Jump to content

Boris_T_Roach

Members
  • Posts

    290
  • Joined

  • Last visited

Everything posted by Boris_T_Roach

  1. I just want science stuff for sandbox mode.... my rovers need more than just air pressure/temp gauges.... and drivering seats I want mass spectometers, voltmeters, x-ray diffraction machines, and finally a big honking laser that can vapourise rocks from 10 feet (3 meters) away and sniff the resulting smoke After all... if its on a NASA rover..... we need it on a KSP rover Boris "hmmm is the mun made of cheese? The kerbals demand an answer!!"
  2. I think we need a real space program to keep people like you off the streets . . . . . On second thoughts , maybe ksp IS the right place Boris "For gawds sake, nobody give this man a job at the asteroid capture project!!
  3. Only when my Eeloo orbital communication/probe dropping craft disappeared somewhere out near Jool... but then the game crashed when I swapped to it using the map view swapping function. When I reloaded the game, my probe was gone Just damned glad it had been un manned Boris
  4. And add a goto tracking station option in the menu when the ESC key is pressed.... takes forever to get there via the space center Boris <<currently building a huge SEKI reciever to be moved into solar orbit when its A. complete and B. when I remember to activate all 3 Nervas instead of 2....
  5. Hi all First things first, I like KSP.... epecially to the point of playing it way too much(blames it on a 3 month layoff due to illness), but I think it has flaws... and bugs But if you think the devs will take any notice of a typical "flamebait" posting... well you're in for a shock. Constructive criticism works best, especially if its posted with a solution to the problem. And thats the message we should hammer home to our kids.... be nice to other people on line, respect the other person's view (even if it is wrong) and you are not anonymous, as the admin team in a team fortress 2 server proved out when some stupid person decided to use a child pron spray tag. He had to then explain to mummy and daddy exactly why the ISP cut them off, and what evidence they had presented to them by the TF2 server admins (steam ID, IP address, server logs, in game screenshot with ID tag), As for n00b abuse..... always remember as you are typing those letters, that you were new to the game once and needed help in judging which end pointed towards space and which end had the rocket engine on( change that scenario for any games related one you can think of) Anyways.... I cant belive the mods here would let an all out flame war begin, let alone fester on, or that KSP players would resort to flaming the devs because their favourite part got nerfed a bit* Boris * I could always be wrong though....
  6. Its the best forum I belong to out of the many Friendly, calm, supportive, right upto the point where someone mentions mechjeb ..... Boris "I mentioned it once , but I think I got away with it"
  7. This the most tragic of all my early accidents, and why I try and keep the poor little guys alive The expressions say it all, almost as if they know they've only got 0.1 seconds left to live Boris "Bill, Bob, and Jeb are currently stuck testing a new rover about 30 km west of KSC"
  8. Ever since the induction of EVA , and IVA, and now crew manifest. I've always felt bad about killing the crew. When the crew were just pictures of happy,sad or scared kerbals it seemed to be so much easier to smash the rocket into the deck as bits fell off when they should'nt But now I design the ships to have escape systems, or abort modes or small docking ports so the crew can be saved in the event of bad things happening, and I go out of my way to plan a successful return mission instead of leaving my crew stranded all alone in the night Anyone else feel this way? or is it just me feeling empathy for a bunch of computer generated people.... Boris
  9. Which is the way some of my ship sections have had to go up in the past, especially the heavy nuclear powered drive units need their engines turned on just for the extra Dv to make it into a 130km orbit, then refuel the thing while adding the extra fuel tanks/payload. Some folks mod the parts file to add an empty jumbo fuel tank to make the job of flying a big ship into a parking orbit a lot easier... then doing a refueling flight. But its up to you to come up with a solution that works for you. Boris
  10. Or you could use this technique for a large fuel cell unit The central core of the ship is 5 orange jumbo fuel tanks with five 6 way connectors,4 structural fuselage units, and 5 docking ports at either end. This forms a very strong unit and as you can see from the pic is strong enough to hang multiple fuel tanks and a nuclear drive unit from Ok it took 11 assembly flights to build the monster, but it did get 4 & 1/2 jumbo fuel tanks to Laythe orbit where it refuelled 3 Kerbin-Laythe-Kerbin transfer ships
  11. SpaceX are cheating, they're using mechjeb on their rockets........ <<<<ducks before various bits of space craft are thrown at him by other forum members
  12. For me the perfect launch is one of my nuclear drive sections for the interplanetary ships When the last stage of the heavy lifter ship I use runs out of fuel leaving the drive unit ) in a 130*-20 orbit, i call that perfection. It so that when all the launch stabilty stuff is ejected and the heavy lifter stage dumped it all safely re-enters instead of cluttering up the 130*130 orbits with lots of debris. The service module then raises the PE to 130 as well but that takes far less Dv than getting 75 tons of drive unit into a 130*-20 orbit. Then its off to dock with whatever manned/unmanned probe is being built in orbit. Boris
  13. Why not put your mun station at a 60 degree inclined orbit, then you''ve got 2 chances a month to get a ship to it, plus it covers more of the mun surface so you can easily land/launch anywhere within its track and maybe only a bit more Dv if you land near to the poles Boris
