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Boris_T_Roach

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Everything posted by Boris_T_Roach

  1. Well good bye 0.22 I may never complete my Ike base but I've got 3 refuelling tankers at Duna/Ike and several ROV probes scattered about, and I've not got any Kerbals to Jool this time, but you will live on In zombie form along with your install file somewhere inside HDD3 of my linux server box. and maybe once in a while I'll get you out and relive old times (and get out all the rovers/obital power stations/sub-assemblies/escape towers I've taken so long to perfect its left no actual time for flying space craft) Boris
  2. You will always build more than 1 SSTO because the first one always ends up as bits of debris in a direct line with the end of the runway Spot where the SSTO experiments happen... http://cloud-2.steampowered.com/ugc/1136285831817524563/84CA5E2E5D6C7E3B2E2C95075901252BC5F1EC27/ Boris
  3. Well Mun freight shuttle 2 is now in orbit, complete with hitchhiker pod, large docking ports, extra struts on the engine pods, emergency solar panels if the main ones get torn off during aerobraking, extra batteries, a mechjeb pod, 3 SAS units on the engine pods, extra RCS fuel tanks .. but no actual RCS nozzles.......... Boris Time for a disposal orbit... and Mun freight shuttle 3
  4. And bit off the 3 nuclear engines powering my Kerbin-mun freight shuttle ship Cue a brave rescue flight by Bill, Jeb and Bob to pick up the stranded shuttle crew from Munar orbit, prush the disable ship and cargo into a disposal orbit, then return to KSC and find some idiot has lost the plans for the Munar freight shuttle. Boris "Oh well, some days you're the pigeon, some days you're the statue"
  5. Hi all. I just ran into a minor problem in the VAB in that if you create a ship and then change its name to one already in the savefile, its overwrites the one in the savefile without warning when you save it Boris 'there went 2 hrs of building/testing/crashing'
  6. BtAC space industries brings you the high power research station:- Of course you are now saying "I want one" and it can be yours in just 4 easy'ish flights Just download the .zip file link , place the craft files in your save file and read the flight manual..... https://www.dropbox.com/s/ll47jdbnyn6pugr/Powerstation.zip This is a mod ship by virtue of having the mechjeb mod installed (i use it as a pilot assist/data readout rather than as a full autopilot) Be warned though, the part count on the crafts are rather high(400+ in the central core's case on launch). Boris Have fun
  7. I use only 2 restrictions. No orbital debris at Kerbin (stuff in solar orbit is ok) No Kerbal left behind. Which ment a lot of work when a Laythe mission got stranded... Boris
  8. Its the weight of your lander vs the drag loading of the parachutes that causes the problem In particular the speed at which the parachutes fully inflate, which in your case , sounds too high The solution I adopted, after many kerbals got splattered and stranded , is to ignite the landing rockets before the 'chutes fully open, thus reducing the amount of shock to the lander, and of course then using the rockets to slow the lander before final touchdown. Boris
  9. I've tried it with 2 big stations with impressive solar arrays sticking out as something extra to aim at What you have to do is to get 1 into a perfect circular orbit and then match the other one to it The trouble is.... at 4300m/s closing speed and the 2.5km 'bubble' around your current ship, they will only be approching for something like 0.5 of a second... maybe 10 or 15 frames and you have to hope that the PC does the frame with the distance at 0'is meters, if it calculates the frame at 150 meters apart, the next frame with be with the target receding at 4.3km/sec... Not to say it wont happen but its damned hard
  10. When you are machining a critical aerospace part and you're wondering what use it could be on your latest Duna rover while the cutters, part and machine happily destroy themselves while you day dream Boris ....looking for another job
  11. Go buy this game now. I've been at this KSP lark since about .11 was released and its my most played game. I got sidelined at the start of the year due to illness and I bought a few games to keep me entertained inbetween visits to hospitals/doctors/therapists etc etc borderlands 2 got about 3 hrs play, dead space got about the same, KSP... built a ISS class space station, landed on duna, flew to jool and mapped the moons of jool before finding a very dead kraken( did you know those things come in pairs... and we killed one.... gulp )landed a kerbal on Eve (he's still there)wondered just how fast you can aerobrake at kerbin without your ship(and nerves) falling apart (22.73 Km/sec) Sadly before my Moho mission landed I got sent back to work The full game is a ton of fun, you can do the career mode.. or just run in sandbox and make up your own missions..... and stuff a ton of mods in there for extra extra fun (make a backup copy of your KSP folder with no mods.. makes life a lot easier ) All in, its worth way more than the current price... and I've spent $60 on other games than have'nt lasted and were worse than KSP. Boris Current project : launching 105 ton fuel tankers into LKO success rate : 0.9% .... I did get some debris to orbit for a bit
  12. When I try launching something huge, my ship often looks like this. Boris MOAR duct tape
  13. I'm normally the other way, release the launch clamps when the mainsails start, sadly on the super heavy lifter it needs the extra thrust of the SRBs to get off the pad.....and I usually start the mainsails and throttle upto 100% on starting a launch sequence.. Start the engines... start throttle up.... oh dear I seem to have gone in a downwards direction... still nice explosions....and the crew survived... somehow Boris
  14. Its more embarassing that the 'chutes open and the sudden g-force makes your lander fall to bits leaving it scattered across duna's surface with a sad little command pod coming to rest amonst the remains. Oh and getting the staging wrong so that the chutes open on the way uphill from KSC...... Boris "Never in the field of kerbal spaceflight has so much gone wrong by so many for so long"
