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harpwner

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Everything posted by harpwner

  1. If a save corrupts it corrupts, this is clear to me as a save issue. Reinstalling ksp won't solve that kind of issue.
  2. The issue I see with this is you are asking me to make turrets with guns that aren't historically accurate. I believe there was a German rendition of the Patton with an 88 but the Abrams never had it.... I don't like to make things that have no reference for me to model off of. And you read the previous pages to make sure that solution didn't work? post a screenshot of your gamedata and your bdarmory folders. See if it happens in a new save, if it does then you need to reinstall the game. This is NOT an issue with North Kerbin Dynamics. This was addressed already, make sure you've read the previous 5 pages to be sure what has been said there isn't solving your issue.
  3. Not really, considering the fact that I've done extremely intensive testing at all ranges (including from KSC to KSC2) this problem has absolutely never arisen. The Scud sometimes misses by a few meters but not by kilometers. I will need someone else to confirm this before looking into it further. I'm gonna start live-streaming my long development sessions by the way, probably gonna start within the hour working on either the Tunguska or LAV turrets. I was going to go ahead and release the update containing a minor fix and the Davy Crockett, but the DC was giving me a few issues in testing mainly concerning particle fx and tweaks so I've decided it would be better to just start the next full fledged update.
  4. read some posts from a few pages back, this problem has been addressed a number of times already, it has to do with the way you installed it (wrong).
  5. If I can keep it stable, I'll be streaming here: https://www.twitch.tv/harpwner53 while developing the Davy Crockett and looking for the bugz!
  6. Ooooooh this is a request I can get behind. With Baha's turret module and the rocket pod module, I can make this a reality! Give me... a few hours.... and I'll add it to update 0.8.2 if it works... and among that bug fixes if people find any in that time!
  7. Quick little update! v0.8.1 + Stinger Missile = Reduced burn time of Scud and Nuclear Scud to fix effects = Got rid of the Scud decouple speed = Fixed the FAB hitboxes
  8. It actually won't on account of a bug in BDArmory funnily enough! The Bradley and Tunguska are both on my to do list btw, for a future update of course. PS: in the time between posts, I had already created the new Stinger missiles and tested them... And they work better than the PEW ones! Once I fix this all up I will release an update as 0.81.
  9. I've got a couple things on my todo list then. The effect issue is caused by krakensbane, which basically means that after you hit 750 m/s the world moves relative to you instead of you moving... In short the only way to solve that problem is reducing the burn time, which I can/will do.
  10. Really? I've never seen this issue... I'll try to recreate it while doing my usual go around. Thank you very much! If you would like I can whip up a Stinger missile and add that in as a replacement to the PEW version. I also definitely plan on making more turrets like it. As for the bombs there seems to be a hitbox problem that I need to solve! I'll see what I can do. And as for the CAL complaint well I try to stay accurate to real life and this means using CAL
  11. Why is that? you can still use the turret just not the missile part unless you get the Stingers. I would make them but I don't feel the need for this community to have weapon duplicates. Well that will be coming. we already have MIRVs and I have gotten a request recently, expect it in the next update.
  12. UPDATE DAY! v0.80 This one took a while just because of my erratic recovery. Here's a changelog for the new update!: + LAV AD Turret (requires P.E.W Stinger missiles for the pods) + MLRS Turret (for the artillery missiles!) + Remodeled the M-26, and Added the M-31 artillery missiles (M-26 unguided, M-31 GPS) + Nuclear Scud Variant + Scud Launcher + Paladin Turret + Chaparral Turret + FAB-100, 250, and 5000 (all made by @Quabbo) + Anti Ballistic Missile (Testing, not final model or texture) = Fixed the Scud's guidance (can now go over 100km!) = Improved some explosion FX The next few updates are going to be remastering updates, a lot of my textures and models are now obsolete as I've much improved my techniques in my time with this mod. This doesn't mean there won't be new things, it just isn't the focus.
  13. The final tease before I release the update (likely in an hour or so): I'm so evil
  14. Ah ok, well those must wait. The new update is for all intensive purposes done. I'm just now testing and making sure everything works smoothly, and in the process making an update trailer because reasons!
  15. The problem seems to be the reference plugin from BDArmory... BahaTurret... can't be loaded since it's been updated, and something was tinkered with giving it a different name or version or something. I'll check it out in the morning... it's very late here
  16. Thanks for notifying me, shouldn't be too many changes but it is nice to know that someone is going to maintain it until Baha makes his return, if he does.
  17. Quick update for y'all (even though I'm not southern!): I took a couple days break from both the forum and mod dev to refresh myself a bit. Needed a bit more gaming The update is now back on track and probably a day or two from done, I just made what is probably a first in BDArmory addons, you'll see when I release my teaser for it!
  18. I may make those later, but right now the update I'm working on is focused on other things
  19. It'll be a couple days minimum, I'm recording a few series for my channel and making a few new parts. I can get a new part and the Nuclear Scud today, but I won't update until I'm done with all the parts.
  20. I may as well make a nuclear Scud, working with it now after all! I think a lot of things are coming in the update that may surprise you guys! A lot of focus on things like artillery missiles and long range stuff, especially different types of turrets!
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