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Everything posted by Vanamonde
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Wallows like a drunken cow.
Vanamonde replied to Vanamonde's topic in KSP1 Gameplay Questions and Tutorials
The ship I pictured, by the way, is the minivan that will pick up the kids from soccer practice and the Kerbalnauts from other planets. I'm planning on keeping my lander weights down by making them mostly-one way: get to, land on, then meet the bus in orbit for the ride back. That's why this ship has RCS (for rendezvous), no legs, and delta-V out the wazoo so that it can achieve orbit just about anywhere in the solar system and bring the boys home. -
This game is the coolest thing in the history of things.
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Wallows like a drunken cow.
Vanamonde replied to Vanamonde's topic in KSP1 Gameplay Questions and Tutorials
I have pinpointed the source of the problem. It's pretty technical, so follow me closely here. If you get confused and think the new RCS tank is the new ASAS, so that your rocket has no ASAS module at all, this will cause the rocket to behave as if it has no ASAS module at all. The problem can be remedied by installing the new ASAS module that you thought you had installed in the first place. In short, nevermind. -
Wallows like a drunken cow.
Vanamonde replied to Vanamonde's topic in KSP1 Gameplay Questions and Tutorials
Ugh. This again. Due to a download problem and then a heavy work week, is my first 3-man rocket in .17. Despite 4 SAS and a large ASAS, it requires frequent manual corrections just to keep it flying straight. It wallows around in atmo on takeoff, then spins end over end in orbit, then slowly wanders off of attitude in intermoonal space. It's not the same as my previous problems (from the beginning of this thread) because I can always get it back under control with manual corrections. But as soon as I stop personally steering and turn it over to SAS/ASAS, it wanders off attitude again. Clearly, if I can get it back under control with manual commands, the ship has the attitude control authority to fly straight. But it's as if the SAS just isn't trying hard enough. What's the deal, and are other people experiencing this? -
Get out and jump around. See how high you can RCS a kerbal. Get a kerbal going fast, then watch him/bounce/slide across the ground. Take screenshots of him bouncing in humorous positions. Jump over the ship. A base is just a ship with a flat bottom. Play around with it and then show others what you made.
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If you move your rocket around the VAB floor, it will spawn in a different spot on the pad. Move it closer to the default camera position, and that will give it a wider clearance of the tower.
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How is this for a week? Last Sunday I found a mistake on my car insurance bill, and after spending 45 minutes on hold, was told that it's not a mistake, and they just decided that now everybody has to pay a big bill twice a year instead of a smaller bill every month, and State law doesn't require them to inform anybody of the change. Wednesday .17 came out and I couldn't get into the store or the forum for 3 days. Thursday and Friday I had a series of irate/insane customers at work. Saturday I was finally able to get to the KSP store, only to find that my profile is screwed up and I don't have permission to update the game because it doesn't believe that I bought it already. So I've emailed Squad a copy of my purchase receipt, and now I'm waiting to hear back from them. Meanwhile, I'm one of the people for whom .16 has been freezing anywhere up to 4 times in an hour, so right now I can't play the new version or the old version. Also on Friday, my computer did something weird and I tried to contact Hewlett-Packard about it, but it turns out that my warrantee had expired the month before, and HP tech support will not even answer your questions after the warrantee runs out. That's right: it's not just that they won't fix it after the warrantee. They won't even talk to you about it. I'm having trouble remembering what it feels like NOT to be angry.
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Minmus to Kerbin... on a ladder?
Vanamonde replied to Jay_Em's topic in KSP1 Gameplay Questions and Tutorials
Not a good one, I'm afraid. Currenly, the little guys tend to slide up and fall off the tops of ladders, and you can't save the game while a Kerbal is on a ladder. I'm sure it can be done, but it would actually be easier to send another rescue rocket. -
The hardest thing I have done in KSP is make an airplane that flies straight and level, SAS turned off, hands off the controls. In fact, I've come close, but never entirely achieved it. You could also try to set landspeed records, in-air speed records, altitude-with-wings records, etc. I've also spent many happy hours driving rovers around to take screenshots of this game's amazing scenery. Because this is primarily a space flight sim, a lot of players overlook that there's a lot you can do on planet surfaces and in the air.
