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nubeees

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Everything posted by nubeees

  1. https://imgur.com/kStAL2P Looks like I might need some sort of "kerbal clamber" function. Maybe a raycast and a teleport?
  2. Münwalk! An acceleration-based motion system for kerbals This is my first C# plugin for KSP, so progress has been pretty slow. What works so far: Button that orients kerbal based on acceleration Animations Movement "Airplane mode" (Disable drag on kerbal) Pictures: https://imgur.com/a/WbGulQr Current problems: Kerbal "trips" every couple of steps. Jumping does not apply enough upwards force. Kerbal cannot un-ragdoll while on a moving vehicle in contact with the ground or ocean. On centrifuges kerbal will lean. Activating Munwalk while kerbal is on ladder may disable gravity on the kerbal for some reason... Download is here: https://spacedock.info/mod/2021/Kerbal Munwalk License: MIT Updates:
  3. Would I be able to use this to play a walking or standing animation without the kerbal snapping to its up orientation?
  4. Hi, very new to scripting plugins! I assumed a kerbal's current pose/animation would be an enum or something. I've found KerbalEVA.animations but can't really make sense of it. Is there a way I could force a kerbal into a certain pose to prevent ragdolling? Thanks
  5. I sort of figured this was what's going on. It's hard to tell, but it also seems like exoplanets not be getting lit up properly for me, but that requires further research. Time to figure out what the conflict is. Edit* Getting the issue with nothing in my gamedata folder but modulemanager 2.8.1, modular flight integrator, koperniucs, and TBG. Going to try the latest modulemanager Edit again* Trying the newest module manager, and trying a previous version of kopernicus both did nothing to help.
  6. That's odd, I've got module manager 2.8.1. I'll have to see if reinstalling it helps Edit* 2.8.1 nor 3.0 are fixing the blinding issue. I was also really confused about not being able to focus the camera on any of the minor bodies, then I remembered that I have research bodies installed XD
  7. Saw a post stating this was fixed, so I assumed it was scatterer or planetshine causing the bug. Testing found that removing those had no effect. Any ideas? Did Kerbol go supernova?
  8. I've noticed that all the weather/wind mods are dependent on Ferram, so I'd like to request one which works with the stock aerodynamics if possible. Is there anyone who could give this a go? Thanks in advance!
  9. Nah, just like a brick wall. I'll make it look like water with a texture later. Still, any ideas on how to make it not-sideways? *Edit Ayyy! I got it to work! http://i.imgur.com/n6PWy7i.png Thats not a mountain!
  10. I got an Mu working, the only issue: My 4,000 ft tall tidal wave is sideways! -Oops I gave away what the project is
  11. I'm sorry if the answer to this question is already somewhere on this thread, but does my model have to be converted to a .mu in order to be loaded in as a static object? I'm mostly asking this because the blender .mu converter is misbehaving for me. XD
  12. I'm not sure I ever ran into that during the brief time I used it... What I did run into was ships rotating faster every time you slow down from timewarp, which was slightly frustrating. Still though, this was a beautiful mod. I wish someone would pick it up again.
  13. These would be thrusters (or possibly a setting for our current thrusters) which adjust their throttle independently of the main thrusters based on the center of thrust and their distance from the center of mass. These would be incredibly useful for VTOL's, and if needed, I can model. (Though I can't guarantee a decent texture. XD) Would anyone be willing to make this a thing?
  14. Any chance of this being updated? For me it just caused my station to spazz out and spin madly when I time warped. XD I miss this plugin
  15. Are you never going to release this script? It seems great!
  16. I am having the same problem. Installed it, and nothing shows up. Hullcam works fine though
  17. I double checked my Gamedata folder, and the only thing with KSPAPI is Tweakscale However, I hadn't thought of uploading my output_log. Thats not something I've had to do before. First, dumb question! How do I even do that?
  18. I really do wish it was this simple, but as far as I can see, tweakscale, the only mod using KSPAPIExtensions I have, is up to date...
  19. HALP! It no worky! there's a gaping hole in the right-click menu! As for as I can tell, I have everything installed correctly. Tweakscale has never worked for me and I want to figure out why.
  20. You appear to have the same problem as me... I'm pretty sure 64 bit isn't causing the problem, but there seems to be no good reason for it not to work.
  21. All the mods I am using are freshly installed. I do not have Goodspeed. Might Magic Smoke have something to do with it? *edit I forgot! I tested it without Magic Smoke, and it still didn't work...
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