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Everything posted by Vanamonde
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Rocket won't "connect"
Vanamonde replied to PanzerschreckLeopard's topic in KSP1 Gameplay Questions and Tutorials
I reproduced this rocket from the screenshots. At first it wouldn\'t take off at all, but when I moved the outer engines up just a little, it took off fine. Is that the 'sticky pad' I hear people talking about? I then spaced the outer engines with small hardpoints (which are better for this than radial decouplers because you can\'t accidentally discard them). It flew just fine then, unless I shifted the outer engines too high, in which case the middle one broke and looked like what PanzerschreckLeopard was getting. (I also placed some RCS thrusters, since it looks like those had been left off of the original.) 4x symmetry looks just fine. Here\'s my copy of your rocket, if you want to look at it: -
Rocket won't "connect"
Vanamonde replied to PanzerschreckLeopard's topic in KSP1 Gameplay Questions and Tutorials
Are you sure the problem is with the tanks? On the pad display, one of the engine icons is grayed out. That means that that engine is already broken, usually because the engines weren\'t all placed at the exact same height, so once on the pad, the weight of the rocket falls on the engines unevenly and breaks one (or more). It would help if you could post some closeups of the engines and maybe the .craft file. -
I believe kevinlacht was not intending to pry into anyone\'s personal business, but rather expressing kindly concern for the welfare of the people who are laboring so hard to give us such a delightful product at such a low price. I also hope they are prospering and not having to make sacrifices.
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When you deploy or retract the landing wheels, the housing has 3 little doors that open and close: 2 that move to the sides, and the long one that covers the strut.
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Where\'s the artistry in that? =P
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Thank you. (I guess I didn\'t need to tell you I\'ve been using computers for years, what with me still refering to them as 'directories' instead of folders. In my day, all we had was directories, and we liked it that way! )
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I did not know that. They kind of squish and bend under a large plane, so I assumed they were weaker. But I guess if you\'re not actually trying to roll anywhere on them, that doesn\'t matter. Oh yes, a lot of players do that. It\'s an interesting design challenge. But it will run out of fuel sooner or later (the cart mod doesn\'t use fuel and will run forever), which would not have worked out for the long sight-seeing tours I like to take on the moons:
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Thank you. But while I\'ve been using computers for years, I\'m still pretty new to using internet at home. How do I NOT install it on top of the previous version? Specify a new directory through a browse option?
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Yeahletstrythatdyne Product Line
Vanamonde replied to Vanamonde's topic in KSP1 The Spacecraft Exchange
Thank you for the kind words. I was afraid they were too lame to expose to the public. I forgot to mention the other reason why I thought a trainer would be a good idea. When we get persistent crews, it will be useful, safer, and cheaper to get them some flight experience in a stable airplane as opposed to an expensive rocket. Does anybody know if eventually vehicles will persist as well as crews? By 'persist' I don\'t just mean that they keep going when you\'re not personally flying them, as vehicles do already, but could you leave a plane sitting at KSC after flying it, ready to be re-fueled and re-flown? In that eventuality, re-useable spaceplanes would have a big economic advantage. -
Looks a lot like a MiG-21, which is one of my favorite planes.
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The 'small hardpoint' is a fairly sturdy way to attach landing gear to something else. It\'s the slanted thingy between the cockpit and the wheel in the first picture. You can also help them match up better by putting the gear on the fuselage at an angle, as in the second picture.
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I\'ve been extremely impressed that you can stick the same control surface or RCS piece any-old-where on a ship, and the software correctly utilizes it to achieve the effect you want, even if the same part is doing opposite things in opposing parts of the ship. The part knows what to do, based upon where it finds itself on the ship.
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I haven\'t been around for a major upgrade. Will it be a problem that I moved the game to another folder after installation so that Program Files would stop messing with my screenshots and saved ships?
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578) When you rotate your spaceplane east before leaving the SPH, because in terms of runway hazards, the mountains are farther than the ocean.
