patrickcanttype
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Rocketeer
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Ah, this is an interesting concept. I recently realized that the game is supposed to have a way to "lose" by running out of money, but it lacks any way to "win". I agree that there should be some kind of mission to be declared the winner of KSP. I think building an interplanetary vessel or large colonization mission would be a very cool way to win, and it would also allow a smooth transition into any future content if Squad decides to go that way. Details about all of your flights, crew, and acomplishments is would also be a cool feature. Perhaps in the form of a time line? I think I would want to check that out even before I officially "Beat the game"
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Awesome. I've always wanted to see a list like this. Thanks for making it! As StrandedonEarth said, a list of return dates would also be outstanding. True, but also keep in mind Moho windows come up often and will be very abundent on the list. I've read that some people don't even time their Moho launches, and they just head there at any time. Moho's orbital period is around 30 days IIRC; so it doesn't take too long to rendzvous with it (on a planetary scale). I usually don't go there personally becuase the trip is very delta-V heavy, and thus takes a long time to perform the maneuvers. .
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This is a super helpful map for anyone not using Mechjeb or Engineering Mod. It would be very helpful to have this map up on my phone or in the backround while I'm playing. A map showing the windows back TO Kerbin would probably be very useful as well. Nice work!
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Custom Control Pad + Sneak Peek video
patrickcanttype replied to L.J. Silver's topic in KSP1 Mod Releases
Holy cow, this is such an awesome idea. Money will be thrown your way upon release. -
I crashed a bunch in 0.20.2 and 0.21, but I've only crashed in 0.21. 1 a few times. 0.21.1 definitely seems more stable than the other options, but as others had said the loading times are longer for loading screens and SOI changes. Edit: Ninja'd and 0s make things look better
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Bring back Gigantor Solar Panel attachment!
patrickcanttype replied to Rhyunix's topic in KSP1 Discussion
Agreed. Honestly it would be great if all parts had these nodes. Why not? They're super convient. -
What is in the NOT FOOD bin
patrickcanttype replied to Spaceisbeautifulul's topic in KSP1 Discussion
Their helmets and flags. -
Hackaday's article on "Converting KSP into a Proper Space Sim"
patrickcanttype replied to PDCWolf's topic in KSP1 Discussion
But... there is joystick compatibility. -
You've been hiding something from us, Nova.
patrickcanttype replied to stupid_chris's topic in The Lounge
Happy birthday! -
Old 0.20 save debate: Please close, mods.
patrickcanttype replied to Naten's topic in KSP1 Discussion
The flags that are planted will be erased, as there will be new terrain (at least for the Mun), and those flags are attached to the save files. You will still be able to use the same flags for future missions, provided you copy the files over after updating -
Air intakes that require part clipping to put on generally aren't really seen as "legit" anyway, so I don't see how it requires fixing. If someone wants to use part clipping to make an OP plane or rocket, that's their business. If someone builds a complicated rocket that gets tons of intake without using part clipping; that is engineering to use the physics available, which is a fun part of playing.
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I agree that the stock crafts should be updated. Maybe it should be a community project. Stock crafts should give players good examples of how to build spacecraft/planes. I also wouldn't mind seeing another rocket with some SRBs to help get it off the ground.
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small screenshot utility This is very close to 13.46.44N and 37.15.46W on Minmus. It is near an ice lake (but the altitude is very different.)