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Mine celebrate their holidays with a nice, low thrust output SRB instead of a fireplace. Makes for an interesting challenge for Santa!
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My understanding was that the content of this toggle will be exactly the same as the current implementation of the First Time User Experience toggle in KSP2. Not related in any way to anything in KSP1 Though on review, I see that the FTUE does in fact include at least an introductory video which would not intuitively be covered by a label of "tooltips". Wording goodly is hard!
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Exactly, I mean, since what it literally provides is small tooltips as you play the game, I can't imagine a more apt descriptor than that
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Or maybe "enable tutorial tips" to make sure it's differentiated from the tutorial system in the training center
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What perfect timing! Environments look nice, I wonder if they've finally fixed the over-glare of the sun on planetary surfaces as I've not seen too much of it in recent screenshots
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Nate Simpson at Space Creator Day talks about KSP 2.
Stoup replied to RayneCloud's topic in KSP2 Discussion
Well, if the specifics of why it happened are because of an innate struggle that the development team faces, it'd help to know if we can expect to see those same kinds of troubles in the future. We're trying to learn how to temper future expectations by understanding how things have worked in the past, is the way I see it -
Overall, it's great to see how both the graphics and performance have improved considerably. The only gripes I still have with the way the game looks, is the oversaturation and shininess of terrain, and the blockiness of coastlines on at least Kerbin at certain altitudes. If those were fixed so that I'm not blinded every time I look at the horizon, that would be incredible!
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What altitude were you at when you hit this invisible wall? I know around launch there were pretty rough physics kicks/wonkiness at around 20km, but I've not heard of something like that happening much recently
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Oh yeah, that's actually a big one in my mind that I can't believe I'd forgotten to mention before. There's been no word at all, as far as I know, these past months about the status of any kind of IVA system being worked on!
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I have to agree with you here, honestly. It's felt very nice getting closer and closer to a point where the game was more enjoyable than frustrating, and if we got two more updates that fixed as many super irritating, long-standing issues as 1.4 and 1.5 have I'd definitely say we'd be ready to throw another mess of additional bugs into the mix. As it stands, I wager it's gonna feel like a bit of a smorgasbord of old and new problems
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I agree about the frustration with right clicking fuel tanks. Right now it doesn't even show you ANY info about the tank in the PAM. It would make more sense to me if the PAM could show the individual fuel tank level, and then also link to the resource management panel so you can use the system as they intend.