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KSP2 Release Notes
Everything posted by harpwner
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didja think I would stop there? heck naw If I'm doing explosions for the guns, I'm going all out
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Yup, we're looking at a modern naval update soon enough... right now I'm playing with some texturing.
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Sorry I couldn't reply, I hate school. Great job working on the update, and thanks for implementing my effects! If you want I may also get to work on explosion effects for the shells themselves hitting things. Also thank you so much for being patient with me, I am a bit slow because school
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YES (shameless patting of my own back) I'm going to want to improve it in the future, but for a first release... I'm happy with those results
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AHEM Hello Everyone, I have a progress report. Latin II has been tough on me due to vocab and tests, but now I'm mostly freed from such horrific responsibilities... So I've experimented a bit And while creating my KV-2 turret, I decided to add a bit to the texture and even give it a normal map... the result? I think I can take the spot for sexiest turret in BDArmory right? pretty please? On a sidenote, I will begin work on the naval guns. All requests thus far are accepted so this next update is basically turrets... turrets...and turrets
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Oh that's good to hear, and puts the pressure off me Can't wait to see them actually applied to the guns, I never got to see it like that so I'm intrigued by how it may turn out
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Whoa... Data loss? Sounds serious, I exported them intact, I guess something sent wrong. As long as it still the works in the end, otherwise I can try to come up with an alternative method
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remind me to send you some updated effects too, I've gotten much better since I last sent you some. and Acea, incoming files! I'll provide a brief explanation (getting together the files for sending now)
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My effects are improving Not my textures... Still missing Peter
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The new effects should make it into your inbox later today when I get home. Also looking at those calculations...Maybe I should use those for my artillery
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I'm on it if I'm fast enough I can do it before I hit the sack (though I'll send files tomorrow regardless since I have to put stuff together and I don't have time for that tonight! and pssst. how do ya like the new pic? good friend of mine helped me make it!
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Here's the final test post, tell me what you think (feedback and I'll adjust before I send it over) I could make more specialized effects for each gun if I had access to their files in unity, but so far here's what I got. Maybe using predictive measures I can but consider this alpha
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ooh yeah, though again I must stress that another update may not come 'till 1.1 drops and BDArmory updates to it
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I actually have a good sound that wasn't portrayed in the video, honestly quite fitting, I can send that over too if you so desire. yeah, the small gun was indeed used for testing as I couldn't actually put it on the ship gun. I got lucky really because I thought I'd have to rescale it at first... turned out a decent size on the first try! now I will start work on the destroyer turret effect, and maybe some other ones to make the guns more unique (really depends on my workload) talk to you again soon!
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I thought a good ol' progress report was in order so here ya go: Tell me what you think, I may refine it further but I should move on to the smaller guns now. For convenience purposes, the prefabs I created should be very easy to apply, just drag, drop, and place! Edit: no audio because I was in a Skype call and watching The Big Bang Theory, just make your own sound effects
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I'll be sure to send some screenies when I'm done. It could be a bit though since I have a life nowadays O_o
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lol I keep forgetting to click the quote button and reply. Yeah I'll do those weapons, just don't expect them too soon as I've got school and I'm now teaching myself Guitar on top of my YouTube channel. You could say I'm too busy, I say I'm just extremely good at juggling responsibilities.
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well it's really up to the engine and the game. Sadly I haven't been able to get it work but that's not for lack of trying.
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well really I was thinking of sending you some prefabs or something with empties... finding a way to just send you the particle stuff and if anything else, sending you the values. Sure you don't want my input?
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Acea, if you're ok with it I can do such a thing sounds like a fun project if you ask me
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oooh yes, A derp gun and a Tiger turret would be lovely. T-10's turret is what I'm working on now yup, I'll look into it
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it was missing a collider, I'm gonna end up remaking it later on so it doesn't cause lag as well.
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I never said it was op, I said it was purposeless when planets are indestructible in KSP
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but what's the point if you can't blow up planets?
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