-
Posts
506 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by NeoAcario
-
3.75M AM reactors + thermal nozzles are the way I prefer to lift my bases/stations. Because I prefer to launch those 500 ton monsters in one piece. My problem right now is that I have more AM than I know what to do with... and I can't seem to get satisfied with my mining base design or transmitting power plant design... and I REALLY don't want to have to build a 1700+ part AM power transmitter to orbit Jool. ~Steve
-
I prefer my coast based fusion station that I'm in the middle of designing/building. Park it literally barely enough off the coast to float.. spin it's own deuterium and deliver lithium by truck and KAS. Double it as a tritium breeder. 3.75m fusion reactors still breed more than they use, no? I haven't even checked since the new KSPI update. I probably should. ~Steve
-
Now that receivers actually throttle themselves... I may just do this. Gonna be a crap ton of Heat Sinks. But! I'll be able to power every single station I have in the Kerbolar System. Well... since I only use transmitted power for that... and never for plasma thrusters or for any ship systems. I'll have to set up a lot more relays... ~Steve EDIT Relays only receive heat equal to 15% of the power they're relaying.. right? Because of the transceiver efficiency of 85%? Or am I mistaken on that?
-
Just do what I do... I have a folder inside my downloads folder marked 'KSP Mods'. It's always there... taunting me... holding all of my mod downloads. It comes in handy now and then when I want to check for updates (I know what version I have already) and for whenever I reinstall KSP. ~Steve EDIT Well that... and I keep a lot of the personal stuff I've gone and edited in my dropbox.
-
People have lives outside of KSP? Since when? Hell, Steam says I've played over 1,000 (800+ of that probably just building and tweaking ships) of KSP... and I know I played way more than that length before it was even ON Steam. And... I have a dumb question... that's extract-able water/Ice on Eeloo... right? Thinking of sending a miner and fuel station out there... for the lulz ~Steve
-
None of them officially work with Fractal... they just try to help out here and there. zzz is kind of the exception, he has made a number of skins for KSPI in the past. Giving access to modify the official download would cause all sorts of headaches with communications and what not. It's not worth it. ~Steve EDIT And yes... many of us here in this forum try to be helpful when we feel we're knowledgeable on a topic. Quite a nice bunch in here.
-
[WEB APP] Ribbon Generator [1.1.2] [ABANDONED]
NeoAcario replied to Moustachauve's topic in KSP1 Tools and Applications
Damnit... and I just went through a week ago and fully updated all of my ribbons.... and now I have a couple more changes to make. Oh well.. guess I'll do it again! ~Steve PS This is an awesome community addition... been using it since inception. FYI Server seems a bit borked right now... EDIT Odd... I didn't have to set up a new account. -
Yeah.. was just about to delete my post. Forgive me... my insomnia is acting up again and I've been drinking but still not able to fall asleep after the past 36 hours. ~Steve EDIT: Yeah... think I'll go play something mindless... come back to this after I've had some sleep. I can't even build straight right now...
-
Nailed a bug from 0.23.5 for you Fractal Ok.. so I've tested several variations with the thermal thruster (plasma seems fine). I have 10.46 T:W on the launchpad.. and about 23.5 T:W in orbit. Which is NOT the same 2.5 factor of improved ISP from Atmo to vacum with LFO which is what I first thought it might be. But it's doing 2.25x. So I'm not sure where it's coming from. Should be an easy fix... or something. It seems the Methane thruster is having a similar issue at around 2.25 multiplier. Doesn't make sense since that's not the ISP difference. But there it is. Odd, since the plasma thruster seemed fine. ~Steve EDIT: 25 T:W is cool and all... but I'm tearing my own ships apart. And that's with the 1.25m thermal+AM. EDIT2: There's also an old typo... for some reason your 3.75m AM tanks are labeled as 3.5m. Might want to toss the 7 back in there.
-
Ok... so this is odd... Am I smoking crack or has my thrust to weight doubled with 0.23.5 with KSPI thermal thrusters+AM reactors? I distinctly recall 10.4 T:W on my Tug before.. and now I'm getting over 20. So... what happened? ~Steve PS I think I'll just let KSP sit for a bit while mod updates finish. EDIT: Hey Fractal! Would you please finally consider adding in the version 2 of Warpdrive into KSPI that zzz was nice enough to make for us? It's absolutely VITAL for anyone that wants to make a warp capable space plane! For those that don't know https://www.dropbox.com/sh/eufatsv6trvgrgd/v6S_RhHoqC
-
Yeah... we all have to start somewhere. Oddly I started in the same place. As soon as I had warp... I put the AM station around Jool. I actually sent two... but the first one was still 100 days out when warp was completed and I had a couple thousand AM from my Kerbin AM farm. So I crashed the first, inferior and un-kermanned(?) station into the core of Jool. I still have things on my to-do list... like rescuing those poor Moho and Eelloo researchers and replacing them with unmanned CPU farms. They've not even been there an earth year yet... I'll get to them eventually. I'm still placing fuel stations and miners on/around all viable planets.. DARNIT! ~Steve
-
Ok.. that thing is just nuts... and why I prefer my Jool station. SOOO much faster/easier. The best part... can warp back and forth at minimum speed at 5-10 hours each way. Of course it takes around 24-72 hours to link up with the Jool station once you hit the Jool SOI. Still.. every two months a 4 day max trip to bring back 1mil AM. ~Steve
-
Ok... so I've got a max sized Class E asteroid coming my way. The problem is.. what do I do with it when I capture it? I guess I could clamp a bunch of stuff on it to make it into my LKO station.... or I could try and take it on a grand tour! I wonder what the mass is going to be.. yeesh. Looks like it's going to weigh in at 150 tons. If I'm reading my quicksave file right. And it's named 'PotatoRoid'. How fun! Wait... it looks like they ALL have mass of 150.. regardless of size/class... wtf? Guess I'll have to catch it to find out. ~Steve