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Synthesis

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Everything posted by Synthesis

  1. I certainly hope so--I\'d really like the sizes being updated to reflect the larger modules, alongside support for 0.16 features (EVA most obviously). It\'ll just take some time, like the update.
  2. I\'ve heard this story too, and I suspect it\'s an urban legend deliberately created by the VDV (Soviet, than Russian Airborne Troops) to promote their own 'macho badass' image. It doesn\'t seem grounded in reality, since before the VDV, the USSR had various amateur parachutist clubs, which pioneered their early experiences, and did use parachutes (just very poor one). Plus, the number always change. One guy says it was 20 guys, someone else says it was a few hundred. Next, someone will say it was an entire Soviet Air Army, heh.
  3. That\'s a hell of a piece of machinery, well done! Nice to see I\'m not alone when it comes to worry about debris accumulation (though I just cheat and edit the Persist.dat file, hah!) I\'d like to ask--how does remote deployment of parachutes work anyway? I\'ve never gotten it to work myself--I was under the impression that you just include the parachutes in the stage of the engine being discarded, and they\'d open on their own when you drop the stage, but that never seems to happen.
  4. Which pack? I\'m not great with assemblies, so I was hoping to take a look at the Lander and study it, but I can\'t open it as it stands.
  5. St. Basil\'s Cathedral, anyway, which is outside the Kremlin. A good analogy. A very impressive feat, either way.
  6. I think I have the same problem (shrouds don\'t attach to the engine they\'re assigned to according to the text). Apparently, someone else fixed it? Of course, this could be a completely different problem, I\'m still very new and unfamiliar with the terminology. Still wondering why the nuclear engines don\'t want to attach in place. I might be overlooking something obvious in the meantime, like a nuclear fuel tank.
  7. As a fan of Soviet spacecraft, it\'s great to see some (proposed) designs in addition to mainstays like the Soyuz. Plus, a few of them blend in surprisingly well with the indigenous Kerbal hardware. Bravo! EDIT: Incidentally, has anyone else had trouble with the nuclear engines? If I\'m not mistaken, they\'re normal liquid fuel engines (despite the name, but that might just be what I\'m assuming), but when you mount them, they cause an error: they automatically decouple. Is it an incompatibility with MechJab? I see a dialog box flash briefly (briefly giving me the deactivate the engine), but it vanishes because the engine automatically decouples with the PFFF sound. I\'ve tried it on multiple designs with the same outcome--it also breaks the OTHER engine banks so the the whole stage decouples upon activiation, so I don\'t think it\'s stage sorting. Any ideas? I\'m using the hotfix and the Angara pack. It\'s just those engines thankfully (everything else works well.)
  8. Same here--shrouds no longer work (shame too). The old decoupler update still works, of course, so it\'s mostly just cosmetic interest.
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