Netris
Members-
Posts
434 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Netris
-
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Netris replied to Normak's topic in KSP1 Mod Releases
Do the animations one at a time. When the 2 first are finished, enable the 3rd one. This one will orient the panels to allways have the max solar intensity -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Netris replied to Yogui87's topic in KSP1 Mod Releases
I think Nutt said he'll do it for the ISS. But I've not seen anything yet. PM his to see where his working is ^^ -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Netris replied to Normak's topic in KSP1 Mod Releases
MJ recognize a docking port if there's "docking port" or "common berthing mecanism" in the .cfg. But in the APAS' one, the name is just APAS-69 thus MJ don't recognize it as a docking port. But if you add "docking port" in the name, MJ will know it's a docking port. Just like that -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Netris replied to Yogui87's topic in KSP1 Mod Releases
Considering he has done most of the ISS is less than 2 or 3 months, I guess he's a machine. Nothing to do against that. But there's still a lot a rockets/programs you could do if you want ^^ -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Netris replied to Normak's topic in KSP1 Mod Releases
And MJ don't even figured them out ^^ But I've found the solution for this problem. Just add "docking port" in the name in the .cfg and it's ok. And for the Balka panels issue, cBBp really need to put a warning in the 1st post and in the read me ^^ -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Netris replied to Yogui87's topic in KSP1 Mod Releases
Bobcat is working on the whole Constellation program right now. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Netris replied to Yogui87's topic in KSP1 Mod Releases
Thanks a lot -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Netris replied to ferram4's topic in KSP1 Mod Releases
We can't access your own computer...you have to upload it on an host like imgur.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Netris replied to ferram4's topic in KSP1 Mod Releases
You understand you have to upload screenshots for us to be able to see them, don't you ? We cannot see stuff directly from your computer.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
Netris replied to Normak's topic in KSP1 Mod Releases
Or just drag all the folder in the main KSP directory and merge everything. -
I've never understood what is the purpose of those stupid sticky keys. Anyway, disabled them ages ago and I'm feeling better now ^^
-
Little thought about hiring modders in the dev team
Netris replied to Netris's topic in KSP1 Discussion
You're not what I'd call someone who understand what "artistic line" is, are you ? -
Little thought about hiring modders in the dev team
Netris replied to Netris's topic in KSP1 Discussion
That's not exactly what I meant. It's great for all the modders to get a job they like. I'm happy for them. But as stated higher, when you're doing something full time, you tend to not want to do it in your free time because why work on your free time ? I'm not saying either it will be the case for Bac9 but it's something that worries me. More of this is as Squad keep on hiring the more talented modder, what will be left in the modding community ? Sure there will always have talented modders but not everyone is able to do such a great work. And this affect the diversity. The fact that all the modders do it for the entire games's lifespan adds more to this. For example, we had 3 space station pack (Kosmos, B.A.C.E. and ExPi). One of the modders get hired by Squad, one other give up updating his mod. There's only cBBp left. All in all, even if it's a great news for the game itself, the community loses diversity. -
Little thought about hiring modders in the dev team
Netris replied to Netris's topic in KSP1 Discussion
I agree with you, but 1) the B9 part won't probably be added to the game because they don't fit the game style, 2) a modder do whatever he wants whenever he wants. If it becomes a job, you have deadline, you have to work on stuff you don't really like and over all, you have less time to do what you want. It's a great thing for Bac9, but what should be greater is that they gave freedom to their dev to make mod. I play other games than KSP, mostly Paradox Interactive games and some of their devs are making some amazing mods so it's definitely possible. -
As Bac9 just got hired by the dev team, I feel a bit sad. One of the reason I play this game is all the amazing mods released since the begining. But as time goes by, the team continue hiring the best modders. Don't get me wrong, it's a great thing for the game itself but I can't see the value added. Yes we have 3 or 4 new parts once in a while, a new little functionnality but the whole community lose a great mod pack. NovaSilisko stopped updating the Silisko Industries addon, Romfarer won't probably update his lazor mod for long and now Bac9 who has released my favourite pack for the moment just got hired which means B9 aerospace won't probably be updated anymore. Only C7 saw his pack added to the game content. It's a good thing to improve the team by adding talented devellopers, but I think it should not be by taking away a good modder from the community, when we know that mods are what make a good game really amazing. I don't mean stop hiring modder, but give them more freedom to have time to, at least, continue updating their mod. People will probably say I'm a bad person because I play my game with mod but, that I should not take the habit to play with content that'll probably be stopped once, but as I said earlier, mods are what make the difference between good and amazing. It's not a criticism against the team, I really respect you for your job and everything you've done. It's just a little personnal thought I wanted to share with the community to discuss in a civilized way.
-
That's a really silly way of thinking. How could one earn big money if there's no Earth ?