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Giggleplex777

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Everything posted by Giggleplex777

  1. Yes! A lifter system that can compare with my own. I *might* steal some ideas from your fairings...
  2. Maybe have snacks make kerbals process experiments faster and increase the science created? That would be a probable reason to resupply space stations without having to worry about keeping the Kerbals alive (as they only need snacks to work faster).
  3. Apparently, Jupiter's auroras look like this: Also, Kerbin's auroras should be more circular.
  4. I have an idea to get the white ring on the tanks. Edit:
  5. Finally landed on every body! Moho Eve Can't find the screenshot. Landed no it several times though. Gilly Kerbin Mun Minmus Duna Ike Can't find the screenshot either. Dres Laythe Vall Tylo Bop Pol Eeloo
  6. Phew. Sent a probe to every planet in one day.
  7. I've been working on a new lifter family: Not exactly a replica of any real life rocket (although it is loosely based off of my Pico Atlas V), but they are pretty awesome nonetheless. Duna mission with a 112-1:
  8. I think Jool's a bit too bright. That thing is like a mini green sun!
  9. I sent probes to the Mun, Eve/Gilly, Dres, Jool, and Moho orbit. All with launchers about this big or smaller:
  10. Okay here's what I've built so far (and a few more that are not pictured). The naming system: First number: The number of URMs (Universal Rocket Module) used. Currently ranges from 1 to 3. Second number: The number of engines on the second stage. Ranges from 1 to 3. If no second stage is used, a 0 would be in this place. Third number: The type of upper stage used. There are three upper stages as of time of posting. A zero is used if there is no upper stage. Additional symbols: The number after the dash signifies how many Pico Boosters are used. An 'M' after the dash signifies the use of an additional Block 2 upper stage (if another upper stage is also used). An 'X' indicates that the launcher uses crossfeeding between boosters. Example: Epsilon 331X-2M - 3 URMs - 3 engines on the second stage - Block 1 upper stage used - Crossfeeding used - 2 Pico Boosters used - a Block 2 upper stage is also used (on top if the Block 1) The differences between their lifting capacities isn't big, but they are quite different physically and have different roles, too (e.g. sending payloads to GTO/GSO or high inclination orbits).
  11. Amazing plane! I've built a couple XB-70s in 0.16, but obviously they're not as good as yours. The limited part selection of 0.16 made it a very difficult task.
  12. No, I removed it. On a different note, a 1 ton launcher: It can actually send 1 mT to GTO rather than just LKO.
  13. Wow, Rune! Awesome rockets! I'm building a little rocket family, too: 2.5 mT launcher: For sending probes to space. 3 stages 5 mT launcher: Has a large fairing to fit wide payloads. 2 stages ...And of course, my Space Shuttle: 5 mT and a crew of 3 to orbit. Designed to be used instead of the other 5 mT launcher if the payload is less than 2m in diameter. Also used for crew transfers and LKO/MKO rescues. Making unconventional rockets is fun.
  14. For some reason, I really like building asymmetrical stuff.
  15. If only we had 0.625m jet engines or SABREs. I'll try with 48-7Ss, but don't expect it to work very well.
  16. Hmm, I've been having that problem sometimes too. It's a bug with the game's subassembly creator.
  17. Yes, indeed they could, but one of the SSMEs were destroyed- thus making the shuttle too unbalanced to fly.
  18. I rescued some Kerbals today. Coming back was optional.
  19. Odysseus to the rescue! ^I obviously didn't read the manual right! The problem is that the doors don't open very far.
  20. With the shuttle out of the way, I'm coming back to work on some more traditional stuff now, like PSP.
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