I'm actually in the middle of launching a probe right now. If I can find a good location I might just set up a major base there with self sufficient reactors with a massive GW transmitting and refueling station. Tossed a quick relay probe together and I think, if I do it, my goal will be 40gw (what my tiny probes can radiate). ~Steve
  22. I see only one possible problem for trying to rely purely on KSPI for mining: Mono-propellant. Guess I can design around it. All I'll have to do is include a reaction wheel (when needed) on my ships and simply use Monoprop for final docking. Easy enough. Carry a surplus in orbital stations and do the occasional delivery. I am a bit curious why we can't produce hydrogen peroxide even on Kerbin. I'm assuming the atmosphere is similar to Earth's... still not enough CO2? What planets can we produce it on? Is there no other way to produce CO2? Carbon is basically in most matter... O2 is in surplus when trying to make fuel from electrolysis... Is there nothing that can be done? Perhaps one more process to be added to the refinery? Sorry, all of my ships run off of AM and LFO. Gotta love that huge thrust with 8.5k ISP. I use the 2.5m combination on my main craft. ~Steve
  23. Hope that's the case. I never did like how finite the resources were with Kethane. I've mined out the Mun and Minmus in less than a year before. It's just sad. ~Steve
  24. Fuel balancer mod + location to mine fusion radioactives = self sufficient. Just make sure you have a single can with you so that you can reprocess. Use the balancer mod to dump depleted. Simple. ~Steve
  25. So no comment on the concentration of water-ice on the ice lakes of Minmus? With water-ice now on Minmus.. you no longer even need Kethane! ~Steve
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