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It was one of the links in this first post, but I'm afraid I don't remember which one. http://kerbalspaceprogram.com/forum/showthread.php/7854-PLUGIN-PART-0-16-Carts-v1-34-Cruise-Control-Compatibility-and-More?highlight=tosh+cart
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That's an efficient way to do it, but Kerbin is a HUGE target, and really retroburning just about anywhere other than periapsis should do the trick. Hit the button to edit the post, choose the "go advanced" version of post-composing, then click on "manage attachments" a ways below the compose box.
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Neither did your pic link. That last pic is the mysterious blue dot at the center of the world, usually only seen after a nasty crash.
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Well, that sounds like a bit of a stumbling block. Which Home Depot aisle stocks the exotic matter?
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What happened to the third guy? Did they run out of food?
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Right now, there is nothing actually beyond Kerbol's SOI. It effectively extends forever, and the numbers displayed are just the maximum values those fields can have.
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But weird ones are so much fun. I'm actually intrigued that your original version was able to reach orbit. The SRBs are pretty powerful but don't burn long, so I would have thought you'd get going really fast and the lose most of your speed again before getting out of atmo. I might have to experiment with that. By the way, there is an additional advantage to the larger decouplers: they can be activated out of order by right-clicking on them. But then again, there's a bit of a glitch and they're not as strong as they're supposed to be. On the way up, the wings are adding a little stability in the air, but the canards are not in a good place and are reducing stability in the air. On the way down, though, you might be able to fly and land it like a plane.
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I MADE IT TO MINMUS... AND IT IS MY BIRTHDAY TO, everyone party
Vanamonde replied to zapy97's topic in KSP1 Discussion
Congratulations. You know other people have done it before, but it's still exciting when you're the one doing it. -
That might have gone over better for me if it wasn't so much stuff that the timeline of the other series said they shouldn't be encountering for decades or centuries yet to come. >:-( It was like watching a Civil War movie in which somebody flies over the battlefield in an F-117.
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Oh cripes, I'd forgotten about that. There was that semi-nude scene in the first(?) ep, and I thought, "What have these bad people* done to Trek?!" It didn't help that Jolene Blalock looks kind of weird to me. To be fair, I would have complained a lot less if it had been Jeri Ryan. Everybody jokes about Shatner, and he did kind of go off the rails as the show wore on, but I think that this universal subject for jokes is unfair to the really fine acting of Nimoy, Kelley, and early Shatner. And the writers for that series were, went on to be, and/or still are big names in TV and science fiction writing. *Sorry for the salty language folks!
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The "few episodes" I watchd were not in a row. I saw eps from here and there through the run of the series, and was bored out of my mind. One of the (many) things that enraged me about Enterprise was that they took the logical, dignified Vulcans and reduced them to petty twits who were always acting on their emotions. I will say, though, that I always liked John Billingsley, the actor who played Phlox. I thought he did a lot with a really rather bog-standard ST character.
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I have angry memories of never having landed the stupid thing even once.
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The writing and cast of the original are still the best, though even I will admit that it was quite uneven, and some of its episodes are downright bad. Next Generation ran hot and cold. I'd say about 70% of it was lousy, though the other 30% can be quite good, and I adore Patrick Stewart. But after that they started just rehashing the same story ideas over and over again, one series after another. Not a single character on DS9 appealed to me, and I've only seen a few episodes because it was just too boring. Voyager started off crappy, then got better, but was never great. And Enterprise was such awful garbage that after the first few episodes, I was too enraged to watch anymore.
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Mun Orbit Turning into Sun Orbit?
Vanamonde replied to ItsB0DE's topic in KSP1 Gameplay Questions and Tutorials
The game is still in an unfinished state, and speed and trajectory can flutter a little even when there are no forces acting on the ship. If it happens that you are right on the margin for an orbital capture to begin with, that flutter can cause it to miss entirely. A little engine burn in the right direction should be enough to over-power the fuzziness in the simulation, but the "right" direction kind of depends on the exact circumstances. If you're not sure, hit F5 to quicksave and burn in what you think is the right direction. If that doesn't fix it, F9 to load the quicksave and burn in another direction.