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Everything posted by Atimed
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SPACE STATIONS! Post your pictures here
Atimed replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Here is my Orion space-station.. A small station.. its very limited because my PC.. Album:http://imgur.com/a/Kf2nO Hope you like it.. -
-Keep up Practicing, and soon you be doing Mun landings Blindfolded..
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... Transfer to a Polar Orbit.
Atimed replied to Carthaginian's topic in KSP1 Gameplay Questions and Tutorials
-If you want to go from a equatorial orbit on Kerbin directly to Muns Polar orbit, you need to incline your Kerbinns orbit by a few degrees (3-5°) relative to the Mun.. -Its allays 90° before your Munar Injection Point.. Then you just do a Munar Insertion.. after that when you get into Muns SOI burn until the orbital path is alighned vertically.. (passing over the poles) After that is just a fact to do a circularization and viola.. Just deploy your mapper and you're good to go.. -
-I have reached all the planets, but landed just on Duna... -However i have ISA Mapping satellites in polar orbits around all planets and moons.. Gilly is giving me problems.. -I like having height maps 1st.. Before i go to the surface..
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Its same if not easier, Kerbin orbit is lowered to ~60km if in not mistaken.. Probably due to fuel bug abuse you made it into orbit.. P.S.<== Picture..
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-The guys will sure find a way to make it happen, if panels are to safe, use nuclear generators, or thermo nuclear... -Since they already got the tech .. -But id like to see something like .. -Its not like they do anything, besides smile and scream... -Make a part that has got 3 bicycles hooked to the ship battery, and Viola free energy..And it will keep them fit..
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-The craft's shadow is waiving to us..
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Your formulas are correct,but remember that 1t = 200l of fuel So so 1l = 0,005t = 5kg
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Thx for the info.. Now i know what to work with.. And my it looks nice with the warning on ti.. Are there mushroom clouds when we crash it?? well don't answer it, i'll find out soon enough..
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True we should compete to realistic engines and crafts, even if little green jelly Kerbals are flying on ICBMS.. But things should be fun, and be changing.. If you ask me Hard as hell... One thing I hope that they make NERVA engines, Heavy, Prone Overheating and Powerful.. Compared to LV-Ts.. 50%-80% more Thrust.. I'v tried to emulate them by some basic .cfg edits.. and if u use the 800 IPS you can do wonders with just one tank..A 1m engine around 6t, thrust 300 and ISP~600 would be perfect for my rocket(s)..
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[Tutorial] Six places you should be using more struts!
Atimed replied to nhnifong's topic in KSP1 Tutorials
Dam, 5 out of 6.. haha survey, generally struts ~0.4 T on my Lunar crafts.. -
-Is it just visual, or dose it change the environment lighting? -Keep up the good work..
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They are in fact the same/more less.. I use relative distances for my insertion calculations because i need jut the angle... While you use the whole equation with 2Pi and the Gravitational Constants of the orbiting body.. I just noticed how i could approximate gravity of the target body, without consulting the wiki.. Time to test it on Kerbal.. Thx for sharing and Keep up the good work..
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-Would you mind sharing the formula you use? -I'v got used to this formula, its not the best... I'v picked it up somewhere a long time ago.. Modified it a bit..-Looks nicer on paper with roots and fractions, rather than a linear formula.. X= Target Orbit Y= Parking Orbit R= Orbiting body Radius |{|Square root|(X+r)^3]/Square root|(X+Y+2r)^3|}*180-180|= -It looks intimidating first glance, but its basically two orbital period formulas (one being your target, other the excentirc transfer orbit).. -Divided by each other to get the relative periods.. (when one dose a full revolution the other one dose x % of that..).. -Multiplied by the 180 and subtract by 180.. (to get the burn angle).. Simple as that..
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Did anyone hear/read if anyone mentioned any SRB tweaks, changes?
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Quite a task that you got before you.. Good luck and don't crash, at least not to many times..
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A new concept in lunar exploration, the Lunar Transfer Vehicle
Atimed replied to Finrandojin's topic in KSP1 Discussion
Wow, this looks amazing.. Looks like a Interplanetary mothership to me.. Keep up the good work.. -
Munar trucking here we go..
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Atimed replied to kacperrutka26's topic in KSP1 Discussion
That part of a mod,the only confirmed is the adapter and the engine.. What i suspect by looks a Nerva thingy.. and no its not confirmed that its nerva.. -
The Ozymandias Launch System needs your help!
Atimed replied to AmpsterMan's topic in KSP1 The Spacecraft Exchange
- Here's my heavy 3 man lander.. If i didn't mess anything in calculating, its exactly 100T.. Same as yours debri free.. [ATTACH=CONFIG]32827[/ATTACH] -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Atimed replied to kacperrutka26's topic in KSP1 Discussion
Wait a sec... is that a N.E.R.V.A.? -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Atimed replied to kacperrutka26's topic in KSP1 Discussion
-This is a good sign, it means that thy are working so hard so that they don't have time posting on the forums.. Patience.. -
I stated that some players will land in the 1st 24 hrs.. Not that all players will land... Its safe to assume that most of us will visit one, if not more of the new planets.. ie, achieve stable orbit around the planet..
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Dose the pod have its gyroscope or is rcs necessary for maneuvering?