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Everything posted by harpwner
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Welp, thanks for that! I remodeled the M-26, made it unguided, and also made an M-30 which is GPS guided. Now there are options! and the missiles look way better now as well
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double check that it's there? make sure the Antivirus didn't pull the same thing again... that's the only explanation we have. No mod conflicts or installation errors, it has to be the plugin.
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After much testing with the Scud, here are it's stats: Minimum range: 15km Maximum range: unknown (I hit KSC2 from the runway...) Maximum speed: 1,715 m/s (pretty much exactly like the real Scud O_o) Accuracy: around +-100m or so Note that these stats came with some tweaks, tweaks that actually make it much more reliable! I found a bug that makes the range pretty much infinite... basically the cruise phase ends but it keeps on thrusting... just no particle effect. This means the missile can pretty much travel indefinetely... and the real problem is that it's a BDArmory issue so eh, enjoy your infinite range Scuds! P.S: KSC2 turned out to be around 1,400km away from the KSC, meaning my Scud has at LEAST double the range of the real life Scud D... so yeah
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It actually hit dead on, I've never had an issue with the Scud however I always tested at around 20km I'm going to try a different long distance test and see at which point it fails
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I did it! It took a day of trial and error but I got this rocket launcher thing down... which means I need to showcase a new part! I made a Scud Missile launcher, and here's a quick video test:
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Sorry for the absence, I've been sleeping a lot. As for the antivirus... I've never had something like that happen before. I guess it doesn't like dll files since they can modify windows if used improperly... huh. Don't worry about viruses in my mod it's safe!
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I can't understand where these issues are coming from, I tested my install and all works well... it is the same exact version released here. If anyone else may have input on this I am now asking for your help
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I feel like spilling one. Look up the SCUD B launcher, I'm giving the SCUD its own personal launch platform! I'm doing this with a couple other things as well since IR can be unreliable with weapons of this mass.
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Give me an update when you can, meanwhile I'm starting with some new parts today! Hint: both involve turrets and rockets
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Just the Genie?!?! now I'm really confused, I don't think there is any conflict with any other mods since I run a heavy install myself... Do they work on Kerbin?
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Thanks and I can't see the problem here, maybe test it again making sure ksp restarted properly? I know it sounds obvious but I'm not sure why your is messing up
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Hmm, I'm not sure what the problem is then. Mind screenshotting your file structure?
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there's your problem, you don't put NKD into BDArmory, you put the North Kerbin Weaponry folder in GameData. The addons nowadays are sort of standalone in the directory, but still need BDArmory to operate.
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Looks like they work: check your file structure, that has been a recurring issue. I did fix up the file system but just double check. Also definitely be sure BDArmory is installed. That tiny cloud was the shockwave detonating my jet
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As far as I know, version 1.1.3 hasn't been an issue. I haven't been on ksp yet though so I can check to see if it all works.
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My next update is probably going to consist mainly of things like rocket pods and SWARM missiles and the sort, so I may get back to you on the types of rocket. So far my plans involve 2 MLRS systems among a few other things like naval barrages or swiveling helicopter rocket pods. I've been dying to do this for so long
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*BREATHES* MY FRIENDS, as the 1,000th poster I bring great news! I have recovered enough to sit down for long periods of time, so that means I can continue developing this mod! I will be looking through posts for bugs and such, until then know that I have returned!
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there's no real reason, since the damage radii are already real world values
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I gotta say thank you all for being so patient, and especially thanks to those who have been active here and answering questions on my behalf in my absence. So where have I been? Well a couple years ago I was diagnosed with a spine condition called scoliosis in which my spine was curved pretty badly, and twisted on top of that. Recently, I got surgery to fix it. The surgery went flawlessly, but due to nerve pains and my general condition, sitting down at my computer like I am right now is painful and can only be temporary. This nerve pain is projected to relieve itself in around a week, so it is possible that is the soonest I can resume development. Until then I need to rest and heal. Again thank you all for being so patient behind this mod. It isn't dead! and neither is it's creator! -Harpwner
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I can swoop in and do that now, since I am actively working on the mod Right now I just finished: -GBU-39 -GBU-44 and for all that may know Quabbo from QArmory, he is now helping me with my mod! I put him in charge of making some FABs
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I've started modelling a cluster nuke of my own. Going to take a bit to get what I want from it but I think I'll have it with 8 nukes with a small yield GPS guided of course
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I may be able to do that using AGM ballistic guidance, we'll have to see meanwhile, I'm technically out on vacation, so I'll make a note to get this done later
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Or you could just ask the dev to make a ridiculous cluster nuke
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
harpwner replied to BahamutoD's topic in KSP1 Mod Development
That explains alot, maybe there's a line of code somewhere that copies textures but continuously loops out of control instead of stopping at a single copy?