forsaken1111
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Everything posted by forsaken1111
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I answered that question in my suggestion for the HV Transformer part. You manually toggle it on or off and when on it converts at a 1000EC -> 1MJ ratio. When you toggle it off, it... has a pretty light on it. That would be the simplest solution, anyway. To make something that could intelligently read the MJ draw and convert, or convert only excess EC to MJ would be harder... especially with systems that have a variable draw on MJ like plasma thrusters, which can use all available MJ. Its made easier because there is no MJ storage part, so you don't store up MJ for later. There is no capacity to read in that regard. Really you'd just toggle the up conversion as needed. (Deploy ridiculous solar array, turn on plasma thruster, engage HV Transformer)
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True the stock solar panels wouldn't be terribly useful for reaching a 1000+EC/s or 1+MJ/s production rate for energy but there are other mods that introduce massive solar panels or other methods of energy generation, like burning kethane in a combustion generator. An array of such combustion generators could get up to the MJ area I'm sure, as could any other method when used in excess.But really I'm not arguing for the conversion, I was asking why it hasn't been done. If it introduces funny resource loops or issues then its understandable. Hm... maybe I'll do some testing on my own when I finish up my stock career mode run (which is a blast so far!) and after the next version of this mod comes out.
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But you will only get a electriccharge to MJ conversion if you are transmitting it via a microwave transmitter. There is no way to do it on a single craft, correct? I.E. I could not include a massive solar array on my craft to power its plasma thrusters even if I would be getting 1000+ electriccharge per second?
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Another point: What one person considers a 'boring grind' another might think is fair and balenced. Its not for you to say what the game is 'supposed to be'. If a particular mod is too much of a grind to you, simply don't use it. Some people may enjoy it while others do not. Its okay to have differing opinions.
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There is no need to reinvent the wheel here, just tie the system into the existing KSP science system by making labs collection points for science data and having parts/upgrades unlocked by spending science like all other parts. If people want all upgrades right away they would be playing sandbox, not career mode, and things will work as normal.