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Everything posted by Pipcard
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KSP > Orbiter 2? No, stop wanting this. Instead, just MAKE Orbiter 2.
Pipcard replied to Whirligig Girl's topic in The Lounge
Haven't you seen this? It uses actual ultra-high-res textures and terrain data. pro: more accurate than procedural generation. con: textures are dozens of gigabytes in size. Yes, I would like to see this be possible within the Orbiter software. -
Humanity's first warp-capable ship in the Star Trek universe, the Phoenix, was launched on a conventional chemical rocket (a converted ICBM because World War III had just happened).
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Which is why the eventual manned Hatsunese Moon landing will be called "Project Moon" (uncreative name, I know) (but that's not on the near-term itinerary for my Orbiter add-on development). I prefer this remix: Negishima literally translates to "green onion island." -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
If you're asking about who, she is basically a virtual character that represents a singing synthesizer software. If you're asking what the name means, it means "first sound" (Miku means "future") Think of Hatsunia as a country with 139 million Miku fans. Some people have associated her with space flight. I'm not ready to import it into KSP as of this moment. (the Pip stands for Piplup, by the way) -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Thanks! Like the real-life Japanese space program, it wasn't actually a participant in the Cold War space race (because of late development). Hatsunia launched Negi-1 in 1967 but there was already a liquid-fuel rocket in development to be launched in the early 70s. In fact, I'm not sure about Hatsunia's role in a "Cold War," or whether it actually happened in Hatsunia's universe. I was thinking that it was neutral, but they did have MiGs* somehow... (*MiG fighters seem to be unofficially associated with Miku in some Japanese fan art probably due to a pun: ミグ (Migu) looks and sounds like ミク (Miku)) Also, Lockheed's supersonic jet concept would totally be a Hatsunese aircraft. -
HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
RCV01 on M-II -
I like green onions...
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
(modified Orbiter screenshot with increased contrast, decreased brightness, and some increased saturation) -
What is this weird paint job NASA uses on rockets?
Pipcard replied to SpaceLaunchSystem's topic in The Lounge
It's also on the French Diamant rocket. -
One of our space probes has already detected signs of life on the planet designated as "Earth"
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Somewhere in the Hoenn region...
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HASDA - my virtual, (mostly) Japan-inspired space program (non-Kerbal)
Pipcard replied to Pipcard's topic in The Lounge
Thank you. Lifting bodies are awesome because they can still fly without actual "wings." The RCV can carry up to five astronauts. I make the models from scratch using Wings3D (it's free; another free one that some add-on devs use is Anim8or). Textures are made using GIMP and Inkscape (they are also free). In order for things to work in Orbiter, you can use C++ programming, if you know it. But there are alternative plug-ins that have less functionality, but don't require programming knowledge (you just have to manipulate .cfg [configuration] and/or .scn [scenario] files in a way similar to basic part files in KSP): -Velcro Rockets, or Multistage2* for launch vehicles -Spacecraft3* for spacecraft, of course *the original website of those plugins (made by Vinka) is down, but here's an alternative website in Italian (just click on the .7z link and use 7-zip to unzip into your Orbiter folder). -
HASDA (Hatsunia Aerospace Science & Development Agency*) is a fictional alternate-reality version of JAXA/NASDA (Hatsunia being an alternate-reality counterpart to Japan - an entire country of Hatsune Miku fans). It is also known as the "Hatsunese Space Program." Instead of using KSP, I am making add-ons for Orbiter (space flight simulator). Launches are conducted from Negishima Space Center, a (completely fictional) island spaceport located near the equator in the western Pacific Ocean The first orbital launch occurred on August 31, 1967 with the Negi-1 launch vehicle carrying HATSUNE (High Altitude Test Satellite Using Numerous Experiments) (based on the Lambda-4S and Ã…Å’sumi, respectively) Today, HASDA uses the M-II and Negi-5 launch vehicles (based on H-IIA and Mu-V, respectively). Commercial launch services are actually provided by a company known as Hatsunespace, and the vehicle components are manufactured by Mikubishi Heavy Industries, Crypton Future Aerospace, and Yamaha Heavy Industries. The M-II can optionally have 2-4 solid rocket boosters or 2 liquid rocket boosters. HASDA's manned spacecraft system is the Reusable Crew Vehicle: a lifting body which mostly takes its inspiration from an experimental JAXA aircraft (LIFLEX), but is also inspired by Kliper and Dream Chaser. The first RCV is also known as "Hatsune" (RCV01). In-universe, the first launch took place in 2007, but I started making it several weeks ago. HASDA also has a space station and is planning a manned lunar landing, but I haven't gotten around to making them yet. *(retconned from Hatsunia AeroSpace Development Agency)
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Liking anime style =/= weeaboo
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Touché. Also, the ship is called "Endurance"
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Right now, it's the HOPE (H-II Orbiting Plane). It was originally envisioned during the bubble economy of the late 80s by the Japanese NASDA and NAL (now JAXA) as a manned space shuttle (images can be found in the JAXA digital archives); the plan was to gradually develop the technology. First, there was a capsule-shaped re-entry demonstrator (OREX), then a lifting-body re-entry vehicle (HYFLEX), then an automatic landing test (ALFLEX). There were plans for an experimental unmanned version (HOPE-X), but it never launched, and the project was cancelled in 2003, probably due to economic/budgetary problems as well as delays. The shuttle was supposed to land at Christmas Island after re-entry, and there was a subscale version of HOPE-X for approach and landing tests (HSFD). (I made this in Wings3D, with textures made in Inkscape + GIMP)
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Why would they go in an interstellar spacecraft just to go to Greenland or whatever?
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I like the large mapping satellites, reminds me of this quote: although your purpose is civilian.
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Root was the name of the premium (i.e. microtransaction) currency in some free-to-play (i.e. pay to win) game I played a few years ago.