Psyckosama
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KSP2 Release Notes
Everything posted by Psyckosama
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Okay, seems I needed to run the game before it would let the expansion install.
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It takes 3 days to be able to DL the install. I get it. I reinstall KSP using the 1.4.1 installer. I try and install Making History. It claims I need 1.4.1 to install the expansion.
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RLA Stockalike v10 released 11th August
Psyckosama replied to hoojiwana's topic in KSP1 Mod Development
Any news on a conversion of Stockalike to the new version? -
[1.2] Procedural Fairings 3.20 (November 8)
Psyckosama replied to e-dog's topic in KSP1 Mod Releases
This and procedural wings need to be made stock. -
Original KSP parts. (Updated July 31, 2013)
Psyckosama replied to Fiddlestyx's topic in KSP1 Mod Releases
Gonna put in the half-sized tank from .17? -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Psyckosama replied to BigNose's topic in KSP1 Mod Releases
I have to say I love these. Their use as docking lights alone makes them invaluable.- 799 replies
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I put up the detail mask if anyone's interested: http://forum.kerbalspaceprogram.com/showthread.php/33641-FLAGS-Flag-Detail-Mask?highlight=flags
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Here's something that might be useful to you guys. http://forum.kerbalspaceprogram.com/showthread.php/33641-FLAGS-Flag-Detail-Mask I used this to turn this: Into this
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Not sure if this should go into the release thread or not as its just a minor tweak that adds some fun to your flags. After playing around with Gimp I played around with the "blank" flag in the flags folder to create a GIMP mask for adding greater levels of detail to any flag. Just open the flag up in GIMP, paste in the mask and it'll look more detailed. If the flag detail is too strong for your needs, just adjust the opacity on the layers tab. Sure It's something stupid and easy to do, but hey, why spend your precious time making it when someone else can do it! Examples: turns to And I think that's okay... These flags are in the ZIP as examples if you like them, and are based on the Earth flag from Futureama. FlagsandMask.zip https://mega.co.nz/#!XVNVHYTa!eDzLqXWm0bvXFsWyqz0ea32HAEx4_Z-Igt5t0JWP9vE
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Oh my god, the 10m is just awesome. GO WITH IT! Really this thing is just awesome
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This thread dates to October. Let the dead rest. Don't commit Necromancy.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
Psyckosama replied to JDP's topic in KSP1 Mod Releases
Have you considered modifying the ranges of the dishes? They worked well back when going to the Mun was the big event but these days you need some ridiculously large dishes to go anywhere outside of Kerbol's orbit. -
I'd like to request you add on a non-radial battery. It's a bit of a pain in the butt at the moment... Otherwise, this is awesome. Thank you.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
Psyckosama replied to JDP's topic in KSP1 Mod Releases
Wait. Does this mean it actually works again? -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
Psyckosama replied to DYJ's topic in KSP1 Mod Releases
I'm having a strange problem. The ladder on the crew tank and the ladder on the command pod don't line up. -
Single Stage Oribt and Return
Psyckosama replied to Psyckosama's topic in KSP1 Challenges & Mission ideas
Modded parts are fine as long as they're not too cheesy... But the more of your rocket that is stock, the better. -
Okay, I challenge everyone to build a rocket capable to entering orbit then safely returning to Kearth without jettisoning anything.