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If one of my landers comes down in a scenic spot, I leave it there so I can come back and take screenshots of the locale in different angles of sunlight. But no matter how careful a pilot I was, I always seemed to come down just on the other side of some little hill or something from the view that I wanted. So although I\'m a purist and don\'t like mods, I finally broke down and got the cart, so I can explore and put my camera where I want it. 760 meters makes the difference between screenshot 166 (my station is the speck down near the bottom middle) and screenshot 301 (rover overlooking a sea). (Is that clear? I mean, it\'s the same spot in both pictures, except that in the second one I drove closer to the cliff with the rover.) Mr. Reese, what\'s the purpose of having the landing wheels in a circle like that? They can\'t roll if they\'re not aligned, can they?
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No, it\'s really not. ;D (There are several other Poles on these boards, and they\'re all very polite! Must be a nice country.)
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I just crashed my plane because I was paying more attention to lining up the camera for the perfect screenshot than I was flying the plane. For the third time. Today.
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Will the Logitech Attack 3 Joystick work with KSP?
Vanamonde replied to VinnyMB25's topic in KSP1 Discussion
At Fry\'s last week the Attack 3 was $18 (marked down a little) while the Pro was $30. I went with the Attack 3 both because the price was a little nicer, and I liked the feel a little better. The twist function would have been nice, but I haven\'t really missed it. While it doesn\'t have a hat, the A3 does have 4 thumb buttons at the top that do the same thing, and I\'ve mapped them to RCS. I\'m pretty happy with the A3. -
I haven\'t seen Dark Star in decades. It looks even funnier than I remembered. I\'ll have to go track it down. And now, back to our topic...
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Ha! Don\'t be so sure! I did the math and discovered that Minmus has almost the same surface area as Denmark. I\'ve had a ship orbiting at low altitude for days, orbited a skylab, landed a station, several landers, and 2 rovers on Minmus, driven to both poles, and I\'ve never spotted the little secret bugger yet! Oh, were you talking about getting to Minmus? Yes, that can be kind of tricky. But once you\'re there, you won\'t believe how much easier it is to land. Taking off, you actually have to be careful not to over-do it. Have fun!
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Holy snot, Drwolf, is that from Dark Star? Wow, bonus points for obscurity!
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That\'s very nice of you, but honestly, I\'m just trying to pay this forum back for all the help it\'s given me. Congratulations! It\'s amazing what a sense of accomplishment this game can give you, isn\'t it? My first non-damaged landing was the only time in my life I have ever fist-pumped the air. I took about 20 screenshots, and I still have them all. Did you land on fins in that picture? I did that for a while to avoid the hazard of being thrown around by the springiness of the landing legs. It actually has some advantages: you don\'t bounce dangerously on contact, wobble around, slide downhill, or fall over. I also tried a combo of fins and legs that I hoped would be stable enough to hover/hop on RCS over to get a closer look at one of the mysterious Mun objects. That ship looked kind of like yours (spiffy 8) ), but the hopping thing proved to be impractical: (Are the arches still considered secret? Don\'t look if you don\'t want to be spoiled. )
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560) When you find yourself making a flowchart to be sure you\'re assembling the staging sequence properly.
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Enable the Chase camera?
Vanamonde replied to ChronicSilence's topic in KSP1 Gameplay Questions and Tutorials
Oh my god. No wonder I couldn\'t figure out which it was doing: it as doing both. ??? -
The evolution of my spacecraft ^__^ (good read)
Vanamonde replied to iwhipple's topic in KSP1 The Spacecraft Exchange
Your Mun rocket is better than mine, even though you\'ve only been playing for a few days? I\'d be mad at you, if your post wasn\'t so amusing. That is a nifty little bare-bone lander, whoever came up with it. If you\'re relying on RCS for propulsion, though, you might want to replace some of those cluster thrusters with the linear kind. They only shoot in one direction, but are stronger. It can be tricky to attach them pointing in any direction other than straight out from the surface of the ship, though. The screenshot is my first Minmus lander (which I realize now was bigger than it needed to be, but oh well), in which I attached linear RCS thrusters (yellow arrow) to aim down as a landing motor. The weird thing is, I\'ve never been able to attach them like this again. They just refuse to stick. So the only way I can use this arrangement on another design is to start with this ship, remove everything else and build a new ship under it, and then save it under a different name. ??? As for your rocket Mun I, what was the trouble with it? The number and kinds of parts you put into it look fine, but the longer a ship is, the more it flexes along its length. Is that the trouble you were having? Struts between the stages help, but it would be much more effective to take the parts you have and rearrange them so the ship is wider rather than taller. I can\'t believe how much fun this game is.