  14. Well done and congrats Now.. get your twin rover+ single lander ship to Laythe, dock with the orbiting fuel tanker, before landing rovers + lander on the surface and returning the crew to Kerbin 11 dockings in total, in both LKO and Laythe orbit. Boris Or maybe just a space station with a couple of solar panels first
  15. Lets see..... Completed missions : 4 Geo-stationary comm sats at kerbin, 90 degrees apart. Minimus relay comm sat Moho, Duna, Jool comm sats in orbit On going missions KSS21 : 8 build flights completed, 5 or 6 left Polar sat 1 : In a 50 000 km polar orbit around Kerbin, waiting for resupply and more crew to replace the single crewman aboard now Eeloo comm sat : In LKO waiting for launch window. Eve comm sat : In Solar orbit , waiting for a manuver node to take it to Eve Dres multiprobe: In orbit at dres, waiting for someone to send it the command to investigate the canyon. Planned missions Mun base 1 Duna, Eve, and Jool manned stations Various landers and rovers to be designed/dispatched and crashed into various planets Boris
  16. KSP for older users??? I would'nt think so, I would say that KSP is for gamers of all ages, so long as you enjoy doing what you want to do in it. For example, it allows me (aged 48 and a bit) to plan long complex missions to land a manned mission on the innermost moon of Jool, first sending a communication relay into Jool orbit, followed by a probe carrying multiple mapsats to determine the best place to land, then a re-fueling tanker into laythe orbit, that also carries a small aircraft that can fly around the selected landing site to do a close in survey, followed by then main landing mission which releases 2 rovers, and the main landing craft to land on Laythe while the ship docks and refuels at the tanker. Then the lander takes off after leaving various flags and stuff on Laythe, re-docks with the ship and returns to kerbin Then I see what my nephews have built (they're aged 14 and 16) and its some wibbley wobbley mess of a ship that sheds parts almost as fast as it sheds SRBs , but still gets into orbit... or not All of us have fun, and enjoy the game.... which is the main thing Boris
  17. My Jool/Laythe mission had a 4 kerbal crew, 1 1-2 capsule with a hitchhiker pod as the landed and that was directly docked to 2 more hitch hiker pods and a couple of 6 way connectors( for extra fuel, instruments, comms gear, power generation and 2 rovers). I think that was enough for the little fellas, but then in .20 we could'nt see what sort of state they left the hitch hiker pods in....... Boris <<damn glad that ship hit kerbin at 8km/sec and burned up
  18. Evening all from BTR Space industries I've designed a 1.1 ton planetary probe that weighs in at 2.5 tons fully fuelled its designed to be delivered to the surface of a planet by a lander that carries 4 of them at a time(they can also be fittied with command chairs for rescue missions after the autopilot gets into a drinking contest with the waste disposal unit ) Now.. the landing system is designed in 2 stages.... a retro pack to drop the lander out of orbit and a final descent unit that carries the probes.... all in and fuelled up it weighs 44 tons And the thruster unit and fuel tanks added to all that make my ship wiegh in at 208 tons !!!! just to deliver 10 ton of probes to Moho's surface (and send them down that hole on the north pole 1 at a time) And it took 6 assembly flights in LKO to build too I hate this game sometimes... far too realistic... Boris <<challenging the life support computer to a drinking contest for the right to go up against the autopilot ...
  19. Head north on the nav ball when you start your gravity turn at about 10km Keep an eye on the yellow path marker, it will drift away due to the planet's rotation being added to your flight path so you have to compensate by starting to turn away to about 345 degrees at about 30km up, then just fly upto your favourite orbital height exactly as you would when you fly east from the launch pad. You'll need a touch more deltaV though because the planet's rotational speed is'nt being added to your orbital speed, so if your craft is marginal for a 250km orbit... MOAR Boosters! Boris <<has a comm sat ina 50 000 km polar orbit
  20. The smeagle has landed.... I think that was in .12 note use of fins, radial decouplers, RCS pods and struts.. lots of struts as landing gear... and no mechjeb Boris <<thinking that newbies to ksp should be made to land on the mun with that lot before they are allowed landing gear
  21. Already asked... no plans for release and the short kerbal movies are made in something called 'maya'?
  22. I like the odessey and the grand tour ship But everyone has a favourite launcher they use again and again to get bits into orbit... which dont count in this context. This is mine refuelling at Laythe, its beautifully simple, the core craft is launched in 2 sections, then the lander,rovers,aux fuel tanks and the power/comms towers are added as needed. And here she is just about to return from laythe after releasing everything apart from the lander and the comms system(the big antennas come from the remote -tech mod... only because I like them) Boris <<thinking about a mission to Moho and its mysterious north polar region .......... with my trusty well travelled sh... whaddya mean Jeb just crashed it into KSP2 ??!
  23. Hi all Heres a question for my fellow KSP'ers I built a ship to move rovers, a kerballed lander and a mapsat or 2 around the solar system So far its done 3 round trips to Duna and a round trip to Laythe, the Laythe one being made possible by positioning a refuelling tanker in Laythe orbit first, and its back in a 140km orbit around Kerbin ready for a another trip into the unknown So whats the furthest travelled ship you've built (not including stuff on escape velocity out of the system ) Boris
  24. Mine? My pet peev with KSP is when you dock stuff together , its just straight in.. theres no 'line up' option so you can get a set of solar arrays square to the space station....
×
×
  • Create New...