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Everything posted by Corona688
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Landing gear can't wait for 1.2, needs bandaid.
Corona688 replied to cephalo's topic in KSP1 Discussion
You forgot the screenshots, saves, mod list, and bug tracker entry, without those you're not helping the devs just yelling at them. -
Landing gear can't wait for 1.2, needs bandaid.
Corona688 replied to cephalo's topic in KSP1 Discussion
A dev mentioned the "orbit decay bug" being caused by a new interaction of Unity and PhysX, though? -
Originally the plan was for pilots to have more of an affect on what the craft does to the point of losing control if every kerbal you're carrying flips out. Fortunately HarvestR realized how annoying this mechanic would be and did nothing of the sort, and 'stupidity' now only determines how often they make funny faces.
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I'm mostly not suffering from the bugs it fixes and aren't missing any content, so, unless I hit something big I'm waiting for the next big unity fix. Honestly, I suspected it was working as intended and I'd just misunderstood how it was supposed to work. All my questions have been answered. Thank you.
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I did not download it from Steam, I got it from the kerbalspaceprogram.com store. I unpacked it in its own fresh folder, like I do for every KSP I get. Main menu says v1.1.2.1260(x64) What do you want me to verify? I have found the missing mun experience, I think. Part of me wants to say it wasn't there before, as this game has played tricks like that on me (like docking ports not being willing to undock until I save, quit, reload). But I can't discount the possibility that I'm simply blind, either
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Unmodded. I'm not looking at stars, I'm looking at the logs kerbals have in the astronaut building. I'd expect mun landings to at least show up.
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Is the Unity upgrade what made the console games possible? There was probably a deadline on that.
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"Noise" is unhelpful. They know. Constantly telling them how angry you are doesn't make them work any faster. Their hands are full with a bunch of things, but with the console release out, major bugfixes are literally the first thing on their agenda AFAIK. If you seriously want the bug solved/worked around faster? Drop the noise but keep doing what you're doing -- testing. Explore the boundaries of the problem, find the shape of it. Provide files and screenshots for any difference in behavior you see. Post at the tracker. Help them. Right now you're teaching them to ignore you, and this is a bug, not a tribunal.
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I'm sure some of my crew have been to the moon and back to Kerbin by now, but I don't see that in their logs or experience. In fact, a lot of my rescue contracts come from mun orbit. One of them was right on the surface, and I sent a lander to rescue another which took him to the surface and back. I've got a shuttle schedule on my stations to cycle crew so they can return to Kerbin and have their experience counted. None of these events seem to be marked for any of my crew, just 'orbit kerbin'. So I think I'm missing something. How does crew training work? What counts for what, when? Can they only experience one thing per trip before they have to return to Kerbin and get it counted? Is there an order they need to happen?
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Ladders...and snakes, Oh my!
Corona688 replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
I have no idea why it was so hard to board the craft. I'd just be wild guessing without a screenshot. -
GPS satellites are designed for "around" 20,000km orbit but don't seem quite exactly that. Early satellites did their final orbital boost on an uncontrollable solid rocket, and could be 2% away from 20,000. Newer ones include their own correction rockets and seem to manage within 20km of 20,000. 0.1% accuracy isn't bad. I'm sure they could do better, too. All you need is a tiny motor and time. (Russian satellites are often equipped with ion drives to maintain the low, slanted orbit which crosses their sky at regular intervals.) They probably would rather keep a 19858-20270 orbit identically perfect for 10 years than burn 5 years of fuel getting a perfect 20,000-20,000. They know the orbits to within a centimeter and account for it anyway.
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Friend of mine earned the nickname 'Captain Kessler' by launching so many spectacularly failing rockets, one after the other, without reverting, that he'd routinely hit the midair debris from his last launch. Again, not space junk, just debris >20km which hasn't had time to crash yet.
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What's the point in having resolution too small to see?
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In terms of raw power they resemble 8 year old PC's, but in architecture, they're more like proprietary game consoles. There is no choice of OS, programming language and tools, or upgrades without doing difficult and quasi-legal things to the hardware. You don't usually write phone programs on a phone. You use special manufacturer tools, run on a real computer. Storage is so primitive that it's a stretch to call it a "file system". Also small, incompatible, unexpandable, and locked deep inside. An exception is made for photo cards, but... See if your phone will let you install an app on your photo card. Programs share little to no data except for strictly predefined I/O, i.e. "share location" You can't always get multitasking, sometimes you just get TSR. So, phones have a lot more limits than the strength of their hardware might suggest. Programming especially, to deal with the new language, I/O, and storage model. "Porting to phone" mostly means "writing a phone version".
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When you find yourself docking random space debris to try and change your return vehicle's center of drag.
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You consider giving a kerbal brain transplant via persistence editing. "OK, Sheldin, everything's okay but start transmitting your data. RIGHT NOW."
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Another super combo mission doing the following goals: Rescuing two different citizens from orbit around the mun Putting a satellite in polar orbit around the mun Planting a flag on the mun Collecting all the data I can think to get along the way Satellite in orbit, check. I should have taken pictures of that since that was really dumb... I docked the big 1440 tank AFTER the satellite instead of BEFORE, meaning the launch procedure was not "hit space" and "adjust orbit" but: Undock Undock again Fly satellite out of the way, only bumping things a little bit Long RCS insertion burn on satellite to place in polar orbit Return lander craft to -- uh -- The fuel, where's the fuel, there's no fuel You undocked all the fuel you blithering idiot Mutter, mutter, curse Remember there's RCS Cross 15 kilometers on pure RCS and bump it 5 times with the grace of a manatee hitting aquarium glass Ahem. With fuel, things were a little easier. Rescue both kerbals from 12km munar orbits, check: That's actually one if them in the lander seat just because Tomnock's acting nervous. Land on mun, check. There's even a smidgen left in that giant drop tank so I'll keep it. The four 'legs' had tremendous traction and didn't slip at all. Gather science, check, there was a convenient crater. Plant flag, check. 4/4 Mission accomplished! But why am I still so nervou-oh god. I swear the resemblance is purely accidental, it wasn't supposed to keep the dock tank [edit] pictures fixed, reload
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What was the craziest thing that happened in KSP?
Corona688 replied to Wildcat111's topic in KSP1 Discussion
That is absolutely amazing. I'm not sure anyone else has made a stock walking-machine in KSP on purpose, let alone by accident -
When you're 10 klicks up and falling fast and your drop-tank refuses to drop.
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You realize that the satellite you just detached was by far your smartest pilot.
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When you timewarp forgetting that kerbal days are 6 hours, not 24. When you realize you must eject your fuel tank temporarily to disengage a satellite. When, after doing so, you realize that was *ALL* your fuel.
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When the thrust limiter on your left engine is different from your right. When the tracking station says something important is 'on suborbital flight'. You forget that 6.0m away means ZERO meters away for a 6 meter craft.
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Word. I tend to be slow to upgrade KSP, not because I'm dreading the bugs, but because I'm not finished yet.
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The stages of ksp (Looking back on our favorite game.)
Corona688 replied to daniel l.'s topic in KSP1 Discussion
That's kind of how you start career mode or science mode, you get the basic pod, the basic engine, some trash bins full of boom, and that's really it. I'm sure there's a mod for the nostalgia part skins if you really want them.