Jump to content

123nick

Members
  • Posts

    970
  • Joined

  • Last visited

Everything posted by 123nick

  1. whats the ATM resource for? is it like for the hot air engines as something to do something? a explanation would be nice
  2. can you add a version that only adds the extra science part? and doesent change the tech tree? i could just use the module manager config and edit it but im afraid i might break something as i have 1.2 version of this mod. thanks in advance.
  3. MAN its been like a century and a half untill this finally released. dont you think you might spent TOO much time on it? i mean, i would have excepted something much less bug free than this but i guess its worth the wait.
  4. hows progress infinite dice? (i dont think its quite dead, so ill post)
  5. how does one attempt a impact probe? just a stock little yellow science thing and crash it into a planet? or something else?
  6. will this work with the alternis kerbol mod? it changed the kerbin system drasticly, and puts bop in orbit around kerbin and kerbin in orbit around jool. just want to know before installing
  7. you should look at infernal robotics. they have something that can do that
  8. there should be a planet pack mega thread! with thousands, hundreds or maybe even dozens of planet packs, because that would be very cool.
  9. will this be updated to fix the black planets bug? i hope that update comes soon
  10. sory if this is a easy question, but where does one get the expirimental version that does not use config packs? i want it to texture memory reduce EVERYTHING.
  11. i dont think this thread is dead yet, so ill post. what modular parts do you plan to include? modular wing parts? modular engine? adaptors? i want to know what awesome ships ill be able to build with this awesome mod
  12. will creators addition have the update that fixes black planets included too? or is that not implimented yet?
  13. i have a problem! all the planets are black or wierd colored! i have no idea whats going on! i post screenshot soon.
  14. i heard that FScience allows you to move science from expirments to any storage object. try it, its awesome.
  15. i think the science plus kethane gas compressor isnt working.it seems like its referencing a unkown resource, because it takes in electicity and kethane and makes nothing, proably something else, and it takes electricity and makes kethane, i suppose it needs the output of the first thing though. can you help?
  16. the new kerbcom avionics. all you need now is dynamic gimbal control
  17. have you died? i wish down under aerospace would come back.

  18. doesent kosmos have something about engines without thrust plates?
  19. you know, i guess your right. so thats why hes so awesome.
  20. not trying to be annoying or anything, but one thing that really bugs me is when people release videos of there indev not released mods and they look absolutely perfect for a full release version (by my standards) and im sorry to say but this appears to be one of those mods. no offense at all, but do you have high expectations with your mods ? im just curious.
  21. you should have another career server, maybe?
  22. is kerbin still debug color biomes? with black,red, so on?
  23. i found a bug! when using small landing gear legs, they are in "deployed" state when they are retracted, and "retracted" state when deployed. just a little bug no big deal.
×
×
  • Create New...