  15. And another sign he needs a job building real space craft
  16. I save all my celebrations for when my interplanetary crew lands safely back at KSC for example The Vall 7 mission consisted of Assemble the ship in LKO (7 flights consisting of NERVA drive section, core ship, 2 large rovers and their sky cranes, 2 small 1 shot probes, crew lander, and spare fuel tanks) Fly to Jool and aerobrake into a decent'ish orbit., another aerobrake manuver at Laythe and finally onto Vall Then dock with a fuel tanker already at vall Land the rovers and probes around the target, followed by the crew ship. Take pictures! Fly back upto the orbiting core ship and fly back to Kerbin Then another aerobraking followed by a parachute landing 2km west of the VAB. And then BEER! Boris and plan yet another mission.. followed by 5 days of flying to build it/prepare for it
  17. Give it another 3 days and the OP will be speaking reverse spanish like the rest of us
  18. My workhorse is a series of lifters designed to take sections of interplanetary craft up into LKO, assemble and crew them then they can fly away to other worlds All are based around a common core of 2 jumbo tanks and a mainsail engine, suroounded by any number of jumbo fuel tanks which are plumbed into the core section, this allows the core to be still fully fueled when the outer boosters are empty and get dumped Lightweight loads have 3 boosters and a couple of SRBs, the usual configuration is 4 outer boosters, heavyweight loads such as the Mk 5 nuclear drive unit have 6 outer boosters, with 12 SRBs for that initial kick upto 5 000 meters Each of the outer boosters has seperation motors to drive them clear as the core section emerges..... this is where most explosions occur The drive unit has 3 more boosters fitted for an extra kick into orbit... and helps avoid those annoying falling back into the atmosphere orbits that alway end so badly Time for a picture Boris Made from standard parts except for the mechjeb boxes
  19. I want everything to be available to me in sandbox mode.... the joy for me is following my own rules and plans for KSP missions... I want to do a sample return mission to eve, I damn well design and build the ship(s) needed I dont want to have to do a mun mission just to unlock some bit of sciencey kit I want to take with me to eve Thats the essence of fun for me... there are no rules in KSP about what I can and cant do (apart from the physical mechanics of course) But then career mode makes it easier for a new player to cope with the complexity of the available bits for building rockets by reducing it to a few basics to start with
  20. Well it will be a sad day when .21 is retired, and sent to that great HDD in the sky (actually backup server sitting at the other end of my desk). But what .22 really means to me is that it will be time for KSS22 to be built in orbit to even bigger dimensions....... before adding 6 tons of sciencey stuff to do.. before trying my hand at measuring the impact temperature created when you run out of fuel 10KM above the munar surface and land heavily Boris "KSP : building ships to swedish furniture instructions since 2011"
  21. Only 1 I have on offer is the KSS21 550 parts 33 max kerbal crew, current crew 10(from the 2 docked ships), 2 robotic tugs for moving small stuff around , length 230 meters from docking tip to the other docking tip on the solar arrays, all up weight is somewhere in the 350 tons range and took some 17 flights to assemble at a 160km LKO Includes a SEKI reciever array built from remotetech big dishes(because I like them) and theres a mechjeb pack somewhere in there providing flight and station info.... not that it can be moved Boris
  22. It did'nt do 'figure 8s' it usually did 4 sweeping turns to scrub off speed as it came in and a final turn to line it up with the runway that was done sub sonic. I dont see why not if you are bringing in a large heavy shuttle on small'ish wings... but then you run into things like "will the wings break off if I give it too much of a turn at 25 km while still doing 1800 m/sec" And that makes your kerbals very unhappy Boris "We need parachutes for Kerbals"
  23. Its all lies// he never got it into orbit at all. All he did was build a rocket with enough thrust to move Kerbin outa of the way Boris <<had enuff difficulty hetting 1 oronage tank, 3 FT 400 and 3 nuke engines into orbit with the whole contraption falling apart at a variety of altitudes
  24. I run 1 massive sciencey type station with its own deep deep deep space SEKI* antentii, http://cloud-2.steampowered.com/ugc/1118303593847894698/EB4B8FD16710A7EDB242A2981324AA5E594C5989/ Has some fuel tanks added for refueling the various craft that come up and visit , 2 robotic station droids who can detatch, float about, grab onto something and move it if need be Its sometimes used for returning manned missions when landing 200 lbs of soil samples from a possibly life infested world might just be a touch too dangerous (although thats what the proposed mun base is for) The rest of the time I just launch a drive section up for the various interplanetary stuff, or a jumbo fuel tank if I have one in orbit that needs a refuel Boris *Search for Extra Kebin Intelligence ........ they are sure there is some intelligence somewhere.... just have to find it...
  25. I use rather the same system where I can re-use the drive units and/or the whole core ship for any mission Eg. my SEKI reciever station in solar orbit was driven there by my un manned probe drive section.... which came back to Kerbin to pick up the Eve communications relay , a bit of aero braking and manuvering to get a 130km orbit being cheaper than sending up a whole drive section, the same goes for my manned Jool probes, the same core section that comes back after docking with the Vall lander gets re used for another mission. The only parts to get dumped usually are the X32 fuel tanks and the fuel tanks and engines of the landers after they get back into orbit. But then my space program is built along the lines of 'mission to Duna complete..... now what do we do?" Boris Current mission : 2nd manned mission to Eeloo. objective : To find out how big an impact crater the first mission made
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